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So, host experiences intermittent dips in simspeed/framerate, but other users get their bandwidth sucked up by steam. Have yet to test it on grids smaller than 2000 blocks. Will toy with reducing update speed, thank you.
you can also just disable the Part A Progblock to stopp the script.
so if all your stations/and ships are that way, it can help alot.
You can try to reduce the update speed of my script, set SelfUpSys_perSecond = 5,
then it will update just every 5 seconds.
My Instrument Panel is a realy complex script, every time the scripts are called, it calclulate 1000 of things (just 1 ship and the three-part script).
So a simple Example, if you create a ship with 2 Motors, all is Fine, but if you have 1000 of them then you get also Problems. its the point what your PC, and the Game Engine are possible to handle (the total steam),
that means to many complex ships, and to many complex scripts, will result steam drops, still on singleplayer.
On Multiplayer, the system have to calculate, much more things as ordinary.