Arma 3
[SP/CO-10] A Night to Remember
34 Comments
VaneTrainFleetofPain 23 May, 2021 @ 10:15pm 
Feakin' scary, I almost made it to the radio tower, but I panicked and wasted my ammo. I really love how scary and tense facing off against the zombies is. I will definitely try to get my friend to play it with me once they get their pc built
Dator 15 Jul, 2019 @ 7:14am 
не понравилось вообще НО сделано качественно
JTS 16 Jun, 2019 @ 1:41pm 
So when second part comes out..? :TheSmiley:
Konstance™ 18 Feb, 2019 @ 5:08pm 
Oh cool! Thanks!
Filthy Peasant  [author] 18 Feb, 2019 @ 10:38am 
@Moondogs32
Thanks for the link! Please don't hesitate to improve it better.

@HellcatTanker
weapons switching is the feature from WarfareThai Mod
https://www.youtube.com/watch?v=gA_2IToAUpc
Konstance™ 16 Feb, 2019 @ 12:00am 
I have been curious but what is the /switch weapons thing on the scenario? Is it a script you made or by someone's, cause again, somewhat curious. I do like it alot tho.
Ember_Noire.OG 6 Dec, 2018 @ 8:30am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1569269878

There is the link thanks for the allowing to help out a great mission!
Filthy Peasant  [author] 6 Dec, 2018 @ 6:40am 
@Moondog32
Thanks for your collaborate!
Yes, you can edit and upload your version as you like.
It would be great, if you can put the link to your version in here.
Ember_Noire.OG 19 Nov, 2018 @ 1:46pm 
Okay, I found out why i couldnt find the Second Data at the town of Cerebu, the desk is getting pushed out of the house somewhere (idk). I found it out by, Editing the mission. finding out that the desk works fine without the scripts. but WITH the script the entire desk is vanished! Why idk, I couldnt find out because of the zombies keep killing me when i spawn. Simple Fix, (Remove the PC under it. (Is just a theory) or replace the entire desk. Im gonna fix it and upload it and giving you the credits so the other's can play meanwhile you can fix it then im gonna delete it again^^ Thanks for the great mission!
Ember_Noire.OG 18 Nov, 2018 @ 10:17am 
We couldnt find the second Data. in the town of Cerebu.
Filthy Peasant  [author] 31 Oct, 2018 @ 7:47am 
Thanks for your feedback Asesino!
The second key should be inside the briefcase which should be nearby one of (random) scientist corpses on the beach.
If you still cannot find the key, you can try to locate the position of "objFlash" (the varname of the briefcase) in debug screen.
Asesino 30 Oct, 2018 @ 3:41pm 
Good morning everyone.
An excellent mission, well structured, atmospheric with a good story and script, different from everything usual in steamworkshop.
Very good work, great quality in its authors.

I do not know if I post it here, possible SPOILER. When they ask me to get the data in the town of Carebu, I arrive at the house that is closed and they ask me for a key, which should have a man around who tries to follow his trail. Well, I can not find that key, I see blood stains on the floor, but I can not follow a trace and I can not find anything in the whole town, I was looking for hours. The other objectives are easy and I find them perfectly. Therefore I would like to know if not finding the key is a reported bug, or am I being blind.

Greetings and congratulations.

p.d: Sorry for the level of English.
Filthy Peasant  [author] 24 Aug, 2018 @ 7:26am 
Hello Venom,
Would it possible to show me any screenshot? This should help me a lot to indentify the bug.

Anyway, in this mean time, I will checking on it how this happened.
Thanks for the bug report :-D
Venom 24 Aug, 2018 @ 12:07am 
Hey, my friends and I were playing, and we ran into an issue. We arrived at the north town looking for the data that was asked of us. We found a suitcase which contained a key to a house. We entered the house and looked for the today but simply found a floating computer. We searched for around 30 minutes but couldn't find the data. Any help with this issue would be greatly appreciated.
Æthelwulf 24 Mar, 2018 @ 7:48pm 
lol @ the guy from Big Trouble in Little China
Øperador Geoffry [Hk] 15 Feb, 2018 @ 11:27am 
I Also Bruce hahaha
Oatis 14 Feb, 2018 @ 7:03pm 
Highly Recommend! I forgot I was playing Arma!
I would like to be President of the Lord Booka Fan Club!....LOL!
Øperador Geoffry [Hk] 1 Feb, 2018 @ 9:03am 
Update "- Moved the most of dialogue strings into stringtable.xml" HELLYEAH!
Øperador Geoffry [Hk] 1 Feb, 2018 @ 1:32am 
Great! I'll wait a little longer
Filthy Peasant  [author] 31 Jan, 2018 @ 11:09pm 
Thanks!
Currently, I am working on porting all dialogue strings into a single XML file which would be easier to manipulate in translation process. Please hang on tight.
Øperador Geoffry [Hk] 31 Jan, 2018 @ 12:35pm 
Lord Booka I like his mods (mainly Thai Warfare that has several unique things) and I was impressed by the dynamism of this mission, thanks for the support
Filthy Peasant  [author] 31 Jan, 2018 @ 11:58am 
@Geoffry [Hk]
Granted, and it would be great!
However, the string elements are not stored in XML format; they are scattered around several SQF files. So, this might be difficult to locate all of them.
Most strings been located inside:
initPlayerLocal.sqf
COREV\cfgCustomParameters.hpp (class CfgCustomParameters >> arrayTaskDiaryTopics and arrayTaskQuests)
COREV\functions\fn_diaryManage.sqf
COREV\functions\fn_Interrogation.sqf
COREV\scripts\doActions.sqf
COREV\scripts\jipshits.sqf
COREV\scripts\servershits.sqf
COREV\scripts\storyshits.sqf
and also inside the in-game triggers as well.
If your text editor has search in files feature (such as UltraEdit), you can looking for "spawn bis_fnc_dynamicText" as a keyword.
If you have any problem in translation, you are freely to start a discussion topic. :-)
Øperador Geoffry [Hk] 31 Jan, 2018 @ 5:29am 
Lord Booka, I have a YouTube channel and I love making videos of ArmA 3 great missions, you authorize me to open the mission and translate it to Portuguese?
Filthy Peasant  [author] 27 Jan, 2018 @ 3:07pm 
@Corporal_Lib
Chaptor 2 is on the pre-production state.

@JTS
Thanks. I'll checking on it, and this will be fixed soon.
JTS 27 Jan, 2018 @ 3:06am 
Good mission. But the helicopter at the end doesn't fly if you get into it. There is a camera (which probably should move with flying helicopter), but the helicopter doesn't move and stay on the ground
Corporal_Lib 21 Jan, 2018 @ 3:28pm 
ORLY? I use otlaws mag repack as a mod, but didn´t use it (to not overload of mod this mission)... great to know it is scripted inside the mission, missed repacking a lot after dozens of tactical reloads =)

More pumped yet for ep 02 =)

Cheers
Filthy Peasant  [author] 21 Jan, 2018 @ 5:34am 
Thanks @Corporal_Lib, Bro.Chao, fanat_niemand, Melle and everybody who played or interested in this mission.
The current version had implemented Outlaw's Mag Repack Script which can be accessed by pressing a red tiny stack of magazines icon at the center of Inventory screen.
I hope this could be useful in some circumstances.
https://i.imgur.com/vJNQMgV.jpg
Corporal_Lib 19 Jan, 2018 @ 3:12pm 
AWESOME mission... anxious for episode 2! And extra kudos for Big Trouble in Little China references lol

cheers!
Bro.Chao 19 Jan, 2018 @ 12:21am 
nice work, but couldn't find anyone play with me
fanat_niemand 17 Jan, 2018 @ 5:04am 
Now playing the mission its all work great thanks :2017meatball:
Corporal_Lib 16 Jan, 2018 @ 9:37am 
Ohhh thanx, lordbooka, I was about to ask the same thing (save option was disabled)

Awesome mission, now I can try to beat it on SP, yaaay!
A3_Melle 16 Jan, 2018 @ 7:43am 
That is awesome THX! will be testing again maybe tonight :)
Filthy Peasant  [author] 16 Jan, 2018 @ 7:42am 
Thank you @Melle.
I didn't notice that the manual save option was disabled. So, now it is been fixed.
A3_Melle 16 Jan, 2018 @ 5:49am 
This mission is insane! great work even as WIP :)

Is it possible to turn manualy save on as single player, that is the only issue i found so far, i wanted to save just before a assignment but could not manualy save it, now i need to restart all over again that is a bit of a downside.
I don't know if you added several autosave points? but after fixing the radio it still diddent save :(