Sid Meier's Civilization VI

Sid Meier's Civilization VI

No AI Start Advantage
202 Comments
Feels 15 Apr @ 12:03am 
yea AI really cant compete without his dozen free units. Wonder if i can combine this mod with the other AI mods that supposedly make it smarter.
Nightmare576 5 Apr @ 4:25pm 
Is there a version that just gives them a few less free warriors? I like a challenge, but I don't like immediately getting steamrolled instantaneously
【 SanCHEz 】 22 Jan @ 12:08pm 
The mod works fine for me. There are no lines about leaders in the mod files. I think it will work even with leader mods.
Taco 26 Nov, 2024 @ 1:09pm 
someone update the mod for new leaders plz
meow 17 Nov, 2024 @ 12:02pm 
I would imagine it probably removes starting units and bonuses from leaders that existed in 2019 and nothing afterwards
Evangeleyez 4 Nov, 2024 @ 3:16am 
@MaskedStrangers thanks for clearing that up. Is there any mod that simply allows you play on any difficulty with all AI bonuses remaining the same as the player?
Cruor 7 Oct, 2024 @ 7:12pm 
This mod half works.... you can see by using the debug mode and reveling the map on turn one. Some AI have extra units, some don't. Weird.
MaskedStrangers 23 Aug, 2024 @ 12:49am 
@Evangeleyez
The mod removes the starting units and civic/tech boosts, the AI will still have the production bonuses so they will still be able to create builder faster than you
Also a free builder is one of the rewards from goody huts, they could've just gotten that as well
Evangeleyez 5 Aug, 2024 @ 2:50am 
around turn 10 on Emperor and Marathon and AI has already built a farm. Takes me 30 turns for a builder. Not sure if this is working.
Tokuchi OneOuts 26 Jul, 2024 @ 2:18am 
i was looking for this!
andreaszuhause 20 Mar, 2024 @ 8:29am 
@ishouldhavemadeaparkbuild
Difficulty also adds faster production/science/culture or combat bonus. Check out the wiki for all bonuses AI gets at higher diffculties.
Actually 2-3 not PG unless? 19 Mar, 2024 @ 11:59pm 
This is just playing on standard prince difficulty? I don't get the point
BannerLord 21 Feb, 2024 @ 7:30am 
Nice Job!Thank you so much!
Patient 20 Jan, 2024 @ 5:47pm 
thought I'd be retired by now
still working
Esteban 19 Jan, 2024 @ 9:26am 
仍然能使用。
Stil working.
二十一薄暝 25 Dec, 2023 @ 7:12pm 
still work for me
moud 20 Dec, 2023 @ 4:59pm 
doesnt work
kyushuboy 4 Nov, 2023 @ 10:21am 
I agree not working. Half way through researching pottery and I'm getting sent delegations and seeing multiple trading routes.
HellzRaider 18 Sep, 2023 @ 12:50pm 
Just tested and not working, shame.
Astacius 7 Apr, 2023 @ 3:10pm 
still working
Sakurijama 28 Mar, 2023 @ 12:24pm 
Doesnt work
BigGamer9211 15 Feb, 2023 @ 6:10pm 
Cool. I tried it on immortal and all they got was a scout so thats good.
npbeme 8 Jan, 2023 @ 5:18pm 
Can also confirm that the AI is still spawning with extra units on higher difficulties. I've had this mod for a while and I've only noticed it not working the past few weeks. Any ETA on a fix?
D34DLY 29 Dec, 2022 @ 3:04am 
works fine for me. there are no extra settlers or units for the AI on deity.
Dragonator516 22 Dec, 2022 @ 7:19am 
Can confirm. This mod doesnt work and the AI still spawns with extra settlers and warriors on higher difficulty. (Gathering Storm/Rise and Fall, only missing a few civ dlcs)
Borubar 21 Dec, 2022 @ 5:55am 
The mod just doesn't work
Lance "Ryder" Wilson 6 Dec, 2022 @ 1:17pm 
This is what i was looking for, thanks :cozybethesda:
SteelerTy86 30 Nov, 2022 @ 9:04am 
Fantastic. Thanks for the quick response
Remove Sniper from TF2  [author] 30 Nov, 2022 @ 12:35am 
They are in Leaders.xml and the ModifierIds are HIGH_DIFFICULTY_COMBAT_SCALING and HIGH_DIFFICULTY_UNIT_XP_SCALING
SteelerTy86 29 Nov, 2022 @ 10:58pm 
Love this mod. Thanks for keeping it updated. How would I go about removing the AI combat and combat XP bonuses. Which .xml file could I find those modifiers?
brayszarco 14 Aug, 2022 @ 11:32pm 
@borbask I play with Real Strategy, it works for me.
Subedei 22 Jul, 2022 @ 11:55pm 
Hello. Could you do a version of this where they get less combat units but keep their settlers?
borbask 12 Jul, 2022 @ 4:22am 
Hi! Will it work with AI+ or Real Startegy?
Remove Sniper from TF2  [author] 7 Jun, 2022 @ 3:09pm 
Extra yield modifiers and extra combat strength/combat xp
Fane 7 Jun, 2022 @ 2:20pm 
Is there a difference between difficulties aside from extra units and tech/civic boosts?
Rogeta 15 Apr, 2022 @ 12:32am 
greatest mod
deerrhea 13 Mar, 2022 @ 4:41pm 
lol
A large box 26 Feb, 2022 @ 8:00pm 
This mod doesn't really work..The just don't really know what to do and don't really do anything. Playing with this mod on turned the AI into weaker than cheiften and they all got destroyed by barbarians lol.
TaZZe2 20 Jan, 2022 @ 3:22pm 
Problem solved.
The problem is that an old or new installation differ.
The file “Expansion1_Eras” is in two locations “Expansion1\Data” “AND Expansion2\Data” in a new installation and both need to be edit, changed.
TaZZe2 20 Jan, 2022 @ 10:25am 
Civs only have 1 Settler on Turn 0, the moment they settle their city, they still get a free settler in their city.
TaZZe2 20 Jan, 2022 @ 10:04am 
Not working.
I also try to edit ERAS, file directly and a can control everything without the settler.
Always get on extra at higher levels.
[Liar] Lucky 3 Aug, 2021 @ 8:19am 
I was looking for this because of the new TSL Mediterranean map. If the AI gets an extra settler it causes city states to get crowded out and settle in ahistorical locations. Which was triggering my OCD.

Can't wait to try it out xD
Zelda 24 Jul, 2021 @ 12:41pm 
Good Idea
thank you very much
=[NK]= Col. Jack O'Neil 25 Mar, 2021 @ 3:44pm 
It works fine.
Prester 25 Mar, 2021 @ 8:29am 
it does work for me. maybe people with problems all use the same mod or different dlcs ...
Its OK! 13 Mar, 2021 @ 8:34pm 
This mod works if you don't move your initial settler.

If you move that settler:

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xc0

Remove Sniper from TF2  [author] 6 Mar, 2021 @ 2:50am 
It worked for me when I tested it recently so I have no clue why it's not working for some of you guys
Moyocoya 20 Feb, 2021 @ 8:56pm 
It works though.
night rain 20 Feb, 2021 @ 1:26pm 
I really hope this would work with me, but it doesn't