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You can get rid of the error in sparky looking for the line containing that object and comment, i don't think is critical or important far as i remember.
AS for the rest of the scripts try them in vanilla and see if they work.
Also you can have a look on this list to see if you can find something you might wanna use as mod or modules, check out Drongo's workshop too, he converted some of my anomalies in mods as well
Do you have that issue with the demo mission too?
The texture or whatever i used is vanilla they must've changed something or is just a wrong path to it.Is not a critical error tho, the script should work, isn't it?
Files are provide in zip format.
https://aliascartoons.com/
From what i've heard the link below can be used to download the pbo files from steam
{LINK REMOVED}https://steamworkshopdownloader.io
I use it for all of your scripts & other ones on the workshop
I got all your anomaly scripts in a folder to use for my horror missions ^^
Currently editing one for tomorrow actually
Hope it works. Never tested it.
{LINK REMOVED}https://steamworkshopdownloader.io
Once you subscribe the demo mission which contains the script is downloaded on your computer, you only need to find the download folder which is pretty standard unless you customized its destination.
Check these for more info, especially the last video
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Is not hard to script it, just takes a bit of time to do it and test it.
Far as i can remember this anomaly is not killable so you would need to delete the object itself, i don't recall how the script was done to be more specific
Fantastic anomaly, by the way - possibly my favourite one in Arma 3.
Sounds like it needs some fixing, i will keep this in mind for the next updated
I don't remember exactly if is the case but most anomalies are made to activate when players are in range, could be the case with Sparky. If you get closer it starts moving?
Thanks for the feedback!
Sure, just don't charge people to use it/have access to it. Have fun!
not in current version, but will be possible in the next version... hopefully in the next few weeks
It is, but you will have to ask around or do some digging, cuz i don't know of such mission, i would've made one if i had the time but i don't have any experience in making mission with Zues support, should't be hard but I simply don't have time to do the reading and testing, i would rather deal with my long todo list of scripts when i have time to spare
From Eden, save mission once you've done editing and setting up
you need the script' files and folders under your mission folder and the sounds defined in description.ext, then you generate the pbo.
If you as Zeus have acces to debug console you can run the script from there
The marker you place it from Eden and you put a name in its name field via RMB - properties or double click on it. That name you use to run the script.
I was able to do everything up to the point of using it as a parameter and executing it. As I said before, im pretty new at the whole script business. I was able to properly add it to the mission folder I am putting it in, and everything else seems to be in place in the proper manner. However, I do not know how to set a marker's parameter, nor how to execute it. Besides that I have everything together correctly, so all I really have to learn is how to execute it properly.
You need the script' files and folders under your mission folder excepting mission.sqm
Place a marker on the map, use it as parameter for script and execute the script from init.sqf
Let me know if you need more info. Have fun!
No buddy, I'm afraid that there is no damage on Exile at all. It does not depend on whether the player has protection or not. But I was able to turn on all your anomalies on Exile-mod ! But vehicles destroys only the worm, other anomalies do not affect the technique.
null = ["plasma_anom","B_AssaultPack_blk",true] execvm "AL_spark\al_sparky.sqf";
but there is no damage, even players are absolutely naked
dedicated server, EXILE-based
What protective gear have you set up? The anomaly is harmful but not if you have the protective gear on you.
Cool as everything you do!
This anomaly without damage to the players? By default, it does not do any harm to anyone. Can you make it be dangerous?