ENDLESS™ Space 2

ENDLESS™ Space 2

More Starting Techs
3 Comments
Drgnfyre  [author] 25 Jan, 2018 @ 4:26am 
I've noticed for some factions, like Vodyani, some of the techs don't work right (even if you give them the starting tech they don't have it), so I need to clean those up when I can. (But I take solace in the fact that the built in 'starting techs' also has one that doesn't work for Vodyani either)

Yeah, BioFuel was way out on the far edge and I always hated how long it took for me to get to it, so I made it an option in the mod. :)
Blandersnatching 24 Jan, 2018 @ 9:57pm 
I'm totally going to try this out and see what it's like to start with advanced technologies. My gut feeling is that it will be really powerful, but then again, balance is less of an issue in single player. Also, while the option to start with biofuel factories etc. is nice, you can't realistically build it until mid-game; I think for this mod you should prioritize technologies that grant empire traits instead of system improvements.
Kevin McScrooge 23 Jan, 2018 @ 3:55pm 
10/10