Transport Fever

Transport Fever

Nafeys 1950 Universal Stake Car
39 Comments
ShraGan  [author] 29 May, 2020 @ 10:53pm 
Base game version recreated for Transport Fever 2. Check it out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2113300296
Chris Cobas 17 Mar, 2020 @ 7:10pm 
Hey there! Are you planning on porting this mod to TF2? I used a lot this mod when I played TF especially for intercity goods trains, and with the new systems introduced in TF2 (and a few mods that change the entire industry) it would be amazing to have a similar car in there. Thanks for such an amazing mod!
MWRGaming 25 Feb, 2020 @ 1:50pm 
If I were to post it I'd need to fix the textures of the materials not showing But I will definitely will consider posting it and keeping the name of course
ShraGan  [author] 24 Feb, 2020 @ 10:45pm 
@MWRGaming I'm struggling with time and if you wanted to upload the mod, I'm happy for you to take the credit - as long as the name stays the same :)
MWRGaming 22 Feb, 2020 @ 7:09pm 
@dylan Sorry I was mistaken it was on steam it was on the unofficial site for Tf2 just type transport fever 2 mod converter in a search engine and it should be the first result
As of posting it’s still on V 0.2.2
Dylan 20 Feb, 2020 @ 1:16pm 
@MWRGaming What's the name of that converter mod?
MWRGaming 19 Jan, 2020 @ 4:38pm 
just use the converter on the tp2 workshop with the file that is in your workshop folder
I have a version (not releasing) on tp2 already
Dylan 19 Jan, 2020 @ 4:35pm 
Could you put this mod on Github? I'd like to take a crack at moving it to TpF2? I've never built a game mod before, but I'd be willing to take a look.
ShraGan  [author] 19 Dec, 2019 @ 9:21pm 
yes definitely - just need to find the time...
GEEK-WALKER 16 Dec, 2019 @ 7:16am 
Hello ShraGen, is there any possible that transplant this amazing mod to TP2? Thanks in advance.
ShraGan  [author] 26 Sep, 2019 @ 3:22am 
hmmmmmmm, the "cargo_milk_big.msh" error sounds like a New Industry error... Are you sure you're using his wagon and not a new industry wagon? Have you got the new industry mod? Have you placed my wagon AFTER any industry mods?
tento125 20 Sep, 2019 @ 3:59pm 
I am having an error with this mod. Not sure why, but everytime I try to add in this particular wagon on my train, an error message pops up and the game crashes.

Error reads as follows:

res/model/mesh/industry/cargo/cargo_milk_big.msh: File not found

Or something similar along those lines. Please help
Skunk Monkey 24 Feb, 2019 @ 7:13am 
@janna7680 and anyone else interested: With ShraGan's permission, I have created a modified set of these vehicles that only carry final products, Construction Materials, Food, Fuel, Tools, Machines, and Goods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1663276550
Skunk Monkey 13 Feb, 2019 @ 8:14am 
@ShraGan: I've very little LUA experience and no experience with models. I've tried in vain several time to get cargo to appear, but I just don't seem to have a grasp on the details. There is so little documentation that I can find so I've been just using other models as examples but it's not got me very far. I was hoping you could add the cargo, but if you can show me how to add one, I will add the rest. I've got the time and aptitude, just no docs or expert I can query when I get stuck.
Driver Kaldie 13 Feb, 2019 @ 12:18am 
Well, I think that this code will do it's magic in vehicles that are already closed...There are some vehicles that already have a container on them or someting even if they are still empty. I think that the code must be used for these vehicles...Via that way you can transport the new cargo's and then you don't have to edit the visual part of the code, because vehicles are closed wagons or already have there load visible.
ShraGan  [author] 12 Feb, 2019 @ 7:39pm 
@Skunk Monkey: You said what I tried to say but much clearer... lol
I'm glad you love these wagons. Are you asking for me to update my mod or to help you make the cargo appear visually?
Skunk Monkey 12 Feb, 2019 @ 7:45am 
@ShraGan: I was kinda hoping you would be able to help with making the cargo appear visually. I tried with New Industry and failed miserably.
I absolutely love these wagons and they make dealing with so many different cargo types much easier.

(Stupid 1000 char post limit)
Skunk Monkey 12 Feb, 2019 @ 7:45am 
@EmperorDarthSidious (NL): The Industry DLC mod has code that looks at each wagon when loaded.This is why you want to place any custom vehicle mods after it.

In the file \1598703558\res\scripts\NI_vehicle.lua you will find the code that works this magic. It sets up some configs that match the vanilla vehicles and when one is loaded that matches, it adds the new cargo that goes with that config. This is why custom vehicles with non-vanilla loadouts don't have the new cargo types added to them. You can edit this file to add additional configs for custom vehicles with non-vanilla configs and add new cargo types. I was able to do this much myself for New Industry. :KSmiley:

Unfortunately, this won't add a visual component. For you to visually see the new cargo, the custom vehicle mdl file must be edited to include the new cargo model as well as it's visual placement and quantity. This part is beyond my skills with modding TpF. :KSad:
Driver Kaldie 5 Feb, 2019 @ 2:13am 
No, so far I haven't seen any fysical load on the wagons, but they do take the new cargo with them. I want to do the same for those container-wagons....but don't know wich part of the code and wich code it is.
ShraGan  [author] 5 Feb, 2019 @ 1:12am 
You're welcome. With my very limited knowledge of coding, I think it's to do with some fancy code injection that applies to all wagons of certain cargo types eg. all wagons that can carry wood logs can also carry aluminium rolls. To make my wagon work I added all the cargo manually.
Can you see the models for the new cargo types in my wagon?
Driver Kaldie 4 Feb, 2019 @ 1:33pm 
Hello Shragan,

First off, thanks for creating this mod ! I'm curious how some things in the code (and wich one) works. I noticed that when I use your mod and load it into the game after I load the Industry DLC that this wagon can also transport all the new cargo from the Industry DLC...That's great of coursem but I don't have any idea of how that is possible.

I know that you can normally change a wagon in the models MDL.file and how that is done. But here comes the question...Where and what do I have to change in wich code to make a wagon that will load new cargo's even though those new cargo's are not mentioned in the MDL.file ??

Can you please help me so I can do that to other mods as well (not for releasing somebody else his/her work, but for personal use) ?
ShraGan  [author] 12 Oct, 2018 @ 5:24am 
@janna7680 Yes it would indeed be possible. Just need to find the time to do it. Good idea! :)
janna7680 22 Sep, 2018 @ 9:15am 
Would it be possible to make a version that only takes finished goods, i.e Construction materials, Fuel, Machines, Tools, Food, and Goods?
kobra 31 Aug, 2018 @ 9:13am 
Супер !!!
ShraGan  [author] 13 Aug, 2018 @ 8:56pm 
@Egoon I'll keep that in mind :)
Egoon 13 Aug, 2018 @ 2:14pm 
yea thats fine but when you get past the 2000 a more modern version would be cool ;)
ShraGan  [author] 13 Aug, 2018 @ 1:46pm 
@Egoon not at this point but will think about it. The capacity was due to it being Universal. My thoughts are if you wanted more capacity you can use a dedicated wagon.
Egoon 13 Aug, 2018 @ 12:20pm 
any chance of getting a modern area version? like a 30 orso capacity?
ShraGan  [author] 9 Jul, 2018 @ 2:26pm 
@LB_Industries no dependencies at all... Everything I used is in the base game.
Can you send me a screenshot?
LB_Industries 9 Jul, 2018 @ 4:20am 
crash file not found, no such directory
any dependency ?
ShraGan  [author] 12 May, 2018 @ 9:01pm 
@Sylora Oh, ok then, I more than likely won't but I'll keep it in mind.
Sylora 12 May, 2018 @ 8:54pm 
Us model for the Car/wagon. US models don't have the bumpers.
ShraGan  [author] 12 May, 2018 @ 6:17pm 
@Sylora Thanks for enjoying it. More than likely not as I work full time and I'm not a modder/programmer and it takes me ages to do this. When you say US models, do you mean a different looking wagon or making it available on US maps?
Sylora 12 May, 2018 @ 8:49am 
Very nice Mod. Is there any plan to make a version using US models?
ShraGan  [author] 13 Apr, 2018 @ 3:47am 
Thanks Rei'No Otoko!
Rei'No Otoko 9 Apr, 2018 @ 12:57am 
OP but I love it!
ShraGan  [author] 15 Jan, 2018 @ 2:28am 
Thanks
新标准大学高数|HARRY 12 Jan, 2018 @ 8:41am 
nice idea
Scronny 10 Jan, 2018 @ 11:07pm 
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