Day of Infamy

Day of Infamy

Carentan_PVP
19 Comments
manuel.sr 8 May, 2020 @ 7:58am 
no bots for this map?
{WeB}*DoG* 26 Feb, 2018 @ 11:36am 
If anyone has the grass issue the thing to do is first go to your console you will se red errors that means for whatever reason the map has not loaded properly. Type... retry then enter and the map will reload itself check the console again make sure errors are gone and you will be good to go. This fux works on any map with red console errors.
Andbrew 25 Feb, 2018 @ 12:41pm 
Actually, the grass is broken in another version too. It was all good yesterday, perhaps there was a DOI update or something that broke it....
Andbrew 25 Feb, 2018 @ 12:38pm 
For some weird reason the grass texture for me is upside down:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1313709769
I got no idea why is it that way, it's all normal on the original version of this map.
Sangreal 29 Jan, 2018 @ 4:09pm 
Any servers running this? The RNL maps were super high quality, tbh DOI devs could learn a few things!
Jobby McJobbinson 24 Jan, 2018 @ 9:03am 
can't remember correctly now, but i guess they've started working on it in 2015. and i know almost everything about RnL because i was playing it since alpha and was followed the news, but currently tired of waiting. not interested in AT, since there is one guy(not going to say his name, because he just doesn't deserves to be mentioned) are a bit too close to development, he was abusing glitches of Source mod, not as a guy who want's to help with fixing those glitches but just because he couldnt play without "side help". so i think this is not good for development, and i think it will adversely affect on UE4 version. still this is my opinion. well, anyways, sad that you are not allowed to port all maps. still nice work! good luck in future projects!
{WeB}*Community*  [author] 24 Jan, 2018 @ 8:24am 
Already asked the RNL Devs if i am allowed to port / remake all RNL maps of the source version.
But i have to say and i fully respect their decision, they said they will keep them exclusively
for their new RNL Version on Unreal 4 which they are working on now for since i think over 2 years.
Here the link check it out atm they are searching playtesters for Alpha Version
(http://resistance-and-liberation.com/) .
Jobby McJobbinson 20 Jan, 2018 @ 3:11am 
i hope once someone will port Eglise. Also epic map. Well done!
TheJigglePimp 19 Jan, 2018 @ 2:54pm 
WOOOOOW!!! This looks and plays so well! This is truly an epic map!
Wolf.Enstein 19 Jan, 2018 @ 9:02am 
We had some epic "pvp" frags on the map last night, Modz, it's like fraggin' in a movie again :) . We still struggle to complete the "pve" mode, though. Damn WeB bots :) .
Larry_Vickers 17 Jan, 2018 @ 8:15pm 
is playable now?, is it optimize and not laggy or crashing?. I want to subscribe but i don't know if has a big players count base
boogie5 17 Jan, 2018 @ 4:14pm 
this and causeway are the best maps in the game, wish more servers ran them
Chicken Jockey 17 Jan, 2018 @ 9:01am 
Boi if this isn't exactly like Band of Brothers
{WeB}*Kariboe* 17 Jan, 2018 @ 6:52am 
Awesome map, Modtools :-)
Sevvy 17 Jan, 2018 @ 5:48am 
Nicely done, love having the opening doors back!
{WeB}*DoG* 16 Jan, 2018 @ 6:34am 
Wonderfl to have the doors back!
Wolf.Enstein 15 Jan, 2018 @ 8:39am 
Great job as always, Modz, thanks for making this version :) .
lol123 14 Jan, 2018 @ 10:06pm 
Nice!
binary 14 Jan, 2018 @ 11:15am 
Thanks Mod :)