Total War: WARHAMMER II

Total War: WARHAMMER II

Skeggi, Lustrian Foothold by Kazad
70 Comments
Son Gohan 2 Jan, 2022 @ 11:40am 
Is this part of GCCM?
76561198066792243 1 Jan, 2022 @ 5:38am 
this is very cool, love Norsca and love this. i hope they give Norsca some walls in III
HunterGerhart 23 Jan, 2020 @ 9:42pm 
Beautiful map, however the partial walls make it extremely simply to cheese Norscan AI. I walked two units to the point while bombarding their units on the partial walls, and with no towers it is extremely dull. Either full walls, or no walls and no point please.
PimpinFreshJiveMonkey 30 Sep, 2019 @ 4:32am 
This works in GCCM, which is where I saw it. Uou deserve much thanks and praise for this amazing map!
ras1116 18 May, 2019 @ 8:59pm 
need to be updated
AimAce 27 Jan, 2019 @ 7:04pm 
Update please!
Illuminati 19 Jan, 2019 @ 7:22am 
What exactly do chokepoints(that make AI silly or problematic) mean? Can you give me some examples?
Illuminati 19 Jan, 2019 @ 7:08am 
Really? I didn't pay much attention to it before. Is the CA's original official game map also had AI problems?
Kazad  [author] 19 Jan, 2019 @ 5:58am 
It has. It can't really understand them too much except for siege, where you have siege Ai wich is different from field AI
Illuminati 19 Jan, 2019 @ 5:19am 
Why didn't AI have problems with chokepoints in the original map of the game?
Illuminati 19 Jan, 2019 @ 1:54am 
Thank you for your instructions, but I still have one question. Why didn't AI have problems with chokepoints in the original map of the game?But if I edit a map with a map editor, why AI have problems with chokepoints?
Kazad  [author] 19 Jan, 2019 @ 12:50am 
If you want infos on how to build maps, I would recommend visiting the GCCM discord (link is in he main GCCM mod)
Illuminati 18 Jan, 2019 @ 7:08pm 
Can this map editor set up an arrow tower or a turret? Can you set up a battle map for some areas or cities in campaign mode?
Kazad  [author] 18 Jan, 2019 @ 8:10am 
nope, then it's pretty much fine. Ai just have problem with chokepoints
Illuminati 18 Jan, 2019 @ 7:37am 
If the map made by the player using the editor is not complicated, like the original map of the game, there are highlands, forests, cliffs (with slopes around, you can walk up), but the terrain is not complex, does AI will not appear the phenomenon of IQ decline compared to the original map?
Kazad  [author] 18 Jan, 2019 @ 5:34am 
Depends, "village" maps, meaning without walls, don't support siege AI, meaning the AI might bunch up a bit. The city maps with walls, mostly should work fine. On the other side we don't have the testing lvl that CA can allow themselves so there might be issues sometimes. Adding on that, higher complexity levels with more then one wall could be complex for Ai alltogether since CA's citys don't even do that.
Illuminati 18 Jan, 2019 @ 4:28am 
Your map is very beautiful, I want to ask, I heard that maps edited by CA'S map editor will have AI IQ lower than the original game map AI IQ, is this true? Is there no such phenomenon on your map?
Kazad  [author] 10 Jul, 2018 @ 1:18pm 
Additionaly the movement penality. And that's where the black arcs get problematics, since they just fuck up this programming because they are only naval. So as it stands atm, if we make battles possible on sea (and that works atm), we need to deactivate black arcs. And that's not something we want to do so we continue to search. Secondly even if it would work, I don't know if it is possible to associate a map to an army (like black arcs) rather then to a zone of terrain. So yeah, complicated stuff, we already managed much I did not tought possible so there is hope tho
Kazad  [author] 10 Jul, 2018 @ 1:18pm 
Imagine it like this: implementing a map is kinda like putting a pin on the map saying "here is a battle, go search the map xy for it". So already it makes it hard to make faction specific stuff. After that you need to get over the hardcoded autoresolve on every ocean. We (meaning marthenil and maruka) managed to transform all ocean into land (not visually, just from a AI standpoint) to alow normal battles. Once you have that you must manage to code something for lords entering an ocean to transform into boats, else you would have a bunch of jesus running on water everywhere.
Artemis Barca 10 Jul, 2018 @ 1:07pm 
thank you so much for the reply..


screw anything resembling a real naval battle..

make a "seige" map thats all stone to simulate the black ark. maybe a tower or two, but not a totally wallled settlement..

of course this will favor the dark elves because it should lol..



then for the other factions naval battles make two side by side "islands" with 2 to 4 ramps connecting the two colored like wooden ramps.

it wont be naval battles , but it will beat the hell out of auto resolves..

i bet it would be insanely popular and from seeing the the type of maps people have done. it appears like it would be easy.. from a laymans POV.


thank you for your great work
Kazad  [author] 10 Jul, 2018 @ 11:08am 
we are working and failing on naval battles for months now. And the main problem are black arcs, since it's the only actual naval unit. So yeah, we try
Artemis Barca 10 Jul, 2018 @ 10:12am 
hey migo. great work!!

who would i have to do sexual favors for to get a " semi-seige" battle map designed like a black ark???

modders might could replace the whole "only auto resolve" for naval battals disaster with maps portraying boarding actions..

make 2 wooden "islands" with ramps from the choke point battles to represent seige ramps from ship to ship combat..

i think it would be crazy popular.
Matthew 15 Jan, 2018 @ 12:32pm 
Hey there,
Just letting you know I just made a video featuring this settlement.
Great work!
https://www.youtube.com/watch?v=BMZgBAkXfc4
Snobby Hobo 15 Jan, 2018 @ 11:55am 
Absolutely amazing
Verrik 15 Jan, 2018 @ 9:54am 
Wow this looks amazing.
bennymclennan 14 Jan, 2018 @ 5:26am 
gorgeous map, dude
Tebok 13 Jan, 2018 @ 8:23pm 
wow nice!
Chronoreaper 13 Jan, 2018 @ 7:20pm 
Yea but the books give them somewhat too plus there Cold One riders are norscan not lizardmen lol.
MFBloomz 13 Jan, 2018 @ 7:10pm 
fimir riding lizards would be soo lit
Kazad  [author] 13 Jan, 2018 @ 4:53pm 
I mean they will make some vampire units accessible to arkhan the black, so making some lizardmen units avaible to lostericsson seems logical
Chronoreaper 13 Jan, 2018 @ 4:40pm 
I'd only accept a Norsca faction with unique monsters in that its the only one of the three who would get it cause it feels wrong to give Throgg the Cold One riders (Skeggi style) and even Wulfrik to a point is the same but if a third Nosrcan lord is added for Skeggi and he has access to a unique thing i'd greatly accept it, alternate to it would be to make New World units stupidly expensive and the Skeggi lord has huge decreases for his forces in upkeep and costs.
MFBloomz 13 Jan, 2018 @ 11:18am 
Do the skeggi have any monsters that aren't curently in tww1 or tww2? thank you and have a great day! :)
Kazad  [author] 13 Jan, 2018 @ 2:02am 
And I mean I expect them to give us some compensation for making us wait another 6 months to play norsca.
Whysofurious 13 Jan, 2018 @ 1:53am 
Few of them are said to be able to ride cold ones indeed :) Lostericsson as a FLC could be a very smart move, their position is probably one of the most unique in the game, so many possibilities :D
Kazad  [author] 13 Jan, 2018 @ 1:45am 
Guess we'll have to wait until Norsca is released to see it. Maybe they domesticate some of the dinos instead of having mammoths? I expect them to add lostericsson as a LL FLC for people having the norsca dlc.
Whysofurious 13 Jan, 2018 @ 1:29am 
Great work, Skeggi could be a very interestin faction to flesh out a bit more, instead of being just a norsca clone :)
Chronoreaper 12 Jan, 2018 @ 11:13pm 
Just god damn beautiful.
Superbed2 12 Jan, 2018 @ 4:41pm 
BEAUTIFUL! Cant wait for it to be in GCCM! :steamhappy:
Ligma Bababooey 12 Jan, 2018 @ 12:20pm 
@Kazad classic, im not even surprised, they should pay map modders for doing their job for theme, WTW 1 was only worth buying because of moders ( still on discount tho) the amount of content in vanilla felt like a very unfunny joke
Kazad  [author] 12 Jan, 2018 @ 8:23am 
Dunno, they seem to mostly ignore modders in tww since quite some time. No awards or anything like they did with rome 2. Neither GCCM nor SOF got early access where they give it to most youtubers and a bunch of old modders that aren't nearly as big as we are in TWW.
The Hat 12 Jan, 2018 @ 3:57am 
This is awesome. They should give you a job lol
The last King of Scotland 12 Jan, 2018 @ 12:52am 
gREAT JOB
Ravenian 11 Jan, 2018 @ 8:37pm 
Was bored, figured I'd drop in and say Good Job! again.
Dietrich 11 Jan, 2018 @ 4:58pm 
@Kazad Awesome, thank you for all the hard work you guys put in.
Ligma Bababooey 11 Jan, 2018 @ 9:32am 
another amazing map , it kind of pisses me off because maps on this epick level should be in the base game ;/
Kazad  [author] 10 Jan, 2018 @ 12:15pm 
they are, may take some time until we tested it and find time to add it, but most big maps that come out are from people that join our team or we do contact them about adding their map if it conforms to our requirements
Dietrich 10 Jan, 2018 @ 11:26am 
This is absolutely beautiful. Are these maps automatically added to GCCM? Or do I need to subscribe to each individual one?
kg-cote 10 Jan, 2018 @ 11:12am 
I've seen em! Well, a bunch of them. This one is unique from what I've seen so far though. Great work.
Kazad  [author] 10 Jan, 2018 @ 10:48am 
I've already made a shitton of other maps for game 1 and quite a few for game 2 if you want to see more of my work
kg-cote 10 Jan, 2018 @ 9:43am 
I haven't seen anything like this yet! Very excited to see other work from you! By the way, the Enlgish word for "colonie" is spelled "colony".