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Those would be PERFECT for a Devouring Swarm.
Also, you know about this site? If it updates quickly for 2.0, it could be handy to help you updating your stuff: http://dosaki.net/stellarisdiff/
Hopefully 2.0 doesn't come with changes to model formats, that certainly would be the biggest problem.
If you prefer open a discussion thread for bug reports, I'd like to help make this mod better in any way :)
It bugged me a little how you end up losing tons of frigates, even if you have plents of battlecruisers, as the smaller ships keep rushing forward towards a group & get themselves murdered while the battlecruisers take waaaaay too long until they get in firing range. I mean, having to replace frigates all the time, is pretty vanilla Homeworld gameplay, but considering that they don't have any better evasion than BCs in Stellaris they really should not be rushing that much, it would be cool tho if you could tweak that via combat computers.
Personally I just incrased the range of capship main weapon systems. (Torpedo & Ion frigates need another type of weapon then, probably via limiting pf power or a different slot type, I've already "fixed" the kepers ion beam so Ion Frigates can't equip it at all.)
I've also noticed that I have unlocked light corvette variants with slots for torpedoes, but no torpedo weapon to put in there (also as hiigarans) - I do haveconcussion missles, but they are orange S slot items, not T slot.
The basic light corvette also has 2 slots shown, but only accepts 1 weapon (in the sections file i could see that both were named identical as 'weapon 2', instead of 1&2.
Yeah, makes a lot of sense to wait for 2.0 with the big changes.
I'm aware of the sound bug, it's not Hiigaran specific afaik, it actually happens when you open ship designer in galaxy view, so an easy workaround is to open it in planet view instead. I think it's because I replaced the Stellaris galaxy view noise with the one from HW2, so it probably has something to do with how the sound file is formatted, but I like that change so I'm not going to remove it for now. If anyone has any idea what's wrong with the sound file please let me know.
Curious what your plans are with all the different fighter tech, its nice that you've included all the different fighters/corvettes and mostly let them be a cosmetic pick (tho pulsar corvettes rule, just like they did in HW2)
I've noticed a bug in the 1005 build, there is a very quicky looping/overlapping sound when you have the ship designer open as Hiigaran player. Closing the shipdesigner mutes that sound again.
Going to download when I get home.