Portal 2

Portal 2

No 43: Valentine's Day Special
52 Comments
daloboy  [author] 2 Feb, 2022 @ 9:18pm 
Thanks. Happy you had fun!
Sneaky Druid 2 Feb, 2022 @ 2:12pm 
That area tho, waow
daloboy  [author] 8 Jan, 2020 @ 9:53am 
Funny. Thanks.
-[AS]- Captain Ron 7 Jan, 2020 @ 5:30am 
An Orange Heart?

A trick using the "debug" console if you have it enabled.
Load this map.
Press "`". (Enter the debug console)
Enter, "speed_paint_color 255 200 200 255"
Restart Puzzle (a reload is required for command to take effect.)
The color of the droplets is still orange but on the wall should be pink
or whatever color you choose:
"speed_paint_color red green blue 255"
0-255, last number is called alpha like transparent if zero.
jandlml 19 Jan, 2019 @ 8:01pm 
i thought it was a very swet map. happy valentines day!! a month away
daloboy  [author] 19 Jan, 2019 @ 6:50pm 
Yes for the funnels room.
With the pedestal there, you can initiate the "painting process".
jandlml 19 Jan, 2019 @ 5:53pm 
is the engine room the one with all the funnels. if so was it supposed to do something or just more gel?
jandlml 19 Jan, 2019 @ 5:40pm 
oh i dont know i will have to go back i dont think i did it was a really quick map
daloboy  [author] 19 Jan, 2019 @ 12:57am 
And did you visit the enginr room?
jandlml 18 Jan, 2019 @ 11:36pm 
how sweet is that? love the heart :steamhappy:
daloboy  [author] 23 Nov, 2017 @ 5:13am 
Blue: I just re-visited this one. At the buttom, there a portal area in the center, that you see only want you're on the buttom floor, and another one over the first cube button, so no trap there! Thanks.
dord 22 Nov, 2017 @ 5:33am 
you can get stuck at the bottom in the room with all of the speed gel downvote make it so u cant get trapped
Gilles1946 10 Aug, 2017 @ 12:45pm 
Art visuel très bien réussi.
daloboy  [author] 9 Aug, 2017 @ 1:31pm 
Effectivement, celle-ci était plutôt un effort en art visuel.
Gilles1946 9 Aug, 2017 @ 12:46pm 
Magnifique, ai visité l'arrière de la scène, formidable montage, m'a fait oublier la traitresse de tourelle au debut, elle m'a eu du premier coup. Merci cella était presque de tout repos à comparer à la précédente.
Floyd 5 Jun, 2017 @ 1:42am 
Magnifique! Autant l'idée que l'exécution, que le mécanisme complexe qui se cache derrière. Je ne pense pas que j'aurais eu la patience de développer une telle salle des machines, haha! Félicitations!
daloboy  [author] 8 Jul, 2015 @ 8:39pm 
Let's start Loving each other again! Why wait for february???
daloboy  [author] 8 Feb, 2014 @ 8:37am 
Thank you Aardvark64!
Aardvark00 8 Feb, 2014 @ 6:22am 
Brilliant idea, wish I'd thought of it :)
daloboy  [author] 17 Sep, 2013 @ 8:04am 
Thank you mrsumo! Please continu exploring my workshop!
mrsumo 16 Sep, 2013 @ 7:25pm 
GOOD JOB THANK U
daloboy  [author] 9 Sep, 2013 @ 5:29am 
Thank you stormsend.
stormsend 9 Sep, 2013 @ 12:20am 
Very nice. Thanks.
daloboy  [author] 5 Aug, 2013 @ 5:58am 
Thanks ProfDave64. I'll gladly look at your request, and probably another one made by SkyRoots earlier. Did you access the engine room wih portals?
ProfDave3d 4 Aug, 2013 @ 11:22pm 
An amazing little "fireworks show" there! I went back and noclipped and watched the choreography of the "fireworks cannons" to see exactly how they worked... (And I still have no idea! :-)

Very impressive.

My suggestion: Maybe you should make the pedestal button respawn the reflector cube if it is pushed a second time.

The first two or three times I tried the level, the reflector cube fell far enough out of my reach that I could never grab it without dying. Thinking it was luck of the draw, that the cube happened to fall too far out of my reach, I restarted the level several times. So, for me, it would have been better I had been able to just push the pedestal button instead.

Thanks for making a cool level!
daloboy  [author] 29 Jun, 2013 @ 9:03pm 
Hi testers! Got some new maps for you: No 48 , No 49 , No 50 and No 51 ! Please test and comment! Thank you.
daloboy  [author] 31 May, 2013 @ 6:40pm 
Thanks again BUG!
BUG 31 May, 2013 @ 3:28pm 
I love too laser turrets. Don't forget your companion,I did.Thanks nice job.
daloboy  [author] 2 May, 2013 @ 1:37pm 
Thank you UFS FrostGiant!
FrostGiant 2 May, 2013 @ 3:47am 
Nice painted heart,very interesting use of orange gel.
daloboy  [author] 27 Mar, 2013 @ 11:47am 
Hi every one! Thanks again for all your feedbacks! Really appreciated!
I have three more puzzles for you, if you got some time...
No 44 , No 45 and No 46 . Please let me know what you think and if I can improve them! Thanks.
daloboy  [author] 20 Feb, 2013 @ 7:13am 
Hi SkyRoots. I realised that when testing. But, just as you F6 before trying something new, or jumping over goo, I think I will let it like that. Thank you for your constructive comment and test!
SkyRoots 19 Feb, 2013 @ 8:48pm 
I love the way the player can access the resetable mechanism room at the end. I really like how the path to that room is revealed as the player walks on the final light bridge and turns around to look at the gel droppers just before going through the heart toward the exit door. Well designed!

Of course, if the player does NOT put the companion cube in the orange tractor beam BEFORE riding up the orange tractor beam up, then there is no way to get back down to the cube and the entire chamber cannot be solved. I'd suggest making a passage way between the laser catcher room and the floor that is one level underneath the light bridge.
daloboy  [author] 18 Feb, 2013 @ 9:06pm 
Salut Myr! Pour les tourelles, tu sais bien qu'au fond, on ne fait qu'exprimer notre amour...en les BRÛLANT!!! Re-bienvenue dans mon workshop.
daloboy  [author] 16 Feb, 2013 @ 8:57am 
Thank you ivo_pav1!
| \_/ () 16 Feb, 2013 @ 8:56am 
VERY NICE INDEED
daloboy  [author] 16 Feb, 2013 @ 6:52am 
Wow! First time on the front page! Please fellow workers, have a look at my other contributions!
Twenty Four 15 Feb, 2013 @ 5:43pm 
Your heart is in the right place :)
daloboy  [author] 15 Feb, 2013 @ 2:43pm 
Thank you testers!
Jade BGE 15 Feb, 2013 @ 12:53pm 
I feel the love daloboy. Fantasitc job.
vtipoman 15 Feb, 2013 @ 10:49am 
a www, that map its awesome and cute. I wish I can enter hearth that easy... :)
mood3rd 13 Feb, 2013 @ 1:04pm 
or use lighting, not to lower visibility ?
even a fizzler may work. as the light bridge eminates from the other side ?
totaly depends on visual effect, which is crucial on this map.
daloboy  [author] 13 Feb, 2013 @ 12:26pm 
Thank you mood3rd! You're right, it took me many hours to get the shape! But, who's counting? I put the portable titles on the exit floor so you wouldn't have to redo the bridge. But I'll take it out tonight.
mood3rd 13 Feb, 2013 @ 11:59am 
VERY APPROPRIATE :)
it is well done.
portable area at the exit allows portaling exploit.
nice to see the gate room, nearly missed it.
& putting in a re-set & glass to see the effects, great.
oh, nearly forgot, how could I ?
killing turrets great, as usual :)
must have taken you a bit of time,
to get the heart shape, with gel.
well done.
daloboy  [author] 12 Feb, 2013 @ 9:30am 
Merci BM. Belle référence à Chaplin!
Big Moustache 12 Feb, 2013 @ 4:46am 
Oui oui bien sur, tu as juste oublié de dire que tu as rajouter une tourelle traitresse dans mon dos. Je vois aussi le petit vicieux. J'adore!!
Sinon merci de m'avoir fais visiter ce qu'il faut bien appeler la salle des machines.
Trés ingenieux, on se croirais dans les temps modernes de Chaplin. Chapeau l'artiste.
daloboy  [author] 11 Feb, 2013 @ 10:27am 
Justement...j'ai ajusté la sortie, si tu veux bien te donner la peine. J'ai ajouté aussi un accès vers la mécanique d'activation. Une fois sur place, tu actives le piedestal au sol pour remettre à zéro le procécus, puis le bouton du haut pour voir l'action! Dis-moi ce que tu en penses!
Big Moustache 11 Feb, 2013 @ 10:13am 
c est mon coté romantique
daloboy  [author] 11 Feb, 2013 @ 9:15am 
Et j'ajouterai que tu donnes dans la poésie, le style toi aussi:"L'amour ne me donne pas des ailes..." Belle composition!