Arma 3
Screamer DEMO
57 kommentarer
ALIAScartoons  [ophavsmand] 18. nov. 2022 kl. 1:59 
@RangerOfTheOrder
I don't remember testing for AT launchers, dunno if it works, in principle any explosion should do the trick. However the script is pretty basic in certain parts, tried to keep it as simple as i knew at that time and the killing part is a consequential vanilla "effect", i didn't do much about it, so if you use ACE or other health/damage altering mods you might notice a different outcome.
RangerOfTheOrder 17. nov. 2022 kl. 19:37 
I placed multiple demolition packs at the base of the screamer, but I can't seem to kill it. Is there anyway to make it vulnerable to AT launchers as well? I want to use this in a mission but I need to make sure my players can kill it. Please keep up the good work, your anomaly series has created things I didn't think were possible in Arma without dedicated mods.
ALIAScartoons  [ophavsmand] 16. feb. 2022 kl. 6:14 
For anyone interested, i've managed to set up a way for direct downloading.
Files are provide in zip format.
https://aliascartoons.com/

From what i've heard the link below can be used to download the pbo files from steam
{LINK FJERNET}
ALIAScartoons  [ophavsmand] 14. feb. 2022 kl. 1:30 
@Lieutenant Dan
Try useing this link for direct download suggested by Mildly_Interested and few others
{LINK FJERNET}
Apparently works, i didn't have time to test it myself
Big Chungus 13. feb. 2022 kl. 10:15 
Hey I'm trying to get the mission files so that I can use these in a mission with our group, however for some reason when I subscribe, play the mission, and look in the "Arma 3 - Other Profiles" folder in My Documents the PBO isn't there. The tutorial you made said that's what I should do but I can't find it in any of the folders (AppData one, Arma 3, Arma 3 - Other Profiles) still. Any help would be appreciated.
ALIAScartoons  [ophavsmand] 12. feb. 2022 kl. 1:34 
@数字
Make sure you have the sounds in your mission file and they are correctly defined in you description.ext
Check out these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
数字 12. feb. 2022 kl. 1:27 
@ALIAScartoons
Audio file name: Teleport_ screamer. ogg
ALIAScartoons  [ophavsmand] 12. feb. 2022 kl. 1:13 
@数字
See the demo mission, i don't remember the file you are talking about, i would need to check the files. Ask me again next week and i will have a look when i am at my Arma computer
数字 11. feb. 2022 kl. 23:50 
In the file, I found a tp sound effect. How to realize the tp?
ALIAScartoons  [ophavsmand] 9. feb. 2022 kl. 23:43 
@数字
Sure mate, have fun!
数字 9. feb. 2022 kl. 20:32 
Can I use your masterpiece in my mission? It's really great.
✠ DFSpecter 20. nov. 2021 kl. 17:05 
I was trying to use the vehicle's gun to kill it, so the idea of explosives didn't occur to me when this thing was shrugging-off a high-caliber round capable of reducing an in-game building to rubble. rofl
ALIAScartoons  [ophavsmand] 8. aug. 2021 kl. 23:57 
@FiddyDidds
This particular one yes, using explosives
Fiddy :) 8. aug. 2021 kl. 5:44 
Hey man, loving the things you made. But is this thing killable?
ALIAScartoons  [ophavsmand] 19. aug. 2020 kl. 8:25 
@[BBG] Pizzaman4343
LOL, you placed more than one? In principle you have to remove the screamers from target pool which is an array with units in vicinity, i don't remember how i've called it. Also you might need to set a variable to screamer to help you identify it, not sure if i've done this, look for a
_screamer setvariable, if exists you can use that variable, if not, you need to set it up.
Meister Pizzaman4343 19. aug. 2020 kl. 5:51 
Just a question, how you make the screamers not attack other screamers?
ALIAScartoons  [ophavsmand] 30. juli 2019 kl. 23:57 
@Zflocco
Unless you know scripting that is a tricky task.
Zflocco 30. juli 2019 kl. 7:23 
Hey alias, is there any way of making this like the twins / Weeping angels where if you look at it, it won't move/attack?
jaqdraco 24. aug. 2018 kl. 8:55 
I dont understand, how can i use this script. Where does it download when i subscribe to it? I can't find it.
ALIAScartoons  [ophavsmand] 27. juli 2018 kl. 5:37 
Hunting the Screamer
https://youtu.be/1ecEWShsWxI?t=154
Thank you for sharing!
ALIAScartoons  [ophavsmand] 9. juli 2018 kl. 3:22 
@TPM
Thank you for sharing mate! Featured on my YT. Have fun and keep them coming! :)
Note that all anomalies will be made killeable in the next update.
TPM 9. juli 2018 kl. 3:01 
@ALIAScartoons, loving your scripts. I have started running events with your scripts, here some footage of the screamers, which for my mission they were called 'The Twins' https://youtu.be/lCUphINrzYk
Swif† 3. juli 2018 kl. 1:54 
I second what Thelisia said! I'd love to be able to utilize these in Achilles.
ᛣ Munin ᛉ 22. apr. 2018 kl. 14:37 
Nice, I'm looking forward to it.
ALIAScartoons  [ophavsmand] 22. apr. 2018 kl. 14:21 
@✠Comrade Thelisia✠
I will try to do so when i manage to finish all scripts i have planned but will take a while
ᛣ Munin ᛉ 22. apr. 2018 kl. 4:44 
Can you make a pack with all your scripts to use in Zeus? Would be awesome alongside achillies.
HyphenTorpedo 1. apr. 2018 kl. 9:40 
Heya ALIAS! Thank you loads for posting these scripts and the tutorials on how to use them on YouTube! Just to let you know, I've used one of your scripts in one of my missions. It's sort of a surprise for the players, but here's a link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155398137

Obviously if you want or anyone else wants to check out the mission pbo, feel free! If there are any problems with it, or if you want me to remove the script from my mission for whatever reason, just say so and I'll happily do it!
Magic_Cheese 4. mar. 2018 kl. 7:07 
SWEET
ALIAScartoons  [ophavsmand] 4. mar. 2018 kl. 1:22 
@Magic_Cheese
:) Yup, good eyes. Is not only for altis tho, you can use it on any terrain you want
Magic_Cheese 3. mar. 2018 kl. 21:29 
#hashtag only for altis #video was taken on Maldadin?
Shap_NZ 21. feb. 2018 kl. 14:43 
@Alias - I'll send those files over; Celery is done with the CA arma2 series and is very pleased to see there's still interest in his script.
It's a smoke and sound script that works on the density of trees.
I'll get onto that right now.
ALIAScartoons  [ophavsmand] 21. feb. 2018 kl. 6:07 
@Shapiro
Cheers bro! I wasn't aware about that smoke monster :) Looks cool.
I already work on few anomalies pretty similar to that, anyways if you want send the script files and i will consider it if is something very different from what i have in work.
Also a while ago I wrote a small script which will create glowing eyes in the dark, this one was inspired by something i saw on YT long time ago not sure who made the script for A2 and how was done, but i have my own take on that.
You can PM me with a link to files here or on YT or mail it to aliascartoons@gmail.com
Thanks!
Shap_NZ 21. feb. 2018 kl. 3:21 
Keep up the great work, Alias!
Also, if you ever want to remake the smoke monster script from arma2's Chenarus Apocalypse pt.3 mission, let me know and I'll do a big feature on it - it's horrifying.
For arma3 - https://www.youtube.com/watch?v=5BIy-vF4UjU
I tried with Celery's permission, but just couldn't get it right....
Here's footage from the old arma2 days.
Really hope we can ressurect this one - it's terrifying.
https://youtu.be/4O34xajIJY4?t=20
ALIAScartoons  [ophavsmand] 20. feb. 2018 kl. 0:12 
@Shapiro
:) Thank you for sharing buddy!
Shap_NZ 19. feb. 2018 kl. 13:53 
Love your work, Alias! Using your scripts in some of our videos now.
https://www.youtube.com/watch?v=DzuybT1p5lg
xraykill115 5. feb. 2018 kl. 8:37 
Ok. Thanks you very much.
ALIAScartoons  [ophavsmand] 4. feb. 2018 kl. 13:53 
@xraykill115
You should be able to if you have access the debug console and execute the script in global
xraykill115 4. feb. 2018 kl. 4:48 
Is there anyway to spawn it as ZEUS?
Valken 3. feb. 2018 kl. 22:25 
I see PHANTOM had quoted on this script! I cannot wait for you and Phantom to collaborate on a new coop mission!
ALIAScartoons  [ophavsmand] 3. feb. 2018 kl. 9:06 
@Valken
Thanks mate! It can be attached to any model with minimum tweaking.
Valken 3. feb. 2018 kl. 7:10 
This is just simply amazing and awesome! Someone needs to to make a survial horror mission out of it! Bravo! Really need a way to kill it though! Can we attach the script to ANY model?
TistheOnecalledJon 1. feb. 2018 kl. 7:05 
Good stuff!
ALIAScartoons  [ophavsmand] 31. jan. 2018 kl. 22:16 
@CrimsonTemplar
Yeah, was removed, but i will bring that back after some tests and tweaks
TistheOnecalledJon 31. jan. 2018 kl. 16:48 
One question. I remember in a video you did, of an early version of the Screamer, it could be destroyed using an explosive charge/satchel etc. Curious as to why this was removed.
Dr. Julian 26. jan. 2018 kl. 1:06 
fantastic <3
PHANTOM 25. jan. 2018 kl. 14:02 
Love it:steamhappy:
[9RT]V®M®F® 24. jan. 2018 kl. 10:55 
"Can I go with you? Will you take me with you?..." (Sreamers)
dpd29 21. jan. 2018 kl. 15:45 
I love your scripts , good job.