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I don't remember testing for AT launchers, dunno if it works, in principle any explosion should do the trick. However the script is pretty basic in certain parts, tried to keep it as simple as i knew at that time and the killing part is a consequential vanilla "effect", i didn't do much about it, so if you use ACE or other health/damage altering mods you might notice a different outcome.
Files are provide in zip format.
https://aliascartoons.com/
From what i've heard the link below can be used to download the pbo files from steam
{LINK REMOVED}https://steamworkshopdownloader.io
Try useing this link for direct download suggested by Mildly_Interested and few others
{LINK REMOVED}https://steamworkshopdownloader.io/
Apparently works, i didn't have time to test it myself
Make sure you have the sounds in your mission file and they are correctly defined in you description.ext
Check out these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Audio file name: Teleport_ screamer. ogg
See the demo mission, i don't remember the file you are talking about, i would need to check the files. Ask me again next week and i will have a look when i am at my Arma computer
Sure mate, have fun!
This particular one yes, using explosives
LOL, you placed more than one? In principle you have to remove the screamers from target pool which is an array with units in vicinity, i don't remember how i've called it. Also you might need to set a variable to screamer to help you identify it, not sure if i've done this, look for a
_screamer setvariable, if exists you can use that variable, if not, you need to set it up.
Unless you know scripting that is a tricky task.
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
https://youtu.be/1ecEWShsWxI?t=154
Thank you for sharing!
Thank you for sharing mate! Featured on my YT. Have fun and keep them coming! :)
Note that all anomalies will be made killeable in the next update.
I will try to do so when i manage to finish all scripts i have planned but will take a while
Obviously if you want or anyone else wants to check out the mission pbo, feel free! If there are any problems with it, or if you want me to remove the script from my mission for whatever reason, just say so and I'll happily do it!
:) Yup, good eyes. Is not only for altis tho, you can use it on any terrain you want
It's a smoke and sound script that works on the density of trees.
I'll get onto that right now.
Cheers bro! I wasn't aware about that smoke monster :) Looks cool.
I already work on few anomalies pretty similar to that, anyways if you want send the script files and i will consider it if is something very different from what i have in work.
Also a while ago I wrote a small script which will create glowing eyes in the dark, this one was inspired by something i saw on YT long time ago not sure who made the script for A2 and how was done, but i have my own take on that.
You can PM me with a link to files here or on YT or mail it to aliascartoons@gmail.com
Thanks!
Also, if you ever want to remake the smoke monster script from arma2's Chenarus Apocalypse pt.3 mission, let me know and I'll do a big feature on it - it's horrifying.
For arma3 - https://www.youtube.com/watch?v=5BIy-vF4UjU
I tried with Celery's permission, but just couldn't get it right....
Here's footage from the old arma2 days.
Really hope we can ressurect this one - it's terrifying.
https://youtu.be/4O34xajIJY4?t=20
:) Thank you for sharing buddy!
https://www.youtube.com/watch?v=DzuybT1p5lg
You should be able to if you have access the debug console and execute the script in global
Thanks mate! It can be attached to any model with minimum tweaking.
Yeah, was removed, but i will bring that back after some tests and tweaks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1272761878