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Крафт устарел, увы.
В ручном режиме будет, особенно если группы иск.масс вынести на панель. Возможно уже были.
Authors
1. artemyevrus - concept, module layout, testing
2. jura7 - design, publishing, video filming and editing
3. Pennywise - Spherical Gravity Drive Progmam
последнее слово подправьте)
THere is no cockpit....
Tried to hide my line-GravDrive powered The Knight behind it the save zone is enough to hide 4 of them with the open-attack line on the enemy!
That means There is the possability to use 1-2 drones to cover any ship!
Even 6 drones for each side to cover every side of the ship!
If I'll have the time I'll add antenna commands on my grav-drive autopilot script to command grav-drive powered drones to cover my fleet!
So cool!
Thanks a lot!
So the game Turrets AI just use velocity to calculate where will be the target and shoots there.
But decoys in your system are sub-grids and act like separate grid that have extra velocity = RPS of the rotor that is rotated faster by 4 gyroscopes. And I belive that pistons don't jsut separate the decoy but make the arm that adds "lag" to make sure RPS velocity has been applied!
Well done. Like it ) Did you invent it yourself?
p.s. [Russian] Приятно знать, что наши инженеры и нынче самые смекалистые
There is an artificial gravity inside.
You would know that if you read description.
Two weeks ago I tested this exact blueprint on server and it worked flawlessly.
Ship should work as it is.
What do you mean by working correctly in survival? All systems nominat.
Turn on gravity drive (button 1)
It's my modified Incarnation lol ;)
Vertigo needs parking upgrade. Now it`s timer based system.
The dampers are replaced by the brake system for straight flights. In my version on the panel button 1 is worth the group brake to turn on/off.
Trembling of the hull is caused by excess thrust. this does not cause me any difficulties, but it allows me to understand that the system is working.
If you need my own version, please contact me personally.
1st, the dampeners. If the G-drive is on, but you're "Idling", it kind of stutters in place. If you were to make the Programmable block check the ships current speed, and if it's less than, lets say 1, do not use the G-drive and let the thrusters hold it steady, it would remove the stutter. Down side is when you tried to move from a stand still, they would stay offline until you reach that speed, but it wouldn't be long. (Also, having it toggle would help, and wouldn't be a hard fix)
Second, you could use the programmable block to engage/disengage the Veritgo system all in one button, and when disengaging, lock the rotor in it's horizontal state.
GDrive programm block.
The script was written specifically for this machine.
Is it not enough? And no. Vertigo is not just spinning decoys. 6 months of searching, form, concept, subgrid configuration. Huge amount of testing, brainsturm. You see just the top of all work.
Right side, front