RimWorld

RimWorld

CCP's Mental Break Tweaks
14 Comments
cucumpear  [author] 1 Feb @ 3:54am 
Sorry, I don't play with slaves, you'll have to find someone else to dehumanise them.
Xenophont 1 Feb @ 12:41am 
I need a mod that stops my slaves from having mental breaks doesnt make sense that I have to deal with that as they are my slaves and their loves are worthless
gravy 24 Mar, 2024 @ 3:58pm 
"next week"
Vartarhoz 3 May, 2023 @ 12:55am 
Gotta have this after incapable of violence pawn killed 4 of my animals, just because it lost an animal companion. How wonderful. /s
cucumpear  [author] 22 Oct, 2022 @ 4:43am 
I probably won't get to it until next week!
tw_boring 22 Oct, 2022 @ 3:57am 
Update to 1.4 please
Achille12345 30 Mar, 2022 @ 12:08pm 
I always loved to lose a colony because my "Kind, Beautiful and Iron-willed" pawn decided to MURDER her best friend because of last straw? "Eating without a table"
9bananas 2 Mar, 2020 @ 1:11pm 
great, thanks a bunch! <3
cucumpear  [author] 2 Mar, 2020 @ 11:31am 
Absolutely. I'm almost done with my list so it should be up soon.
9bananas 2 Mar, 2020 @ 10:40am 
hi cucmpear! are you planning on updating to 1.1?
cucumpear  [author] 17 Oct, 2018 @ 1:23am 
The update to 1.0 only changed the version code, so just enable it in your 0.19 game. ^^
cucumpear  [author] 12 Jan, 2018 @ 3:43pm 
It shouldn't conflict, but Psychology does some similar things, so you don't necessarily need to add my mod if you're already running Psychology.
Dart 12 Jan, 2018 @ 3:07pm 
Is this compatible with Psychology?
d_valroth 10 Jan, 2018 @ 11:51am 
Nice compromise. Makes Psychopath not such a win-win trait as well.