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It will be compatible with mods that use the attribute groups already in the game. This will include most normal infantry and cavalry, but there is a good chance that many monsters or RoR will not be affected.
Yes, as well as all undead minor factions.
The mod is up to date. Disregard CA's terrible launcher not showing it as updated.
I don't think so. It makes them stronger, but not to an unreasonable degree.
Yes.
I put out an update yesterday, but because the file was completley identical to the old one steam didn't register it as having updated. I changed the file up a bit, should read as updated now, even though nothing in the file changed (or needed to change).
Sorry bro, a new Steam Content Agreement came out and I didn't realize I had to accept it. Thanks for telling me! Let me know if you still have trouble accessing it.
I'll look into why the Scorpion Legion and Catapults aren't getting it. Presumabley it's because they use ability sets that came out after I amde this mod, which I missed while updating it. However, for the various mounted units on Constructs, I believe it is due to them having construct replace their undead modifier. Nevertheless, I'll look into it and get an update out.
np...
The King Nekhesh's Scorpion Legion is a variant of the Skeleton Spearmen so also not a Construct...
As for the Tomb Prince and Settra, there is it only for the 'on feet' variant not there for the mounts it is... even for Settras Warsphinx... only when they are on feet it is not... kinda strange...
Well, the catapults are classified as a undead so it should be handled like the casket of souls which has it. just saying for argument's sake xD if you don't want it in it its ok^^
To cover constructs like the mounts for heroes and the skeleton skull catapult, you need to download the mod that covers constructs, which I linked in the mod description. Thanks for letting me know about the horse archers, I'll see what's up with that.
You missed the Screaming Skull Catapult, Skeleton Horsemen Archers, King Nekhesh's Scorpion Legion. As for the Tomb Prince and Settra there is it only for the 'on feet' variant, while the mounts have it ...
It depends on how the mod does it. If the mod is sticking with standard CA groupings it should be fine, as the mod adds a lack of fatigue to groups of units. For example, anything that has a unit with no special abilities that is similar to the default units should be fine, but you'll have to test it out on a mod-to-mod basis
Working on my end. See if there is another mod conflicting with the mod.
Yes. If you want a version that applies to the tomb kings constructs, such as the ushabti and the Necrosphinx, as well as their undead, check out the link in the description of this mod.
I haven't done much testing, but this mod isn't really intended to be balanced. I don't think it affects autoresolve, so campaign balance should be about the same outside of battles, where Vampire Counts will have an obvious advantage.
Thanks for checking out the mod. I can see a lot of work has gone into your mod, it seems very well done. I like how there is a proper mechanic to represent the crumbling of armies that occurs in the tabletop once a lord dies. However, I do generally enjoy the leadership effects implemented in vanilla, as they are very similar to the Unstable rule on the tabletop.
Having vampire and ghoul units flee is a very nice feature. Are they still considered undead for the purposes of spells?
There isn't any ideal way to implement their reliance on the caster with the current triggers, but the system I came up with has it so that when the vampire lord/master necromancer's HP falls below 10%, all bound minions then go back to being lifeless corpses. Might give you some more ideas for expanding this mod :)