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https://gist.github.com/HugsLibRecordKeeper/5e2049d29e37a99e337e9d3554d940db
Because serious changes happened in mod-affected parts of Rimworld.
Please seek advice in corresponding discord channels or other forums.
1 started 10 jobs in one tick. newJob=ActivitySuppression (Job_13258425) A = Thing_HoldingPlatform708024 jobGiver=RimWorld.JobGiver_Work jobList=(ActivitySuppression (Job_13258375) A = Thing_HoldingPlatform708024)
Also for mod files you also can check the github repo link. And grab the one for 1.4 or 1.5 from Releases page there.
Research Reinvented adds a toggle to let you interrogate prisoners for research
Besides, I'm not aware and I don't think that this mod is of help with prisoners interrogations. Mostly with production beyond normal speed capacities of pawns.
https://gist.github.com/HugsLibRecordKeeper/835b1a02fcdb82c070c59bac025e0bf9
p.s. Hey, players, there is a slight thing to know. 1.5 broke mods, right? If mods uses 'HugsLib"
- you can let modders know that "HugsLib is dead" in friendly manner. I didn't know that it dieded
This is not a bug fix mod. It's a mod that is changing the game tolerance for timings of production rates of the pawns. You might be experiencing and actual bug or error, please consider that scenario.
p.s.
~2y no activity
ye, no changes in affected game code for 2 years afaik. I love it. ty Rimworld devs.
@ano0bis It's okay. You can do whatever. It is stated so in Terms section.
I did update this time, nothing was brocken really.
Added clear dependency on HugsLib & Harmony.
Winterbloom, this mod doesn't fix that. If pawn srops completely and it requires game restart. Then please consult related topics in forums.
Because what's happens next is - Rimworld starting spamming hundreds of messages in the log. And breaking pawns actions as if thinking it's stuck in the loop. (To save the day hooray!) But it's not. Hence stuttering behavior appearing for pawns, kind of.
That's what this mod is for. It's making Rimworld think that's it's not a bug. And stop spamming log and stuttering. All it takes is a little tweak in numbers. That is all this mode does. Quite a primitive and risky thing really. But hey it works!
Something like that. It definitely was a thing in version Rimworld 1.0 and earlier. Maybe it's fixed now?
So if what's said doesn't apply to your case - it's better to not install this mod.
Wish you all well and finding the right thing for you, cheers.
I'm not keeping a close eye on Rimworld anymore, so I can't say for sure. Haven't started Steam in a while too.
My elona cat sister with 13 speed couse the entire stack of this ""Your pawn has started..." errors with her clearing attemps.
I'll push formal update later in a few days, to make Rimworld chill about it.
By Error you mean "Your pawn has started..." message? If it is happens because...
1. Your pawns super fast - then Yes this mod will help you.
2. fps drops, bugs - then No this mod will not be of much help. But it still might help to suppress the error a little. By increasing game tolerance to time gap for error.
Or if you mean error that thrown by this mod about failing to inject IL instructions(forgot the actual text for it). Then yea, it's might be a conflict.
Or read pinned discussion "Some additional explanations aka Rant" if you interested.
Have a great day.
Accidentally deleted message, when was rewriting. I'm sorry.
trajda
@NestOfMoon
I thought that red error is a mod conflict. SO, if I do not want that error to appear, all I have to do is use this mod (or slow the game)?
Оfftopic. Thel Vanemee Bluescales have pointed out that I made a mistake and I fixed it within 24h. But then he/she deleted message that pointed it. :D
That was rude...a lot. But I guess this is not the right place to discuss it. Sorry for the offtopic.