Tabletop Simulator

Tabletop Simulator

Card Deck Renamer
10 Comments
Habanero 22 May @ 6:36pm 
Also, I recommend editing the script and turning the width up to at least 8000 for both fields.
Habanero 12 Mar @ 2:02pm 
Useful, but kinda janky. Be careful when using. I think I loaded a save or tried to move a card in the middle of renaming, and it ended up making "ghost" cards that couldn't be drawn or searched for (and if you try to draw it, it plays the draw SFX infinitely). It also pads the deck card count, which was annoying when I was QCing a mod. Drawing the cards and then deleting the leftover ghost deck might fix it, have to test.

Honestly since this script is almost 10 years old, maybe a newer one is needed.
Coping Kobold 14 Jun, 2022 @ 10:56am 
Minor Bug: When there are 3 of the same card, it outputs 5 indices of that card on validation.
Coping Kobold 14 Jun, 2022 @ 10:48am 
@ugleh You can do that by typing the card's name in the top field for every card.
Ugleh 27 Jan, 2022 @ 6:04pm 
When renaming huge decks for use in scripting, like games like Medium, I have had to use custom scripts that use chat. Every chat message is the cards name + Next. This is also cool but I think you should consider adding what I do as a toggable option?
Kranston Snord 1 Dec, 2020 @ 10:25am 
Utterly brilliant tool. Super easy to use. No bugs and a really great piece of coding. Currently working on Port Royal, but I'll use this every time for future projects !!!!! THANK YOU THANK YOU THANK YOU
Lumito 14 Jul, 2020 @ 11:25am 
Trying to make decks for blackjack and that script do not accept 1, 2,3 etc.
Only One, Two, Three etc.
Lumito 14 Jul, 2020 @ 11:18am 
Could you make it so you can choose the values? I mean 1 or One, 2 or Two etc..
KALTec Games 7 Mar, 2019 @ 3:04pm 
I used this tool for naming the decks for Hull Breach.

Some things I changed (other than the suit and value).

Line 132 - I used "[suit]: [value]" so it would be nice for this to be a variable up top
Line 169 - Ditto
Line 230 - Ditto
Line 265 - Added data_nameFormat=card.getName() - this causes it to default to the current card name
Line 296 - Added self.editInput({index=0,value=card.getName()}) for the same reason

It would be nice to have similar functionality added for the previous button.
This makes it easier to keep what you have if you made a (partial) mistake on the first run thru.

Also I found it useful to run the deck's thru Mr. Stumps "Deck Duplicate GUID Fixer" after I got done. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180142950


Ukilop 12 Feb, 2019 @ 9:44pm 
i found this tool as a very good base to customise it for my own use of setting up tables in many many objects at once, thank you for this tool.