Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2113300296
As of posting it’s still on V 0.2.2
I have a version (not releasing) on tp2 already
Error reads as follows:
res/model/mesh/industry/cargo/cargo_milk_big.msh: File not found
Or something similar along those lines. Please help
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1663276550
I'm glad you love these wagons. Are you asking for me to update my mod or to help you make the cargo appear visually?
I absolutely love these wagons and they make dealing with so many different cargo types much easier.
(Stupid 1000 char post limit)
In the file \1598703558\res\scripts\NI_vehicle.lua you will find the code that works this magic. It sets up some configs that match the vanilla vehicles and when one is loaded that matches, it adds the new cargo that goes with that config. This is why custom vehicles with non-vanilla loadouts don't have the new cargo types added to them. You can edit this file to add additional configs for custom vehicles with non-vanilla configs and add new cargo types. I was able to do this much myself for New Industry.
Unfortunately, this won't add a visual component. For you to visually see the new cargo, the custom vehicle mdl file must be edited to include the new cargo model as well as it's visual placement and quantity. This part is beyond my skills with modding TpF.
Can you see the models for the new cargo types in my wagon?
First off, thanks for creating this mod ! I'm curious how some things in the code (and wich one) works. I noticed that when I use your mod and load it into the game after I load the Industry DLC that this wagon can also transport all the new cargo from the Industry DLC...That's great of coursem but I don't have any idea of how that is possible.
I know that you can normally change a wagon in the models MDL.file and how that is done. But here comes the question...Where and what do I have to change in wich code to make a wagon that will load new cargo's even though those new cargo's are not mentioned in the MDL.file ??
Can you please help me so I can do that to other mods as well (not for releasing somebody else his/her work, but for personal use) ?
Can you send me a screenshot?
any dependency ?