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Other than that the ship looks awesome too.
if you dont land perfectly flat you cant walk around in the ship, you get stuck.
One time i had to remove blocks just to get out of the ship.
The think the walkways are to small and it causes this issue.
Other than that issue that stops me from using this ship it looks really awesome and cool design but thats it.
I usually Sub to something i like and then make it to how i like it. havnt played with your design yet but looks like fun... and 68.. i dont think anyone needs more then that on a Sv.. but hell, im a hoarder. i keep everything. :-D
Again amazing design. cant wait to see more of your designs
With many sensors, power consumption is large, sound effects are noisy.
Cheers ;)
Haven´t yet tested it ingame, but i did notice one little thing in the preview you uploaded, where it would appear that some of the windowglass in the cockpit has the "seethrough" effect correctly with the windows being darkened when looking from the outside, however those slanted triangles appear to be the other way around. Just in case you didn´t know, you can select "change and rotate" on the multitool, aim it at any window, and then, instead of using the rotation keys, just leftclick it with the mouse once, it will then swap the dark and the light side of the window around and make it match to the rest ;)
thx
@wenchemolokken
Yes, it is ;)
@obiwanpikachu
first of all thank you for liking it,
the Taurus is just a big SV and therefore needs more materials and space than really small SVs. For starters, I would personally fall back on a cheaper one but with time and mining drones you get so much ores that the amount of materials should not be a problem anymore.
@KnirkeDK
Glad you like it and I could inspire you with it.
I try again and again to implement new ideas and designs and of course I also get suggestions from the workshop to then integrate them into my project.
How much time I needed for the Taurus is hard to say, but it will have been over 20 hours at least. As a rule, the construction of a ship consists of the basic idea, 40% construction and 60% conversion / improvement until I personally like it and I publish it.
And yes, there will still be a lot of me.
well played sir, how long did you spend on this?
LOVE that cockpit..the way you used the glass..robbing that idea..sorry :D
make more boats :D
Danke Frank, hab die letzten Wochen ein wenig mit asymmetrischen Schiffsdesigns experimentiert, neben der Taurus sind auch noch zwei weitere SVs entstanden.
Zwei Schlachtschiffe (Grösse 9 und 3)... muss jedoch noch an den Details arbeiten bevor ich sie in den workshop stelle.
(Thank you Frank, I have experimented a little bit with asymmetrical ship designs in the last few weeks. Besides the Taurus, two more SVs have been created. Two battleships (size 9 and 3) ... but still has to work on the details before I put them in the workshop.)
@Gawain, @Aristacah and @Michpal
Thanks for the comments and that you like the Taurus.I try to release new ships regularly this year. Currently I'm still working on the processing of some old, not published projects, but will pay more attention to the positioning of the RCS in new ships to get a more balanced ratio.
Had a look in Photoshop years ago (after Picture It) but unfortunately it was too complex and I quickly lost the interest in it. Sure, Photoshop is one of the most powerful image editing programs and because of the whole functions not easy, I'll take a look at the days again. Your explanation with the blue glow is very helpful, but probably has to experiment a bit (you have 18 years lead)! Why can not the day have 34 instead of 24 hours?
I accept your offer with the title picture thankfully and will naturally also mention you as author of the picture in the description.
Okay, here you can see who is professional and who is an armateur. Very impressive example with the title picture. I have experimented with the font a bit and think that I have found the solution so that the distance to the letters is uniform. Unfortunately, I now have a new problem, your version of the cover picture is so awesome that I like to take over the handle for all ships. Unfortunately, my graphics programs do not seem to have the necessary features or I have not found them yet. I'll probably have to look for a more powerful graphics tool (which did you use?)! The way you are integrating the edges of the logo and the writing with the blue glow in the picture is awesome, plus the frame ... perfect! Finally, one more thing, I think it's really great of you that you make all the effort with me and show me the right way ... big THANK YOU!
https://steamhost.cn/steamcommunity_com/profiles/76561198029640181/images/?appid=767
Did not have much time since I had to go away and could not update the thumbnail pic. I'll do it now. The first typeface I used was Terminator Two Thin (I have to change it on the Xenus too, as the X does not come across clearly). The current typeface is Ethnocentric, did not have much time to test different. It is important to me that the font looks a bit futuristic.
Thanks for the positive comment and the hint with the T AURUS.
You're right, looks really weird and confusing, have it changed now.
Another thanks to you, Kieve and MCFluffFace for the SV and their interior that inspired me on my ships.