Arma 3
Screamer DEMO
57 Comments
ALIAScartoons  [author] 18 Nov, 2022 @ 1:59am 
@RangerOfTheOrder
I don't remember testing for AT launchers, dunno if it works, in principle any explosion should do the trick. However the script is pretty basic in certain parts, tried to keep it as simple as i knew at that time and the killing part is a consequential vanilla "effect", i didn't do much about it, so if you use ACE or other health/damage altering mods you might notice a different outcome.
RangerOfTheOrder 17 Nov, 2022 @ 7:37pm 
I placed multiple demolition packs at the base of the screamer, but I can't seem to kill it. Is there anyway to make it vulnerable to AT launchers as well? I want to use this in a mission but I need to make sure my players can kill it. Please keep up the good work, your anomaly series has created things I didn't think were possible in Arma without dedicated mods.
ALIAScartoons  [author] 16 Feb, 2022 @ 6:14am 
For anyone interested, i've managed to set up a way for direct downloading.
Files are provide in zip format.
https://aliascartoons.com/

From what i've heard the link below can be used to download the pbo files from steam
{LINK REMOVED}
ALIAScartoons  [author] 14 Feb, 2022 @ 1:30am 
@Lieutenant Dan
Try useing this link for direct download suggested by Mildly_Interested and few others
{LINK REMOVED}
Apparently works, i didn't have time to test it myself
Big Chungus 13 Feb, 2022 @ 10:15am 
Hey I'm trying to get the mission files so that I can use these in a mission with our group, however for some reason when I subscribe, play the mission, and look in the "Arma 3 - Other Profiles" folder in My Documents the PBO isn't there. The tutorial you made said that's what I should do but I can't find it in any of the folders (AppData one, Arma 3, Arma 3 - Other Profiles) still. Any help would be appreciated.
ALIAScartoons  [author] 12 Feb, 2022 @ 1:34am 
@数字
Make sure you have the sounds in your mission file and they are correctly defined in you description.ext
Check out these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
数字 12 Feb, 2022 @ 1:27am 
@ALIAScartoons
Audio file name: Teleport_ screamer. ogg
ALIAScartoons  [author] 12 Feb, 2022 @ 1:13am 
@数字
See the demo mission, i don't remember the file you are talking about, i would need to check the files. Ask me again next week and i will have a look when i am at my Arma computer
数字 11 Feb, 2022 @ 11:50pm 
In the file, I found a tp sound effect. How to realize the tp?
ALIAScartoons  [author] 9 Feb, 2022 @ 11:43pm 
@数字
Sure mate, have fun!
数字 9 Feb, 2022 @ 8:32pm 
Can I use your masterpiece in my mission? It's really great.
✠ DFSpecter 20 Nov, 2021 @ 5:05pm 
I was trying to use the vehicle's gun to kill it, so the idea of explosives didn't occur to me when this thing was shrugging-off a high-caliber round capable of reducing an in-game building to rubble. rofl
ALIAScartoons  [author] 8 Aug, 2021 @ 11:57pm 
@FiddyDidds
This particular one yes, using explosives
Fiddy :) 8 Aug, 2021 @ 5:44am 
Hey man, loving the things you made. But is this thing killable?
ALIAScartoons  [author] 19 Aug, 2020 @ 8:25am 
@[BBG] Pizzaman4343
LOL, you placed more than one? In principle you have to remove the screamers from target pool which is an array with units in vicinity, i don't remember how i've called it. Also you might need to set a variable to screamer to help you identify it, not sure if i've done this, look for a
_screamer setvariable, if exists you can use that variable, if not, you need to set it up.
Meister Pizzaman4343 19 Aug, 2020 @ 5:51am 
Just a question, how you make the screamers not attack other screamers?
ALIAScartoons  [author] 30 Jul, 2019 @ 11:57pm 
@Zflocco
Unless you know scripting that is a tricky task.
Zflocco 30 Jul, 2019 @ 7:23am 
Hey alias, is there any way of making this like the twins / Weeping angels where if you look at it, it won't move/attack?
jaqdraco 24 Aug, 2018 @ 8:55am 
I dont understand, how can i use this script. Where does it download when i subscribe to it? I can't find it.
ALIAScartoons  [author] 27 Jul, 2018 @ 5:37am 
Hunting the Screamer
https://youtu.be/1ecEWShsWxI?t=154
Thank you for sharing!
ALIAScartoons  [author] 9 Jul, 2018 @ 3:22am 
@TPM
Thank you for sharing mate! Featured on my YT. Have fun and keep them coming! :)
Note that all anomalies will be made killeable in the next update.
TPM 9 Jul, 2018 @ 3:01am 
@ALIAScartoons, loving your scripts. I have started running events with your scripts, here some footage of the screamers, which for my mission they were called 'The Twins' https://youtu.be/lCUphINrzYk
Swif† 3 Jul, 2018 @ 1:54am 
I second what Thelisia said! I'd love to be able to utilize these in Achilles.
ᛣ Munin ᛉ 22 Apr, 2018 @ 2:37pm 
Nice, I'm looking forward to it.
ALIAScartoons  [author] 22 Apr, 2018 @ 2:21pm 
@✠Comrade Thelisia✠
I will try to do so when i manage to finish all scripts i have planned but will take a while
ᛣ Munin ᛉ 22 Apr, 2018 @ 4:44am 
Can you make a pack with all your scripts to use in Zeus? Would be awesome alongside achillies.
HyphenTorpedo 1 Apr, 2018 @ 9:40am 
Heya ALIAS! Thank you loads for posting these scripts and the tutorials on how to use them on YouTube! Just to let you know, I've used one of your scripts in one of my missions. It's sort of a surprise for the players, but here's a link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155398137

Obviously if you want or anyone else wants to check out the mission pbo, feel free! If there are any problems with it, or if you want me to remove the script from my mission for whatever reason, just say so and I'll happily do it!
Magic_Cheese 4 Mar, 2018 @ 7:07am 
SWEET
ALIAScartoons  [author] 4 Mar, 2018 @ 1:22am 
@Magic_Cheese
:) Yup, good eyes. Is not only for altis tho, you can use it on any terrain you want
Magic_Cheese 3 Mar, 2018 @ 9:29pm 
#hashtag only for altis #video was taken on Maldadin?
Shap_NZ 21 Feb, 2018 @ 2:43pm 
@Alias - I'll send those files over; Celery is done with the CA arma2 series and is very pleased to see there's still interest in his script.
It's a smoke and sound script that works on the density of trees.
I'll get onto that right now.
ALIAScartoons  [author] 21 Feb, 2018 @ 6:07am 
@Shapiro
Cheers bro! I wasn't aware about that smoke monster :) Looks cool.
I already work on few anomalies pretty similar to that, anyways if you want send the script files and i will consider it if is something very different from what i have in work.
Also a while ago I wrote a small script which will create glowing eyes in the dark, this one was inspired by something i saw on YT long time ago not sure who made the script for A2 and how was done, but i have my own take on that.
You can PM me with a link to files here or on YT or mail it to aliascartoons@gmail.com
Thanks!
Shap_NZ 21 Feb, 2018 @ 3:21am 
Keep up the great work, Alias!
Also, if you ever want to remake the smoke monster script from arma2's Chenarus Apocalypse pt.3 mission, let me know and I'll do a big feature on it - it's horrifying.
For arma3 - https://www.youtube.com/watch?v=5BIy-vF4UjU
I tried with Celery's permission, but just couldn't get it right....
Here's footage from the old arma2 days.
Really hope we can ressurect this one - it's terrifying.
https://youtu.be/4O34xajIJY4?t=20
ALIAScartoons  [author] 20 Feb, 2018 @ 12:12am 
@Shapiro
:) Thank you for sharing buddy!
Shap_NZ 19 Feb, 2018 @ 1:53pm 
Love your work, Alias! Using your scripts in some of our videos now.
https://www.youtube.com/watch?v=DzuybT1p5lg
xraykill115 5 Feb, 2018 @ 8:37am 
Ok. Thanks you very much.
ALIAScartoons  [author] 4 Feb, 2018 @ 1:53pm 
@xraykill115
You should be able to if you have access the debug console and execute the script in global
xraykill115 4 Feb, 2018 @ 4:48am 
Is there anyway to spawn it as ZEUS?
Valken 3 Feb, 2018 @ 10:25pm 
I see PHANTOM had quoted on this script! I cannot wait for you and Phantom to collaborate on a new coop mission!
ALIAScartoons  [author] 3 Feb, 2018 @ 9:06am 
@Valken
Thanks mate! It can be attached to any model with minimum tweaking.
Valken 3 Feb, 2018 @ 7:10am 
This is just simply amazing and awesome! Someone needs to to make a survial horror mission out of it! Bravo! Really need a way to kill it though! Can we attach the script to ANY model?
TistheOnecalledJon 1 Feb, 2018 @ 7:05am 
Good stuff!
ALIAScartoons  [author] 31 Jan, 2018 @ 10:16pm 
@CrimsonTemplar
Yeah, was removed, but i will bring that back after some tests and tweaks
TistheOnecalledJon 31 Jan, 2018 @ 4:48pm 
One question. I remember in a video you did, of an early version of the Screamer, it could be destroyed using an explosive charge/satchel etc. Curious as to why this was removed.
Dr. Julian 26 Jan, 2018 @ 1:06am 
fantastic <3
PHANTOM 25 Jan, 2018 @ 2:02pm 
Love it:steamhappy:
[9RT]V®M®F® 24 Jan, 2018 @ 10:55am 
"Can I go with you? Will you take me with you?..." (Sreamers)
dpd29 21 Jan, 2018 @ 3:45pm 
I love your scripts , good job.