Team Fortress 2

Team Fortress 2

Badlands Beta
50 Comments
snubccube 26 May, 2018 @ 10:28am 
it would have been cool if it was badlands beta, but it was run down and aged because the map is old
HQDefault 7 Apr, 2018 @ 8:32pm 
ALSO- I wish I had put this in the last comment but I just realized:
Your sun is pointed the wrong way! Look at your comparison screenshots, in the original the sun was pointed in the opposite direction.
HQDefault 7 Apr, 2018 @ 8:29pm 
Okay, so now I've actually downloaded the map. Here be some handy dandy feedback:

Missing texture on a couple of guns (This and the tranquilizer gun) -
https://i.imgur.com/Ve4foch.jpg

Really obvious seam-
https://i.imgur.com/YCWt7tz.jpg

In fact, there's like dozens of less significant seams, as well-
https://i.imgur.com/R4qjkJZ.jpg

This window looks super weird-
https://i.imgur.com/AEQWo8M.jpg

Oh, also, when I tried playing this map with bots my game crashed. Although I do use a couple of mods, so that might just be me.
HQDefault 7 Apr, 2018 @ 11:51am 
I think it would've worked better if you had made it a CTF map like how Badlands was in TFC, rather than trying to cram the 5cp gamemode onto a map that isn't built for it. But for what it is, this is spectacularly well done.
Underqualified Gunman 5 Feb, 2018 @ 10:10am 
my guess is borderlands or something related to the saint lewis arch
Underqualified Gunman 5 Feb, 2018 @ 10:02am 
found the hint and i love the art design has the rough badlands theme of TFC but the cartoonishness of TF2 in one map
'za 20 Jan, 2018 @ 8:36pm 
damn this is awesome. a few months back i was going over old TF2 concept art and thinking to myself that it would be really nice to play through a map like this. it has so much character, along with all of the other super early maps. i definitely prefer this aesthetic over the current badlands.
cp_land_that_is_bad_beta
greg 20 Jan, 2018 @ 7:22pm 
This Destroyed My Toaster PC
lifting weights 20 Jan, 2018 @ 10:40am 
!add 4 and !add 5 on the same point???
JOHN STALLOWNED 20 Jan, 2018 @ 9:41am 
lol
littelintellect 20 Jan, 2018 @ 9:41am 
i got ninja'd
littelintellect 20 Jan, 2018 @ 9:40am 
Place the command "nav_generate" (without quotes) in your console, Jaiden. It will generate a nav mesh so that the bots move around and act normal.
JOHN STALLOWNED 20 Jan, 2018 @ 9:40am 
try doing nav_generate then add bots
Dèlila (out of practice) 20 Jan, 2018 @ 7:16am 
OK, I don't know if this is just me or if it's the map but whenever I spawn bots, they don't move. They just sit in spawn. Medics heal people and enemies turn to face you after you win, but they don't move. Any help?
b00ny 20 Jan, 2018 @ 3:24am 
damn boi, nice work
btw, do u kno da wei?
https://imgur.com/a/WO00E
76561198195485170 20 Jan, 2018 @ 2:54am 
It warms my heart to see this sort of content. It always makes my day better whenever I see someone remake an old map that I used to spend a lot of time on...keep up the good work, all of you!
Arachnid Dysfunction 20 Jan, 2018 @ 1:56am 
It should be the new cp_badlands like they did with de_dust_2.
Zorbn 19 Jan, 2018 @ 6:35pm 
Very cool!
76561198107674055 19 Jan, 2018 @ 5:58pm 
Looks Great
unusual ways to die 19 Jan, 2018 @ 11:33am 
DO YOU KNOW DA WAY?
Kilroy 19 Jan, 2018 @ 8:10am 
v Ye know, there is "Badlands"
Sukiman 19 Jan, 2018 @ 6:33am 
nice map hope valva added
we dont use natural ingredients 18 Jan, 2018 @ 11:09am 
This is amazing, I always love seeing unreleased things come to life
@prodthftr 18 Jan, 2018 @ 10:30am 
I LOVE IT
Obinoshi 18 Jan, 2018 @ 9:17am 
WOW awsome
Mitannian God-Emperor 18 Jan, 2018 @ 1:11am 
noice
domo grr 17 Jan, 2018 @ 9:55pm 
It's visually aweful
TheKillerChicken 17 Jan, 2018 @ 12:23pm 
having a CUtlLinkedList Overflow here. (ran it with 22 playerbots)
Puppy brained 17 Jan, 2018 @ 10:06am 
Beta map look little bit worse
PJX  [author] 17 Jan, 2018 @ 9:39am 
@miss Marshmallow, it might need to be recompiled. A friend of mine tried loading this version up in SFM and it crashed his SFM
Miss Marshmallow 17 Jan, 2018 @ 9:07am 
question, does it require recompiling to run in sfm to load or no
Van_Guardian 17 Jan, 2018 @ 6:20am 
seems like a mega map, which sounds awesome to me. Let's hope the map is balanced
Neo_Scum 17 Jan, 2018 @ 3:01am 
well come to Beta Fortress 2
ChildOfBarnaul 16 Jan, 2018 @ 10:32pm 
Its cool
Fentanyl Fennec 15 Jan, 2018 @ 10:26pm 
You've got a lot of strange lighting issues with some small rooms appearing nearly full bright, some models leaving nonsensical shadows in displacements, and more than a few models covered in shadow for no good reason. In tandem with the model issues, a lot of them feel slapped on and jut out in strange ways, leaving cracks and exposed nodraw pieces all over. Not to mention with some parts of the map being directly ripped out of other maps (notably you can see 2forts outside the intel area in some background rooms) and last being directly copied out of badlands (not actually that bad given the map, but you had the opportunity to try something new and didnt which is a shame)

Given some more time and patience a lot of these lighting and weird model issues could be fixed, but as is the map just feels choppy and off. Neat idea, poor execution in the end.
PJX  [author] 15 Jan, 2018 @ 9:24pm 
Due to some people getting their shit in a twist, I happily updated monkey_l's and this submission's descriptions.
Guy Incognito 15 Jan, 2018 @ 7:54pm 
Badlands on steroids, Fuck yeah!
Styrmende 15 Jan, 2018 @ 7:03pm 
Honestly with the effort you put into this project with copy+pasting and brushing it up a little then making something from a few pictures you could have made a whole new map instead. Same with when you took ff_monkey's vmf and edited it, you could have made something new. And at least indeed as said below you should actually credit stuff instead of making it sound like you made it all from scratch, which also went for the ff_monkey TF2-ified, it's not being inspired by, it's editing. Different. :/
ඞSUSSYඞ 15 Jan, 2018 @ 6:58pm 
I took a look as well and this map blatantly steals from Badlands and 2fort. I'm pretty dissapointed actually.
BigfoolBeto 15 Jan, 2018 @ 6:53pm 
You might want to include 2fort in your credits for blatant copying of some map areas and details.
Hoovy Sandvichez 15 Jan, 2018 @ 1:31pm 
So is this like the original badlands before valve released it or something?
Dèlila (out of practice) 15 Jan, 2018 @ 8:13am 
I love this so much. It's so pretty and cool and I just love it. If you redid the last point into something else and changed up little things here and there, you could probably make this an entirly new map, which I'd love to have in-game. It's just so cool!
TF2CutContent 14 Jan, 2018 @ 8:57pm 
First out of the three of these projects that I've seen to make it this far. Congrats! Everything looks great. Much better than I could've ever done.
Shieldly 14 Jan, 2018 @ 4:46pm 
I somewhat agree with bozz. But I think it fits the 2007 year of the maps the old theme
Nairue 14 Jan, 2018 @ 11:30am 
Very nice and well done map. I agree with Bozz about lighting but also understand the limits. Hopefully you figure something out. Cheers!
PJX  [author] 14 Jan, 2018 @ 11:11am 
@Bozz problem is, the map is already scratching Hammer's limits alot, so I had to reduce quality in some areas.. unfortenatly lighting was one of the areas. The map sometimes just outright crashed whilst in testing. Anyhow, I'm looking into that to improve lighting in some areas. Thank you:ghlol:
Bozz 14 Jan, 2018 @ 10:31am 
I'm here before this map explodes and becomes popular... just remember this moment. Jokes aside, great job on the map. Only feedback would be to work on the lighting. In my opinion it's a bit too bright for my liking. Maybe have some shadows or something or some dark areas so it looks real.
CarlmanZ 14 Jan, 2018 @ 5:12am 
oh sweet that's cool
Jelly 14 Jan, 2018 @ 4:25am 
if only it was 5cp map....