Ravenfield

Ravenfield

Corbeau Fortress
18 Comments
Nietabs 3 Jul, 2023 @ 5:20am 
on god
McSippy 29 Jun, 2023 @ 5:10pm 
Please remaster for the release of EA27! Still one of the most memorable maps I've played on this game. Not seeing this map shine when Ravenfield's at its best is criminal.
realpussychaser 8 Jul, 2022 @ 8:15pm 
super fun map i could play this for hours. its hard to believe this is free
BigCheese 22 Jan, 2019 @ 10:59am 
still one of my favorite maps
Indellable 15 Oct, 2018 @ 2:49pm 
Intel? the company?
z3lx 11 Mar, 2018 @ 7:43am 
very good map, but the bots are kinda broken... otherwise its great
[Micsta] 15 Feb, 2018 @ 1:55pm 
The map is really creative, and I love the verticality to it, but as a few other people have mentioned in the comments, the bots just kinda meander about and rarely advance or engage each other. Otherwise this map has a HUGE amount of potential, and I really like what you've done so far.
GrechHerald 20 Jan, 2018 @ 3:15am 
You should really increase the amount of snow falling. Don't make it like temple, but, make it more natural.
swag gaming 16 Jan, 2018 @ 12:16pm 
wow
pEppEr™ 13 Jan, 2018 @ 5:49pm 
need optimization
Nation01 11 Jan, 2018 @ 7:12pm 
Fantastic map. Love the hilly terrain that provides dymanic cover
EMMVEE 11 Jan, 2018 @ 12:59pm 
The map itself is great, but it seems like the bots almost won't do anything. I set a battle plan, but they almost all stay at two of the captured forts (or flags, wahtever you call them). Anyway, the map looks fun, but the enemy always captures back our forts very quickly.
Game? More like Grift. 11 Jan, 2018 @ 6:31am 
Thanks for the info and it is strange and frustrating. I've seen some really cool maps that are just unplayable due to this issue. You also don't realize how much ambient light reflection is going on from basic objects until all those objects are fuschia.
Bot_14  [author] 11 Jan, 2018 @ 5:50am 
@RE-Turd,
I know exactly what you mean, I think I’ve rotated the minimap camera. I’ll fix it this evening.
Bot_14  [author] 11 Jan, 2018 @ 5:49am 
@The Menstrual Persuader,
That’s really strange. The only difference between the trees is that the ones on the ground were placed manually, while the ones above were sprayed on with the tree brush. In the end they’re all still the same prefab.
alfotell 11 Jan, 2018 @ 3:04am 
u must have done alot of work dude
Game? More like Grift. 11 Jan, 2018 @ 12:19am 
This is pretty nice. Be even cooler if the light snow fall was a savage blizzard and howling winds were heard.

I have a question about it though. I've been seeing the fuschia texture bug for some time with workship items not made on the same platform as they are played on. (See Examples below) Your map has this but in an odd way. The trees on the ground all render correctly while the ones higher up lose their textures. Are these trees all using the same texture or different? I'm curious if they are using the same texture why some work and some fail. If they are using different textures I'd like to know what is different so we can report to Steel Raven about how to unify and fix this issue.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1259081534

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1265328718
Stankhi 10 Jan, 2018 @ 7:05pm 
The Map as in when you press "M", doesn't sync in with the actual battlefield for me like the guy would be facing the wrong direction in the "M" menu. Lmao dunno how to explain it :P