A Hat in Time

A Hat in Time

The Great Sea - [Wind Waker]
48 Comments
Rusted 12 Sep, 2020 @ 4:57pm 
this map is amazing. it's just really hard. i spent over 10 minutes on the painting part and gave up, im not sure if this is meant to to happen but the lines that point to the other paints never appeared for me. i got so desprate i used my infi-jump mod and still couldn't find it. also i like how on windfall there's the cheater sign
Guzbloon 16 Jul, 2019 @ 5:42pm 
@Mr.Homelesshobo After seeing your brilliant work in the candy scavenger hunt, I really wish this one was working. Best of luck in restoring/remaking it! :)
Mr.Homelesshobo  [author] 30 May, 2019 @ 12:25am 
There should be checkpoints though. This map is all sorts of bugged it seems. I'll be potentially remaking it
We go together 29 May, 2019 @ 10:25pm 
REALLY needs checkpoints, I got to outset island and due to some intense platform I got back to the start with no backup boat.
Habanero 23 May, 2019 @ 5:59pm 
Yeah, being able to import levels from other games and rework them into HiT levels is the best part of the workshop. Thanks for your work.
Mr.Homelesshobo  [author] 23 May, 2019 @ 12:55pm 
It does need to be update, however my old files seem to be corrupted. I'll be looking into either updating it, or remaking the map from scratch and hopefully making it better.
Habanero 22 May, 2019 @ 11:43pm 
Probably needs to be updated. The silver rupees are invisible (with only a faint silver glow) and you can't access the rupee on the tower normally because you can't climb the ladder all the way. As for the rest of the map, the painting hunt was okay but everything else was dull since half of the level is waiting to sail to the next island (the true Wind Waker Experience). I'd like to see more Wind Waker levels as modders improve.
jchaosmaster 24 Feb, 2019 @ 8:10am 
I have trouble this map. Everything goes well until i get to the two block section near the top of the village where you would be heading into the woods. I double jump before i use the dweller mask to reveal the blocks but the aura vanshis before i manage to get to the second black. ... Did like how one of the ruppees are on the spike under the second block. that was a craitive reward for failing the first few times.
Dumelax 24 Jan, 2019 @ 7:25pm 
It's a cool map! You get to play in some places from the The Legend of Zelda: The Wind Waker's world! There isn't much to do and the challenges are quite simple (even though the silver rupees can be hard to spot; especially since their textures didn't load when I tried the map out), but it's still enjoyable!
ZatchyLie 29 Oct, 2018 @ 7:06pm 
Was not a fan of the storm. Felt like static, more than a storm. Also, needed to use a flying hat to even leave the main island, after the boat just stopped in the middle of the ocean.
Afterglow 11 Oct, 2018 @ 8:51pm 
Wind makes the whole thing lag. Boat dumps you into the water unceremoniously. Falling into water is very easy and there are no health pickups anywhere. :ZE3_GameOver: Time limit is too strict considering how weird the geomtry is to climb on that one island.
Mr.Homelesshobo  [author] 22 Sep, 2018 @ 4:14pm 
Because I wanted to have a storm and a boat part
Pantsu 22 Sep, 2018 @ 3:50pm 
Why the boat part at the beginning and why even have the storm?
jazzztbone 14 Sep, 2018 @ 4:18pm 
*nerdgasm intensifies*
Mr.Homelesshobo  [author] 31 Aug, 2018 @ 11:17pm 
Ladders are REALLY wonky , it's not your fault
AltoClarinet 31 Aug, 2018 @ 8:17pm 
Grabbed a ladder in Grandma's house, drifted in the air backwards into the door and was stuck. I may have caused that with one of the other mods I have?
Lily 28 Aug, 2018 @ 1:51pm 
THERES NO GOT DAMN SEA
Pardo Pardoson 6 Aug, 2018 @ 10:24am 
Really fun level, great mood, some awkward down platforming but nothing too bad. Some times i wished the interiors had some collectables or something to make it feel more alive but loved it nonetheless! Keep at it! Also loved the zelda soundtrack ofc!
ditty 24 Jul, 2018 @ 8:57am 
The map has really good ideas, but in my opinion it's still unfinished:

- It has lots of graphical bugs: the water is invisible, the silver rupees are invisible as well (the bright effect is still visible), it rains inside the houses...

- Some parts are not very well designed: the boat is too fast, it's almost impossible to pick up the rupees on the rocks while you sail to the next island, also, some jumps that requiere the Dweller Mask are very short of time

- The map feels empty, some NPCs from The Wind Waker or even from A Hat in Time itself, with dialoges etc could fix this

As I said, it has good ideas, but it needs some improvements.
Roaring Knight 31 May, 2018 @ 11:03am 
*daytime version
Roaring Knight 31 May, 2018 @ 11:03am 
Pretty laggy on low end PCs, I like the idea though.
Maybe a daytime one to cut the rain effects off?
TruExtent 17 May, 2018 @ 11:34pm 
I'm having trouble finding the fifth rupee. Here's the ones I could find: 1 behind Grandma's house where you have to jump over the one pit 2 on top of the tall rock under the bridge 3. at the top of the watch tower 4. at the end of the broken bridge with the bridge substituted for dweller mask platforms. It's fifth and last one I can't find. Can't tell if it's me or the mod not loading it correctly.

Also, agreed with everyone else, the storm is a bit much. I don't know, maybe you could use the night time setting. Or at least stop the storm if possible upon reaching Outset Island.

Also I found that one sign. ;D
Loom 15 May, 2018 @ 12:40pm 
I don't understand the point of the storm. It was also kind of silly to have to start over from the very beginning if you fell into water. Not the best map- Great idea, bad execution.
aac013 5 May, 2018 @ 9:23am 
You win some, you lose some. The idea was great, and the challenges were interesting. The time limit on the painting one is a bit tough, perhaps just having to find the paintings and carrying them back would be challenge enough? The storm makes visuals glitch out a little bit, and takes away from the variety in the islands we visit. All in all, good work, but there is a lot of room for improvement.
clownjutsu 5 Apr, 2018 @ 6:37pm 
actually one of the best maps ive played! thanks!:mafia:
hex zero 29 Mar, 2018 @ 12:30am 
The mod is good but i would suggest you correct the grammar. Challenge* instead of Challange and Destroy* the paintings instead of Destory
D YellowMadness 27 Mar, 2018 @ 11:50am 
I agree with what other people said about the wind & rain especially since it caused me to have to minimize all of my settings in the exterior areas & even then it was laggy. Still a good level though. I especially like the ending.
shadowwolf128 18 Mar, 2018 @ 1:16pm 
Cant go up to the watchtower the ladder stops halfway
794redfield 28 Feb, 2018 @ 1:08pm 
Just a heads up, Rift Tokens continue to still exist on future playthroughs and even though I KNOW I beat this map twice already, run number 3 counted as though I didn't get the Time Piece yet and added it to my counter.
No Name #9 26 Feb, 2018 @ 4:35am 
Loved the atmosphere. Felt very lonely (in a good way). Keep up the good work on these ambitious maps!
Roaring Knight 16 Feb, 2018 @ 7:09am 
If only we had the King of Red Lions and the Wind Waker!
Nuki 4 Feb, 2018 @ 4:58pm 
Great Map so far, i would love to see an update of this mod. Dragon Roost Island would be sick!
hey look I'm a cat 3 Feb, 2018 @ 1:29am 
i couldn't find the last rupee.
794redfield 16 Jan, 2018 @ 8:55pm 
No problem, even if there are some minor flaws by way of bugs, pointing them out helps the creator make a good mod better.
Mr.Homelesshobo  [author] 16 Jan, 2018 @ 6:43pm 
Thank you for making me aware.
Mr.Homelesshobo  [author] 16 Jan, 2018 @ 6:43pm 
Thats troubling, I had tested that while making the mod and it seemed to respawn. I'll have to looki into this.

Sir JupusKupus 16 Jan, 2018 @ 6:34pm 
just a heads up, iif you acedientally drop a painting into the water there is no way to completemthe island without reseting the mod i dont know how you would fix that but i slipped off the spire into the water with the painting and had to reset.
794redfield 12 Jan, 2018 @ 7:04pm 
Also, bugs. The Painting Island begins with the paintings already burned after the 1st completion, so the entire gets skipped on future runs, also, it probably wasn't intentional but the Rift Tokens also respawn on future runs, so they can be earned multiple times.
794redfield 12 Jan, 2018 @ 12:18pm 
Oh, it's still pretty large for what it is, but I do suggest putting stuff inside the interiors, though they look neat, most of the buildings and especially the forest felt barren and kind of pointless to enter.
Sheriff Boyardee 12 Jan, 2018 @ 10:57am 
Nice work on this map! I really liked the small details you included such as the boat rocking in the rough waters. I think the rain is okay but maybe turn down the blowing fog a little bit. It was also cool that you included the building interiors, but maybe put something inside, like collectibles or rupees/pons.
Mr.Homelesshobo  [author] 11 Jan, 2018 @ 11:02pm 
However when I do expand on the idea, I will keep your guys suggestions in mind.
Mr.Homelesshobo  [author] 11 Jan, 2018 @ 11:01pm 
The issue with swimming, is that drowning takes awhile, and often the player would be wasting a lot of time waiting to drown.
Stella Veritas 11 Jan, 2018 @ 10:29pm 
Loved it, but the weather was a bit too much. It would have been nice to have it be sunny and have more of the tracks from Wind Waker. Also as another user pointed out, swimming probably wouldn't break the mod. Touching the water like it's a pit doesn't make much sense.
Mr.Homelesshobo  [author] 11 Jan, 2018 @ 10:27pm 
Not the entire great sea. Though I do plan on expanding on this concept in the future, I aplogize for misleading you.
794redfield 11 Jan, 2018 @ 9:18pm 
Wait, the ENTIRE Great Sea? The Big Octos aren't in this are they?
Mr.Homelesshobo  [author] 11 Jan, 2018 @ 8:55pm 
Thank you for the constructive criticism, I always appericate people giving me pointers on how to improve my works. I'll keep your comments in mind.
snerck 11 Jan, 2018 @ 6:20pm 
Agreed with the removal of the rain, it was cool to see that you've added the interiors too but the rain just clips into there too and messes with the look of things.

Also instantly being warped back to the checkpoint after touching the water is really annoying. Hat Kid can't swim very far anyway so I doubt that making the water swimmable would break too much.
Sand Josieph 11 Jan, 2018 @ 5:14pm 
That was a pretty cool map. Though it would have probably been better without the weather. I wasn’t able to really appreciate it with all the wind and rain. :(