Garry's Mod

Garry's Mod

4 Island Nation Map - Beta
47 Comments
[DJ&D] Clone873 20 Oct, 2024 @ 6:10pm 
dam a map that shoud make a come back
Karroe 3 Oct, 2023 @ 10:50am 
I was here 6 years ago. Hello!
Jack Mehoff 28 Jul, 2021 @ 6:27am 
Sad this map has a lot of potential
Reveaper  [author] 28 Jul, 2021 @ 4:36am 
It's dead just like the rest of my workshop, no clue if I'll come back to modding or not

Sorry for the late response, for some reason I only got the notification now
Jack Mehoff 25 Jul, 2021 @ 8:24am 
This map is died or we have still hope to see the full version?
Reveaper  [author] 15 Aug, 2017 @ 1:35pm 
The map files are still on my old computer which I never use anymore, it could be that I changed the desert floor on the last update but I'm not sure. I'd say I'd fix it but it's such a pain to research everytime on how to update gmod workshop addons.
Karroe 15 Aug, 2017 @ 1:22pm 
I've had a problem with the desert city floor, it used to be fine but it changed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1111741895

(yes i use the CSS Content addon, btu even that used to work)
Electric Flash 1 Apr, 2016 @ 8:51am 
okay thank you
Reveaper  [author] 1 Apr, 2016 @ 4:26am 
I have checked the files and the map, and in the editor I noticed that quite alot of floorings (in the appartements on the desert city, for example) are textures from counter-strike: source. I did not find any files I forgot to add..

regardless, once this map is finished (after the fourth city is made) I will take every texture present in the map from cs:s and place it inside the map itself, so you can see them even without cs:s. This can take a while though, as I'm still working on the third city.
Electric Flash 31 Mar, 2016 @ 8:59pm 
such as the flooring i cannot see it
Reveaper  [author] 31 Mar, 2016 @ 4:28am 
Can you explain where you see the missing textures? I think you need counter-strike: source to see some textures in this map
Electric Flash 30 Mar, 2016 @ 7:23pm 
why cant i see certain textures
c 29 Mar, 2016 @ 5:56am 
I might try it out when I can then.
Reveaper  [author] 29 Mar, 2016 @ 5:55am 
To be honest, Hammer is very simple compared to other programs
c 29 Mar, 2016 @ 5:47am 
I wish I knew how to use hammer, this map is perfect for small races.
Reveaper  [author] 28 Mar, 2016 @ 4:21pm 
Thanks, as for the new city it looks good but it's still costly, so I'm looking for ways to reduce that while preventing from losing its quality.. also the buildings itself on top will be confusing to create
c 28 Mar, 2016 @ 3:04pm 
Looks nice, I knew it was worth following you.
Reveaper  [author] 19 Jan, 2016 @ 8:56am 
My god it's such a pain uploading/updating to gmod workshop
anyways, update is here \o/ see changelog for more infos
Karroe 17 Jan, 2016 @ 11:26pm 
:D
Reveaper  [author] 17 Jan, 2016 @ 4:16pm 
Ok, apparently I already finished the desert city (lol) so I'm gonna release the update soon
Reveaper  [author] 17 Jan, 2016 @ 4:11pm 
Allright guys, I'm going to continue on this map but with alot of changes, first of all I'm gonna do a makeover on the green nature city to make it more "green" and I will release an update once I get the desert city done.

Also the "Revealian" city is going to be replaced with a sky city, consisting of very long connected stations (that will be for after the desert city)

I've learned quite much between the time I stopped on this map and the present.. and I'm going to make use of that
Reveaper  [author] 6 Jan, 2016 @ 3:47pm 
Hmm.. originally made this because I played together with a friend, but he no longer plays gmod and neither do I, we played alot on the game

I do would want to finish it , but I moved on to other things...
if someone's interested, I could give you the map file for the map editor
Karroe 6 Jan, 2016 @ 2:32pm 
Plan on finishing this anytime soon? I think the concept is awesome, and the one island already there is pretty cool!
cat 22 May, 2015 @ 11:17am 
Ah. Well, take your time lol
Reveaper  [author] 22 May, 2015 @ 6:55am 
Think i'll open up the map editor and see what I can do on it... Not too happy to compile nowadays, eats up my pc like a poptart..
cat 22 May, 2015 @ 12:05am 
Hey, just want to say, this map's pretty nice, looks like it has some potential. Got lost in sea already lol. Anyways, looking forward to progress!
Reveaper  [author] 25 Apr, 2015 @ 2:44pm 
hmm i think it only has 1 island, I think I paused on this map when making the second island
Shy mike 25 Apr, 2015 @ 2:35pm 
i could only really find 1 island
Blackwhitesnaco 24 Mar, 2014 @ 7:02pm 
you can win you feel great you can do this!!!!!!!!!!
Blackwhitesnaco 24 Mar, 2014 @ 7:01pm 
cant wait till you finish it until then a chant
Papa Beard 20 Feb, 2014 @ 10:17am 
then i spawn i end up in the ocean and cant find any island
Reveaper  [author] 23 Jul, 2013 @ 9:48am 
Currently working on other projects , but I'm not abandoning this one.
Thinking of releasing an update soon , which will include the desert island.
Sui 23 Jul, 2013 @ 9:39am 
Is this map still in devolopement? It's a decent concept.
Reveaper  [author] 1 Apr, 2013 @ 11:42am 
You will sometimes spawn on the platform
Fairtrade 1 Apr, 2013 @ 11:37am 
I've been around the whole map and only found one island. Could you possibly add a map to the sea platform or something?
Reveaper  [author] 25 Mar, 2013 @ 9:29am 
Thanks alot. The seaplatform was made by my friend and i used it as a quick example , i had totally no idea he used custom textures. I am also annoyed with the fog , but without the fog then people would lagg framerates , and they could zoom in on other seaside citys and spy on them. I also wanted an effect where you could get lost at sea , soo...
Anyway , thanks alot.

Oh , what do you people think about the seaplatform besides the missing textures?
DRIFTER 24 Mar, 2013 @ 4:46pm 
This maps first city is very excellent! love the inner water bay doors how they activate. although I expected the islands bigger, but they're still good. the only thing that kind of bothered me was the fog. & the obviosly stated missing textures in the seaplatform. beside those two issues The map is Epic keep up the good work!!!
Reveaper  [author] 23 Mar, 2013 @ 10:15am 
Update added , finally. Had some trouble uploading.
Added new buildings and a sea platform made from a friend of mine.
also , the map is now named:
gm_4nations_rev

Thank you for playing , and enjoy!
Reveaper  [author] 2 Mar, 2013 @ 2:10am 
Allright people , thanks for the support and playing this map.
The contest is done so i can continue work on this map , just a little bit more and the nature nation seaside city should be done. I will also change the map name to gm_4nation_rev
Ztevan 1 Mar, 2013 @ 9:54am 
looks awsome
Reveaper  [author] 25 Feb, 2013 @ 8:43am 
they are not made yet , very sorry. I already almost finished the first city , but i am in a L4D2 mapping contest and i don't really have time to work on other maps right now. Contest ends in 3-4 days , so expect an update around to the end of the week.
sciom1001 25 Feb, 2013 @ 8:41am 
thanks, and BTW why are the other citys invisible? is that delibrate or are they just not made yet?
Reveaper  [author] 25 Feb, 2013 @ 7:40am 
it is named islandmap
will change name in next update
sciom1001 25 Feb, 2013 @ 7:09am 
the map just wont apear in the list at all help!
Synon 17 Feb, 2013 @ 6:23pm 
map looks promising, keep it up!
Reveaper  [author] 12 Feb, 2013 @ 10:39am 
The floating plants are just a quick tool for me to place them in the map , the island's underside is still that way because im planning on making the seafloor higher so the island is a bit upper than the whole sea. The mat error are streetlines i forgot to pack with this , and the 3 other islands are the reserved spots :)

i already made some more buildings and did some more things , but i'm in a mapping contest and have other maps running so i'm kinda very busy. Glad you are looking forward :) going to update this map soon.
Star-X 12 Feb, 2013 @ 10:06am 
I like the concept, but it is very obviously unfinished. Some plants on the one island that's in existance are floating above, the island's underside is see through so that you can see right into the buildings above, there's the mat error you mentioned, and the other 3 islands appear as empty voids. I can see the potentials of an awesome map though, and you clearly stated it's unfinished. Looking forward to the finished version :)