Space Engineers

Space Engineers

Instrument Panel Script C - by Lightwolf
5 Comments
2yysforu 16 Mar, 2018 @ 9:12pm 
Great job, Simply Amazing!
Ninth Prophet 18 Jan, 2018 @ 10:13am 
Slight simspeed and framerate drops yes, but its steams network usage on other users that skyrockets - it also happens when the instrument scripts are the only 3 running with no similar problems with high numbers of other scripts.

So, host experiences intermittent dips in simspeed/framerate, but other users get their bandwidth sucked up by steam. Have yet to test it on grids smaller than 2000 blocks. Will toy with reducing update speed, thank you.
Lightwolf  [author] 18 Jan, 2018 @ 3:31am 
also important, if you dont use a ship, then turn the power of the ship off, then the reactor and all power supporting stuff will be disabled, so that means also the ProgBlock is Off.
you can also just disable the Part A Progblock to stopp the script.

so if all your stations/and ships are that way, it can help alot.
Lightwolf  [author] 18 Jan, 2018 @ 3:16am 
so if i understand correctly, you talking about Sim-Speed or/and Framerate drops, always my script is online.
You can try to reduce the update speed of my script, set SelfUpSys_perSecond = 5,
then it will update just every 5 seconds.

My Instrument Panel is a realy complex script, every time the scripts are called, it calclulate 1000 of things (just 1 ship and the three-part script).
So a simple Example, if you create a ship with 2 Motors, all is Fine, but if you have 1000 of them then you get also Problems. its the point what your PC, and the Game Engine are possible to handle (the total steam),
that means to many complex ships, and to many complex scripts, will result steam drops, still on singleplayer.
On Multiplayer, the system have to calculate, much more things as ordinary.
Ninth Prophet 17 Jan, 2018 @ 7:53pm 
So I've encountered a rather serious problem with this three-part script - for whatever reason, this can absolutely maim other players network usage in Steam in localhost multiplayer. I have this running on a ship with several other scripts, and when - and only when - this script is running, can the problem be observed. As soon as the programmable blocks running it are disabled, network usage drops back to normal from using all available resources Steam is permitted.