Portal 2

Portal 2

Escape from Aperture 1
36 Comments
kai angel 2008 1 May, 2021 @ 3:44am 
fun
kai angel 2008 17 Jan, 2021 @ 10:10am 
is a -troll ok
Avatar 2 Jan, 2018 @ 1:26am 
Whats funny is the commentary by cave at the end about safe science, well done, both on design and sarcasm.
mikemoody 5 Apr, 2015 @ 11:42am 
HaHa you are one cruel person. You had me looking around every corner. Well made map and puzzle. Thumbs up all the way through. Thanks this made my day.
Petutski 24 Oct, 2014 @ 4:03pm 
Awe, come on... when I got smashed instantly I laughed. This is how the real Aperture would be! Very nice map. I especially liked how resources from several chambers back needed to be used in subsequent chambers. Thanks!
«- Flippie_X -» 23 Jan, 2014 @ 1:42pm 
enters first room, instant death. That's isn't funny.
the only funny thing was the cave johnson quote at the end
76561197986105649 4 Aug, 2013 @ 3:02pm 
wtf
InsouciantFox 27 Feb, 2013 @ 12:13am 
fun fun fun..requires you to have accurate timing.
ThatGuy 23 Feb, 2013 @ 3:19pm 
The crushers really annoyed me at first, but they grew on me once I discovered the trick to passing them.
Charles Snippy 22 Feb, 2013 @ 10:17pm 
I like traps with tons of crushers. This was funny, thanks
Hunter  [author] 22 Feb, 2013 @ 2:21pm 
@Kirbychu
Well theyre not crap. They have a hobby a wife and kids. But all in all they were left down there to rust. They were early Aperture Models before the new sleek ones.

But as you can see. They still work :D
Kirbychu 22 Feb, 2013 @ 2:19pm 
Ok. With the "Crap Turret Working" crap. NOT. F*CKING. FUNNY.
Hellraiser 22 Feb, 2013 @ 6:45am 
Really good for a PTI + BEEmod map!
Looney Tik 21 Feb, 2013 @ 9:56pm 
Nice style. That first crusher... ouch. I'll be keeping my guard up on your maps. ;o)
Hunter  [author] 21 Feb, 2013 @ 6:39pm 
It was suppose to be a she is trying to kill you type chamber.
davidleonardcook+***** 21 Feb, 2013 @ 6:24pm 
Haha, fun. Crushers are sort of annoying though in my opinion.
Hunter  [author] 20 Feb, 2013 @ 6:05pm 
But I like crushers D:
Valcanix 20 Feb, 2013 @ 4:40pm 
i dident die oh hunter stop f***ing around with crushers.
Hunter  [author] 20 Feb, 2013 @ 4:08pm 
Thank you for your feedback.
🍪 Anna 20 Feb, 2013 @ 12:48pm 
A map with only death traps. Horrible idea.
The only good thing is that you apear to be able to understand how to use bee mod and the style change mod.
Thumbs down. Bad map.
Asderios 20 Feb, 2013 @ 9:05am 
Interesting, I died 3 times because of goddamn platforms.
Check this large-size map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=125088082
Hunter  [author] 20 Feb, 2013 @ 5:59am 
Yeah I plan later on in the series to add that. I just wanted to try to make a sense of danger.
Brilliant 19 Feb, 2013 @ 2:53pm 
Nice change. How can you make this kind of map? Do i need a mod? Anyway, I think you should have mixed the "being killed around any corner" with some puzzles it would have been very fun. Now it was mostly about playing it safe, too easy but still good.
Tiyenti 19 Feb, 2013 @ 11:46am 
AWESOME
Hunter  [author] 17 Feb, 2013 @ 11:29am 
Thank you. Glad you liked it.
stormsend 17 Feb, 2013 @ 11:12am 
Very nice. Enjoyed the danger.
Hhhologram 17 Feb, 2013 @ 7:49am 
OMG. I was so shocked when i got out the door. You really like Crushers don't you? You got me two times with that. Also good level desing and cave in the end was right about the test.
Lione 17 Feb, 2013 @ 3:04am 
Nice tips!
rexss90 16 Feb, 2013 @ 8:42pm 
good game i like how cave was in it
Hunter  [author] 16 Feb, 2013 @ 11:45am 
Ya
Airem 16 Feb, 2013 @ 11:42am 
good
GriffinFR 16 Feb, 2013 @ 11:38am 
Let me guess, new name based off asdfmovie6?
Hunter  [author] 15 Feb, 2013 @ 5:49pm 
Okay thank you for your feedback and Ill keep it in mind for future maps.
GriffinFR 15 Feb, 2013 @ 1:37pm 
Thanks. I DID find it creative but for future maps, make sure the player KNOWS that something is about to pop out and kill you
Hunter  [author] 13 Feb, 2013 @ 6:23pm 
I couldn't find a hole in the map that you were talking about. But I agree on the lighting Ill get a fix out in a bit.
GriffinFR 13 Feb, 2013 @ 2:17pm 
Here's a tip, try not to make Portal levels where you get killed the moment you step out the door. Plus i came across a few bugs
1. in one area where you need to shoot a portal, it's too daark to see that it's a portalable surface.
2. when leaving the chamber and you look backwards, you can see a bltent hole in the map