Total War: ATTILA

Total War: ATTILA

Champion of Rome!
39 Comments
BroccoliChad 28 Jun, 2019 @ 3:14am 
How can i do what it shows on the pictures?
Aristoxenus 18 Jun, 2019 @ 4:31pm 
Could he kill many opponents in a slash?
Clumsy 9 Oct, 2018 @ 4:26pm 
Awesome!
Lord Felix  [author] 8 Oct, 2018 @ 3:03am 
ill see if i had the time to update
Clumsy 7 Oct, 2018 @ 4:17pm 
Please make it so it is only a unit, not general, being a general messes up general recruitment.
Emperor Nuclear 30 Aug, 2018 @ 11:53pm 
I would love to see a spartan unit of some sorts, or just any greek hero at all really.
Rio×§× 11 Feb, 2018 @ 3:44am 
if i load my campaign ( rome R 200 ca.) it load me as my enemys ( Hunns ) like wtf ?
Lord Felix  [author] 10 Feb, 2018 @ 8:23pm 
Wym? The mod does not change campaign.
Rio×§× 8 Feb, 2018 @ 12:56pm 
it deleted my campaign!
rajithahashen7 6 Feb, 2018 @ 7:39pm 
Its really a good mod for custom battles. :steamhappy:
Lord Felix  [author] 3 Feb, 2018 @ 3:14am 
Its not with the mod. But the game itself
Deadpool23D 2 Feb, 2018 @ 1:17am 
I mean when the general dies and you have options to chose champion or normal general but if you more then 2 or 3 general you can chose to change to normal it automaticli comes champion general
Lord Felix  [author] 31 Jan, 2018 @ 7:53pm 
Well its the games mechanics. Unfortunately i dont know what to di with it multiplying ti 7 its the game. And what seems to be the problem with choosing it as general. If you are refering to the general doesnt look lke the ones in the picture. Onstead the campaign general. Thats how it works
Deadpool23D 31 Jan, 2018 @ 11:38am 
add fix the bug when chosing gerenal
Deadpool23D 30 Jan, 2018 @ 5:54am 
not good you shoul do as one unuit not one man
after some war wins it gets to 7 but in battefield is shows 4 or 5
but other wise is good mod
Lord Felix  [author] 19 Jan, 2018 @ 11:16pm 
Lol erik. I dont think i added a variant for the units. Only officers thats why it only shows the officers
EarlNor 19 Jan, 2018 @ 11:34am 
Norse(aka the factions from the vikings forefathers DLC) hero of odin.
C H O N K S T E R 19 Jan, 2018 @ 11:09am 
Make ZE WINGED HUSSARS!
☥-ZΞƧus-☥ Imperaтor 19 Jan, 2018 @ 12:38am 
Ah I see, thnx :)
TomNookIsDummyThicc 17 Jan, 2018 @ 7:38pm 
This is what I get for making a single unit mod have 20 men per unit.

https://www.youtube.com/watch?v=7RNHiWXjjLQ
TomNookIsDummyThicc 17 Jan, 2018 @ 7:14pm 
I know it would be op, I plan to only use it in Custom Battle for fun and watch them decimate a full army. I just want to have a unit of 20 so that I can spawn a single unit instead of having to spawn 20.

Thanks for the help both of you.
Lord Felix  [author] 17 Jan, 2018 @ 7:08pm 
Why would you want that erik. This unit has a stats of 600attack 600defence. And its weapon damage is set to 1200 i think. Increasing its number would mke it srsly op. The standard unit has about 30-40 attack and defence compared to this one. And basically ruins the idea of this mod. But if you really want. The file name is @championofrome and just like ich hasse says its in the main_units_table
Radmeister 17 Jan, 2018 @ 5:59pm 
@Erik Satie
To the guy asking about the pak file manager you need to open the mod with the pak manager and then from there you need to open the DB file and then go to main_units_table and from there you should be able to find the number of men in the unit and dont forget to turn on editing and there may be more folders withing the dbfile and if there is just look through them ti'll you see the number of men in the unit.
TomNookIsDummyThicc 17 Jan, 2018 @ 5:15pm 
Do you know the file location for this unit? I'm using Pack File Manager and would like to increase the number of men within the unit if possible.
Lord Felix  [author] 17 Jan, 2018 @ 11:20am 
oh nvm i only set it to be recruitable to att_bld_roman_east_city_major_1 to level 4/ meaning you will only be able to recruit it as long as you have a major vanilla settlement
Lord Felix  [author] 17 Jan, 2018 @ 11:18am 
im not sure ill see what the justinian mod changes. as long as you build a "vanilla" city/town in one of your major settlement or minor. its supposed to be recruitable.
☥-ZΞƧus-☥ Imperaтor 17 Jan, 2018 @ 10:29am 
Does it conflict with any units mod? Cause I'm using Justinian Grand Campaign overhaul which transfers skutatoi units from Last Roman campaign to grand campaign. It doesn't show as a recruitable unit under recruitment tab in any of the cities I've tried so far.
Lord Felix  [author] 17 Jan, 2018 @ 8:43am 
Sorry for the inconvenience. it should run by now cheers~
Lord Felix  [author] 17 Jan, 2018 @ 8:34am 
ill check it out
oxyorum 17 Jan, 2018 @ 8:02am 
This mod doesn't work for me.My game keeps crashing :/
Lord Felix  [author] 17 Jan, 2018 @ 2:29am 
its recruitable with WRE and ERE, any level as long as you have the main faction's building (town, urbs, etc)
☥-ZΞƧus-☥ Imperaтor 17 Jan, 2018 @ 2:19am 
What tier barracks or other building to recruit? Only working for WRE? Cause I can't seem to recruit as ERE :P
Lord Felix  [author] 17 Jan, 2018 @ 2:08am 
you're very welcome
Dom The Wizard 17 Jan, 2018 @ 12:45am 
Much appreciated bro
Lord Felix  [author] 15 Jan, 2018 @ 9:56am 
Sure fam ill update tom. 2am rn
~Cheers
Dom The Wizard 15 Jan, 2018 @ 12:37am 
Hey could you make this into a eastern roman empire generals unit? Want something other than the horses. Cheers mate!
Lord Felix  [author] 13 Jan, 2018 @ 12:08pm 
Another unit has been added Cheers
Bjorn Ironside
Lord Felix  [author] 13 Jan, 2018 @ 11:54am 
@King Of Souls
I have finished your bjorn Ironside
SOA Reaper 13 Jan, 2018 @ 11:47am 
Nice Unit !