RimWorld

RimWorld

[1.6] JobsLimitsTweak
92 Comments
Victor 21 hours ago 
I got several red errors mentioning this 'More than 10 jobs in one tick" from a Spelopede that was left alone after all my pawns left the Insect Lair from the Odyssey DLC (The errors from the first half of the log is because the game for some reason broke after first trying to load the game but I tried again and it was fine)
https://gist.github.com/HugsLibRecordKeeper/5e2049d29e37a99e337e9d3554d940db
Lun  [author] 14 Jul @ 11:24am 
Update for 1.6 is out. Report if it went poorly for you, okay?
Because serious changes happened in mod-affected parts of Rimworld.
Aftar 14 Jul @ 5:36am 
Bump! 1.6 pls!
Lun  [author] 13 Jul @ 4:11pm 
oh, I will look into 1.6 in 24h
WRYYYYYYYYYY!!! 13 Jul @ 12:14am 
1.6plz
Lun  [author] 29 Jun @ 1:28am 
@Dev1l mod doesn't change the text of the error. Numbers in message are not updated. Meaning, that your specific error case goes even beyond the margins specified in the mod settings. And probably are no longer the target use case for this mod.

Please seek advice in corresponding discord channels or other forums.
Dev1l 22 Jun @ 11:31pm 
I don't think it works, because I still see the error:
1 started 10 jobs in one tick. newJob=ActivitySuppression (Job_13258425) A = Thing_HoldingPlatform708024 jobGiver=RimWorld.JobGiver_Work jobList=(ActivitySuppression (Job_13258375) A = Thing_HoldingPlatform708024)
Angrysquirrel 13 Jun @ 8:41pm 
Thanks dude!
Lun  [author] 30 Mar @ 4:14am 
@Jysethia hey, just giving a heads up. It sounds like you had a bug with your save file. Ask some friend of yours who knows coding to help you out. (I'm somewhat obliged to say this.) It's a better cource of action. Or... maybe it will get really fixed on it's own with time. :winter2019happyyul:
Jysethia 2 Mar @ 11:47pm 
THANK YOU SO MUCH, THIS FIXED MY SAVE WHEN I THOUGHT IT WAS OVER FOR ME :needy_cat:
BYONE 8 Dec, 2024 @ 7:08am 
@Lun yes indeed,it's work on 1.4version with full compati.thanks :luv:
Lun  [author] 7 Dec, 2024 @ 5:05am 
@BYONE I think you would need to get HugsLib for Rimworld 1.4 for this to work(I'm not aware of where). The mod then should work as is, even if it is marked 1.5. It is compatible with RW1.4. (Or should be.)

Also for mod files you also can check the github repo link. And grab the one for 1.4 or 1.5 from Releases page there.
BYONE 1 Dec, 2024 @ 8:09am 
good mod ,how can i get the 1.4 version?
Tal'Raziid 8 Jul, 2024 @ 8:35am 
OKay, that makes sense what it is.
Research Reinvented adds a toggle to let you interrogate prisoners for research
Lun  [author] 8 Jul, 2024 @ 2:44am 
@Tal'Raziid there seems to be a problem with your prisoners interrogations, could you take a look at them?
Besides, I'm not aware and I don't think that this mod is of help with prisoners interrogations. Mostly with production beyond normal speed capacities of pawns.
Tal'Raziid 4 Jul, 2024 @ 12:19pm 
Im still getting the '10 jobs blah blah' errors even with this mod on 1.5
https://gist.github.com/HugsLibRecordKeeper/835b1a02fcdb82c070c59bac025e0bf9
Lun  [author] 24 May, 2024 @ 6:34am 
1.5 is Live. First try. Please respond. :steamsalty:

p.s. Hey, players, there is a slight thing to know. 1.5 broke mods, right? If mods uses 'HugsLib"
- you can let modders know that "HugsLib is dead" in friendly manner. I didn't know that it dieded:steamsalty:
Lun  [author] 23 May, 2024 @ 4:55pm 
I figured it out. Man... things are misleading. I plan to roll out files in next 24h. Update for 1.5 is coming.
Lun  [author] 23 May, 2024 @ 12:25pm 
temporary out of order for 1.5 @Victor
Victor 10 May, 2024 @ 8:22am 
Does it work with 1.5?
ZX Zero 3 May, 2024 @ 5:05am 
@Todokoro the equivalent mod is not updated too.
Lun  [author] 3 May, 2024 @ 12:51am 
@Todokoro I don't know if what I'm going to say is accurate, but here it is, let me try again.

This is not a bug fix mod. It's a mod that is changing the game tolerance for timings of production rates of the pawns. You might be experiencing and actual bug or error, please consider that scenario.

p.s.
~2y no activity
ye, no changes in affected game code for 2 years afaik. I love it. ty Rimworld devs. :winter2019happyyul:
Todokoro 27 Apr, 2024 @ 11:31pm 
does anybody have an equivalent mod that does this exact thing. I'm running into the bug this mod fixes and my pawns won't stop bugging out. I checked the developer's git activity and see nothing for the past two years.
TheCakeMachine 17 Apr, 2024 @ 2:22pm 
@NRFBToyStore For 1.5 obviously is what they meant lol
NRFBToyStore 13 Apr, 2024 @ 5:19pm 
@actual trash With what?
actual trash 11 Apr, 2024 @ 1:23pm 
please please update it
Lun  [author] 19 Dec, 2022 @ 5:05am 
@SAUCE__GODD no known conflicts with CombatExtended at the moment.
SAUCE__GODD 18 Dec, 2022 @ 10:19pm 
CE?
19Peej 24 Nov, 2022 @ 4:14pm 
Thank you!
VelxraTV 23 Oct, 2022 @ 10:15am 
Thank you!
Lun  [author] 23 Oct, 2022 @ 8:42am 
Btw if this mod doesn't throw errors in "Debug Log" then it's probably fine to use it anyway.
Lun  [author] 23 Oct, 2022 @ 8:38am 
@Velxra here you have it.

@ano0bis It's okay. You can do whatever. It is stated so in Terms section.
I did update this time, nothing was brocken really.

Added clear dependency on HugsLib & Harmony.
ano0bis 22 Oct, 2022 @ 11:42am 
If you have no plans for a 1.4 update is it okay if I make a "continued" version of this mod? It's pretty important for my cultivation mod.
VelxraTV 21 Oct, 2022 @ 4:57pm 
Please update to 1.4
Enju Saion-ji 13 May, 2022 @ 6:37am 
in my case it was medieval overhaul that was causing it and it has been fixed now
Lun  [author] 13 May, 2022 @ 12:40am 
Enju Saion-ji, maybe not in your case. Why do you have 10in1 bug? If it's not result of your pawns being super fast - then please consider looking for a different solution.

Winterbloom, this mod doesn't fix that. If pawn srops completely and it requires game restart. Then please consult related topics in forums.
Enju Saion-ji 13 Apr, 2022 @ 3:57am 
does this mod actually do anything useful? i have the 10 jobs in 1 tick bug and all this mod did was hide the errors from the console but u can clearly see it still happening in performance analyzer
PremierVader 21 Oct, 2021 @ 1:31am 
Ok many thanks!
Lun  [author] 26 Sep, 2021 @ 2:06pm 
@PremierVader it's more no than yes. Because it has reeealy small specific usage. For when pawns complete more than 10(I don't remember the numbers) jobs per second and it's ok. Not result of a bug, but an intended thing. Mods.

Because what's happens next is - Rimworld starting spamming hundreds of messages in the log. And breaking pawns actions as if thinking it's stuck in the loop. (To save the day hooray!) But it's not. Hence stuttering behavior appearing for pawns, kind of.

That's what this mod is for. It's making Rimworld think that's it's not a bug. And stop spamming log and stuttering. All it takes is a little tweak in numbers. That is all this mode does. Quite a primitive and risky thing really. But hey it works!

Something like that. It definitely was a thing in version Rimworld 1.0 and earlier. Maybe it's fixed now?

So if what's said doesn't apply to your case - it's better to not install this mod.

Wish you all well and finding the right thing for you, cheers.
Lun  [author] 26 Sep, 2021 @ 1:42pm 
@ODevil My mode constantly writing to the log? It's doesn't meant to. Could you please drop some screen shot or the log itself?
ODevil 13 Sep, 2021 @ 2:19am 
This mod worsens performance. Just the fact that it constantly writes to the log is a performance problem.
PremierVader 31 Aug, 2021 @ 7:06am 
So can this mod improve performance?
Lun  [author] 23 Aug, 2021 @ 12:22pm 
@Glyph if she is not treated by game engine as "pawn" then I'd say no. You could give it a try tho.

I'm not keeping a close eye on Rimworld anymore, so I can't say for sure. Haven't started Steam in a while too.
Glyph 14 Aug, 2021 @ 2:17pm 
Can i make a job limit for my animals with this mod?
My elona cat sister with 13 speed couse the entire stack of this ""Your pawn has started..." errors with her clearing attemps. :dustpan:
ucmlost 20 Jul, 2021 @ 1:33pm 
Thanks for the update. I've sent the last hour slowing going through my hundreds of mods finding out which ones work and which don't. Game updates are a pain for everyone, especially the mod authors.
Lun  [author] 20 Jul, 2021 @ 1:18pm 
@Xion despite the error in mod list - this mod is actually still working, afaik.
I'll push formal update later in a few days, to make Rimworld chill about it.
Xion 20 Jul, 2021 @ 10:58am 
I hope this get updated to 1.3
Lun  [author] 1 Sep, 2020 @ 2:12am 
@trajda
By Error you mean "Your pawn has started..." message? If it is happens because...
1. Your pawns super fast - then Yes this mod will help you.
2. fps drops, bugs - then No this mod will not be of much help. But it still might help to suppress the error a little. By increasing game tolerance to time gap for error.

Or if you mean error that thrown by this mod about failing to inject IL instructions(forgot the actual text for it). Then yea, it's might be a conflict.

Or read pinned discussion "Some additional explanations aka Rant" if you interested.
Have a great day.

Accidentally deleted message, when was rewriting. I'm sorry.
trajda
@NestOfMoon
I thought that red error is a mod conflict. SO, if I do not want that error to appear, all I have to do is use this mod (or slow the game)?



Оfftopic. Thel Vanemee Bluescales have pointed out that I made a mistake and I fixed it within 24h. But then he/she deleted message that pointed it. :D
Trajda 30 Aug, 2020 @ 10:46pm 
@Thel Vanemee Bluescales

That was rude...a lot. But I guess this is not the right place to discuss it. Sorry for the offtopic.
JessieFeathers 19 Aug, 2020 @ 6:07pm 
yay a modder who actually listens!