Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the link! Please don't hesitate to improve it better.
@HellcatTanker
weapons switching is the feature from WarfareThai Mod
https://www.youtube.com/watch?v=gA_2IToAUpc
There is the link thanks for the allowing to help out a great mission!
Thanks for your collaborate!
Yes, you can edit and upload your version as you like.
It would be great, if you can put the link to your version in here.
The second key should be inside the briefcase which should be nearby one of (random) scientist corpses on the beach.
If you still cannot find the key, you can try to locate the position of "objFlash" (the varname of the briefcase) in debug screen.
An excellent mission, well structured, atmospheric with a good story and script, different from everything usual in steamworkshop.
Very good work, great quality in its authors.
I do not know if I post it here, possible SPOILER. When they ask me to get the data in the town of Carebu, I arrive at the house that is closed and they ask me for a key, which should have a man around who tries to follow his trail. Well, I can not find that key, I see blood stains on the floor, but I can not follow a trace and I can not find anything in the whole town, I was looking for hours. The other objectives are easy and I find them perfectly. Therefore I would like to know if not finding the key is a reported bug, or am I being blind.
Greetings and congratulations.
p.d: Sorry for the level of English.
Would it possible to show me any screenshot? This should help me a lot to indentify the bug.
Anyway, in this mean time, I will checking on it how this happened.
Thanks for the bug report :-D
I would like to be President of the Lord Booka Fan Club!....LOL!
Currently, I am working on porting all dialogue strings into a single XML file which would be easier to manipulate in translation process. Please hang on tight.
Granted, and it would be great!
However, the string elements are not stored in XML format; they are scattered around several SQF files. So, this might be difficult to locate all of them.
Most strings been located inside:
initPlayerLocal.sqf
COREV\cfgCustomParameters.hpp (class CfgCustomParameters >> arrayTaskDiaryTopics and arrayTaskQuests)
COREV\functions\fn_diaryManage.sqf
COREV\functions\fn_Interrogation.sqf
COREV\scripts\doActions.sqf
COREV\scripts\jipshits.sqf
COREV\scripts\servershits.sqf
COREV\scripts\storyshits.sqf
and also inside the in-game triggers as well.
If your text editor has search in files feature (such as UltraEdit), you can looking for "spawn bis_fnc_dynamicText" as a keyword.
If you have any problem in translation, you are freely to start a discussion topic. :-)
Chaptor 2 is on the pre-production state.
@JTS
Thanks. I'll checking on it, and this will be fixed soon.
More pumped yet for ep 02 =)
Cheers
The current version had implemented Outlaw's Mag Repack Script which can be accessed by pressing a red tiny stack of magazines icon at the center of Inventory screen.
I hope this could be useful in some circumstances.
https://i.imgur.com/vJNQMgV.jpg
cheers!
Awesome mission, now I can try to beat it on SP, yaaay!
I didn't notice that the manual save option was disabled. So, now it is been fixed.
Is it possible to turn manualy save on as single player, that is the only issue i found so far, i wanted to save just before a assignment but could not manualy save it, now i need to restart all over again that is a bit of a downside.
I don't know if you added several autosave points? but after fixing the radio it still diddent save :(