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也会略微增加灰尘/科学/影响产量。
- Does this mod disable achievements?
Since I don't use any other node changing thing (I think Endless Moons doesn't and the hero ships neither do) in this one PT, I fear it's your mod that stops the Behemoths from getting the extra strat, when using the "Advanced Node Analyzer" on special nodes
So the Behemoth parks at the node and the icon appears, which tells that this node is generating X strats from given node... but in the overall statistics, the turnbased income, it doesn't have an effect
Except Nebula Clouds, they work, I haven't tried all the nodes, but Asteroid Fields, Neutron Stars and Solar Nebulae don't
I get that it wasn't intended to get extra stuff with them, but if it breaks even the "normal" Behemoth strat-generation with the Node Analyzers, that's not good, isn't it? :)
This mod was never designed to work with behemoths so I don't know whats going on with those.
It was only designed to give strats from having influence over the nodes and as far as I know that should work for all factions (except maybe latest DLC - never played those).
I have a mod called System Boost Test that really speeds up testing mods btw, you should check it out if you're testing more mods.
- Arkon Hero Ships
- Endless Moons
those mods next to yours (latest game patch and all DLC) and there, too, the Behemoths don't do nothing... either inside your influence bubble or outside, only exception: Nebula Clouds (inside my bubble), those do change the yield effect when a B. is moved to the special node and off again
(haven't had the patience to test all the nodes tbh, but Asteroid Fields & Black Holes seem broken)
oh, and what I couldn't test: if ALL the yield effects are applied when a node is encompassed by the bubble, I got strats at least when they expanded
hope that helps
Any more detail?
Faction?
Conflicting mods?
Worked fine last time I updated it and I don't think there's been a patch since that could've broken it.
I will check that mod of yours. Thanks for the heads up.
You can do quick tests with my "SystemBoost Test" mod if you're going to look into it more.
I can confirm it does NOT work for Vodyani. Can you please check that ? I had an anchored system, then took control of a node and i got no ressources, neither fids nor strat.
I then tried the same the united empire and this time i got fids and strats (income tooltips as well as actual income).
Can you confirm it works for Vod for you ?
Make sure you are not using conflicting mods.
You do not get any Hyp, Tit etc using this mod.
You do get pop modifier.
Again, this mod is BROKEN, last update is April 19.
"Your opponent has retreated"
Then on the portrait of the enemy ship has the destroyed sign over it.
bring up it's tool tip and it says it's destroyed with it's HP remaining?
Then in red it says. "The enemy fleet failed to retreat and was destroyed"
And the Fleet is actually gone... It doesn't exist anymore. I didn't get any resources from it nor experience.
Some of the boni here are like 500 % modifiers.
I didn't have the time to compare all those mods, but I didn't expect More Anomalies to be the culprit since it uses a quest to add them. Good to know.
FYI, Richer Universe is included in Extended Galaxy Settings, so no reason to run both of them :)
-All Strategic Weapons Available
-Total Law
-Sandbox Mod
-More Anomalies
-Worthy Deeds
-Extended Galaxy Settings
-More Loot
-Terraform Away
-Governator
-Endless Moons 2.6
-Arkon GEC - Greater Empire Control
-PlanetTypeEden
-Artificial Planets
*Several Hero mods
-Supreme Leader
-RicherUniverse
-Depp Space Mining
Try queuing this mod last when you select your mods and see if that helps.
This might break the conflicting mod though.
You're right, I did indeed overlook that attribute when Penumbra was released.
Just released an update for all related mods.
Thanks for the detailed comment!
I don't know, if this will fix every mentioned problem, but since this is the only true change in that functional "region" it appears to be a promising candidate.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641490632
I'll fix these things when I figure out how they work.
Youre right. The per population multiplier doesn't work.
Funny thing is, it's broken in vanilla too.
I've also added a nice button above, if anyone feels like sending me a dime for my effort ;)
I havn't figured out how to make it work for the new faction yet.
I'll take another look at it when I get some feedback from the devs.
I've updated the mod.
I only made a minor change that will keep special nodes compatible with orbiting fleet effects (such as the behemoth research module).
It was still working for me when I tested it before I made the changes, and I didn't find any other conflicts to the latest patch files, so if it isn't working it is likely a workshop related issue.
Try re-subscribing.
@Dreacon:
While testing another mod I also had the issue of getting stuck on the "Game launching" phase, but I think that had something to do with me alt- tabbing during loading, as it worked fine on retry.
Let me know if it works for you now.