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In a plane mod what's the "flap_front_left.msh" and the "flap back left.msh" mean? What's the difference?
The bottleneck seems now to be the landings. There are always planes circling in the air even if the taxiways and gates are empty. Is there a way you can add another landing runway parallel to the existing one...? Taxi to gates could be overlapping between the two landing runways, because what you created is super efficient already... Could be "Mega Hub Airport" next to this "Hub Airport".
With there was a way to cut the landing distance between planes. That must be scriptable somewhere.