Empyrion - Galactic Survival

Empyrion - Galactic Survival

Chimera-HAV-B
41 Comments
Fireshot 22 Aug, 2022 @ 8:32am 
Still my favorite Small Vessel for attacking POI and then looting it with some modification to enable it to have a shield generator and some other extras in RF-Eden. This baby still out-maneuvers any of the hostiles I deal with when using a SV. The Torpedo launchers I added give it the oomph to even present a threat to smaller Capital class vessels. I do so love the Torpedo launcher that RF-Eden adds for SV's.
Mazurco 8 May, 2022 @ 7:23pm 
Having issues on RE. The shield just wont work. Tested on Creative/Single player and same issue. The shield tick mark on HUD doesnt show.
jrandall  [author] 22 Feb, 2021 @ 5:03pm 
Thank you very much El_Globo and tk421! :)
tk421 22 Feb, 2021 @ 3:59pm 
Okay, the Skaar-Glaive T4 looks like what I may be looking for. A sky tank. :)
Still, would love to see this one updated at some point.
It's still on the all-time most subscribed top 10. :)

Thanks for your awesome designs.
El_Globo 28 Jun, 2020 @ 5:43am 
Hello,
First I'm sorry I forgot to tell you how much your creations are nice in my first post, and how you are mastering the use of blocks to make so elaborated vessels.
I don't know for the RCS, but definitively it was a CPU problem, because on the MX5 I had to remove the cpu 2 and put another one stuck to the tiers 1, and two tiers 3 sticked to the tiers 2. Since I have the game since a week I don't know how it was before, but in the current alpha the CPU have to be stcuk together otherwise they're not taken into account. So I guess you have to manage a special space for that like I did for my first ship test (using block woods and texture to simulate empty space for further additionnals CPU when you don't need them yet.
The strange thing is that it doesn't work in creative mode when all is autorized, neither in survival with CPU check OFF...
Regards.
jrandall  [author] 27 Jun, 2020 @ 9:55am 
Thanks El_Globo! You are not doing anything wrong. The ship is badly out of date now. I was made a long time ago and doesn't have new parts needed to make it work again. I think to have this function it would need all RCS removed and 4 CPU tier 4 blocks added. Then it should power up and move again. In the MSS collection (link at top of post), another author made a new version of this ship that was added to the collection. The new version is for alpha 11/12 and should work just fine. I hope that helps. Thanks again!
El_Globo 26 Jun, 2020 @ 1:24am 
Hi,
I don't know if I'm doing something wrong, but this ship simply doesn't start. The HUD lights on, I have put fuel and O², but it do not even move. I'm playing without core limit and I have seen that it's core is quite inefficient. I tried to remove and reput a generator, a core, some T2 T3 CPU but they aren't not taken into account. Wonder if it is due to an alpha version change. I tried other ships they do work.

Any Idea
jrandall  [author] 20 May, 2020 @ 11:50am 
Thank you Stebetojas! It is possible you may see a new version of it soon by another author. Maybe. lol Thanks again!
Stebetojas 14 May, 2020 @ 11:04am 
i loved so much this ship , i would like smaller chimera :) to fit in lower cpu tier :) :steamhappy:
jrandall  [author] 17 Feb, 2020 @ 5:58am 
Thanks dragonraider1000! I am not sure on this one. I made the mistake originally making it with some buried thrusters. All though they work in game yet, I felt bad about it now. With CPU, this this would have a lot of issues now. I believe it could be fixed and work at maybe CPU tier 4, but major changes to thrusters and mount positions would need to happen + all the RCS would need to be removed leaving a bunch of holes everywhere. I found building new stuff in many cases is easier and quicker than trying to redo the older stuff. Not every case thou. I will think about it. Thanks again!
The Waffle that Lurks 17 Feb, 2020 @ 3:59am 
Any chance these ships will get an update?
jrandall  [author] 12 Mar, 2019 @ 6:12am 
Thank you Viator and Aaron_IRL!
Aaron_IRL 11 Mar, 2019 @ 9:35pm 
Any chance this is going to get the 9 updating/retouching, or another like it? I really liked this SV.
Viator 7 Mar, 2019 @ 11:13am 
You bet jrandall!

I do have one request..can you do some vehicle series of pure combat craft for assaulting high level PoIs? No constructors or warp or hover boosters? I'm bad at rebalancing blue prints and hate gutting beautiful things to uparmor them more :)
jrandall  [author] 7 Mar, 2019 @ 5:48am 
@Viator :) Thanks. On the cockpit, yes that is definitely true. Using any prefab cockpit will always kick you outside unless somehow it is blocked. I find it handy if I frequently land and jump out to gather some kind of resource and jump back in quick, but I do wish there was a way to use prefab cockpits and stay in the interior area when exiting. I don't mind enclosed cockpits either. Depends on what you are doing with the ship I guess. Thanks again!
Viator 7 Mar, 2019 @ 2:54am 
Just an observation but when you get out of the cockpit, you pop out..well outside.

Pretty pumped though I built this, with that armored cockpit upgrade...well. Zirax gonna be hurting! My base on my friend's server is near a cluster of 10 Zirax PoIs. Decent level. Overlapping fields of fire. Seems every other day some one is shot down in the middle of it and this is gonna be part of my plan to keep it safe!
jrandall  [author] 31 Oct, 2018 @ 5:56pm 
Thanks Lee Andrew! When I built this (seems like forever ago already lol), it was an experiment to see if I got get 40 on speed in all directions + good control and all availble weapons mounted. It was harder than I thought it would be. I would add more RCS, then it would slow down some and need more generators. So I added more of those and then the thrust would fall below 40, etc etc. I learning experience :) In the end, it worked out. Thanks again!
Alastria 31 Oct, 2018 @ 4:56pm 
This one has slowly but surely become one of my favorites. I wanted to try it out and thought it would not be great, maybe too slow or bad turnrate etc. But I was greatly mistaken, I cannot believe how well this handles and how fast it manoeuvres. The weapon load out it also impressive. So much so that switiching back and forth to rockets and railguns, I was able to take out a POI on a planet that usually requires 5 players or a really heavy hitting CV. I love this thing!
ShadowDad 14 Oct, 2018 @ 6:36am 
I modified mine with a layer of armor glass in front of the cockpit. It ruins the look, but keeps me fighting.
jrandall  [author] 27 Jul, 2018 @ 6:51am 
Thanks again Jaguar1965 :)
Jaguar1965 26 Jul, 2018 @ 7:43pm 
I love this little ship, and it worked that way in 7.0, and was unstoppable, guess I will go with your MK now, which is a nice little ship as well. So, time to go back a few saves and start again, going for the new cruiser, and thie MK, Thanks Jrandall, you never disapoint.
jrandall  [author] 26 Jul, 2018 @ 6:54pm 
@Jaguar1965, Yeah I agree. This was an older design and I was going for looks and speed over defense and of course didn't really know how it would do. I believe I was assuming the AI would go for the guns and end up shooting at the big gun emplacements on the front. I must say I wish it didn't work the way it does as I would like to be able to use regular cockpits on the front of the ship for good 1st person visibility and sometimes looks. Thanks again.
Jaguar1965 26 Jul, 2018 @ 6:30pm 
I have noticed one little problem, the AI now goes after the pilot first thing, you are the primary for the computer, and that cockpit is right out there in front. I have had my cockpit one shotted twice now. So, I have taken hardened steel blocks and put them in front of the cockpit to take the shots first. I fly third person anyway, it took being shot out twice to figure out what was going on.
jrandall  [author] 2 Apr, 2018 @ 7:12am 
Very cool Neuticles and thanks for the comment. I Like this new version a lot. Nice job!
jrandall  [author] 31 Mar, 2018 @ 8:20am 
Thanks HIGHL4NDER :)
HIGHL4NDER 31 Mar, 2018 @ 7:44am 
I dont often bother to comment, but I have to with this. I love designing my own stuff, but sometimes I subscribe to creations for inspiration or to see "how they made that bit" and then tinker endlessly. With this design though, I really cannot find a way to add value! It really is exactly what I wanted, something between the Sulaco dropship and a 40k dropship. great design, really well balanced. Great f***** job!
Darla 27 Mar, 2018 @ 5:34am 
Yw, glad you like it :)
jrandall  [author] 27 Mar, 2018 @ 5:21am 
Thanks again Darla! I posted a link to the video at the top of this post. :)
jrandall  [author] 24 Feb, 2018 @ 3:47pm 
ZDub, opps. Yes, 72 RCS. Sorry about that. I am not sure why I thought 82.
ZDuB 24 Feb, 2018 @ 2:34pm 
82 RCS you say? well for some reason im only seeing 72. i didnt need 4 constructors, 1 is fine for me. i only needed 1 fridge and removed some o2 tanks, so now i have 80 RCS:steamhappy:
jrandall  [author] 24 Feb, 2018 @ 8:23am 
ZDub, One other issue/questionable game mechanic I ran into was thrust power vs space it took up. I originally used larger higher level thrusters. Some of the screen shots on the original version of the ship showed that. But, I found that 4 3x1x1 thrusters provided more thrust than 1 5x2x2 thruster and took up less space. I don't think this should be case with how the game is set up as it would make more sense to at least match the thrust power vs space it takes up. To me, I would think a higher level thrust should produce more thrust vs space comparing it to lower level thrusters.
jrandall  [author] 24 Feb, 2018 @ 8:06am 
ZDub, Thanks for the comment. This ship became a bit more complex than I thought it would be. When building, everytime I would add more RCS, it would effect the performance slightly (do to weight I beleive) and use a bit more power. So, I would add some more RCS, then realize I need more generators, then the speeds drop so I would add more thrusters, but the maneuverability would drop, so more RCS... etc etc etc. I started running out space to add more without making it glass cannon so to speak. So, I had to settle somewhere. As it is, it does have 82 RCS units. I am sure I could add some more, but then I will need to change the thrust again, maybe add more generators, etc etc. and repeat the loop again but make it less safe in the process. Someday I will work on a larger more power SV using lessons learned on this one. Thanks again.
ZDuB 24 Feb, 2018 @ 5:31am 
Needs more RCS
jrandall  [author] 16 Feb, 2018 @ 1:16pm 
The Jew, Thanks for comment. It is air tight and pumps oxygen to the interior area.
Wired 16 Feb, 2018 @ 9:51am 
Nice design, eager to try it out. Is it air-tight? As a lot of the SVs I have been trying are not :/
Ranger|.\\ 11 Feb, 2018 @ 7:59am 
Ah I see, fair enough.
jrandall  [author] 11 Feb, 2018 @ 7:54am 
Ranger, Thanks for the comment. I tried to do that, but what happen is the ID changed. So even thou I had the same name, it listed it as a different ship. I deleted that ship from the workshop, and just renamed it to the B version. It sucked and I didn't want two versions of the ship. However I did change look a bit on the second version, so maybe some like the original look better. IDK. But it was annoying. I have changed my internet provider and things seem much more stable now. As it is thou, the first version is not bad at all either. The biggest issue was it will over max power in atmospheres, but does not effect the performance of the ship in flight. I was just being nit picky on getting to speed 40 in all directions. The first version hit 39 in one direction. Not really noticable, but I was all about performance and I didn't want to let it slide.
Ranger|.\\ 4 Feb, 2018 @ 10:23am 
I think you only had to upload the updated version with the old name of the item to replace the first faulty one.
jrandall  [author] 10 Jan, 2018 @ 11:08am 
KnirkeDK, I agree. It is pretty strange looking. If you chop off the rear wings it looks more like a scorpion. haha.
[DKB-T] Knirke 10 Jan, 2018 @ 10:21am 
quite odd unique look...i actually really like it :D