Sid Meier's Civilization V

Sid Meier's Civilization V

Union of Burma (G-K)
28 Comments
DJSHenninger  [author] 27 Sep, 2013 @ 1:50pm 
@Ryuzakku The delay is also because I want to update the art and I want to add more leaders to choose from, but that'll be something for later.
Ryuzakku 27 Sep, 2013 @ 1:47pm 
Alrighty thanks, just wondering as I removed all of my old mods due to the expansion, and most of them were yours.
DJSHenninger  [author] 27 Sep, 2013 @ 1:47pm 
@Ryuzakku That is the first thing I want to do once I have time. I may be able to convert some to BNW this weekend.
Ryuzakku 27 Sep, 2013 @ 1:07pm 
Will you G&K mods ever be made compatible for BNW?
DJSHenninger  [author] 29 Apr, 2013 @ 1:35am 
Well, it depends on the available art on the internet that I can adjust xD
Gosnario 28 Apr, 2013 @ 9:05pm 
Personaly, I would have chosen Hsinbyushin as the leader but then it would go more towards military :p.
DJSHenninger  [author] 22 Apr, 2013 @ 4:12am 
Cool :P
Envy 21 Apr, 2013 @ 2:55pm 
Can't wait to play my home-country :3
Hasadiga Ebowai 14 Apr, 2013 @ 11:12pm 
Cool! I'm a Burmese and I'm looking forward to trying out this civ :p.
DJSHenninger  [author] 5 Apr, 2013 @ 11:01am 
Yeah, I want to change things one day :P But then again, if you make a civilization, you shouldn't just look at modern times. Burma was a mighty civilization when Anawrahta ruled. I'm thinking of free gems for two or, like you said, one city and change the UB a bit as well.
Could make these changes:
- UA: Reduce the free gems to two cities. Remove the gold or faith bonus. The gems itself should already provide some bonuses.
- UB: change the 10% gold back to 10% production.
Wyldwayfarer 5 Apr, 2013 @ 10:21am 
Good ideas here, but the UA is very overpowered - perhaps only the 1st city starts with gems?
It also seems strange that this civ is heavily gold orientated, when burma is a poverty stricken country. Perhaps the +1 gold on gems should be changed for +1 production?
Really good UU and I'd recomend this mod; there aren't many asian civs :P
Ubergeneral 24 Mar, 2013 @ 1:40am 
for the UB have it give whso have it give what the workshop gives but also have it give extra gold oe something. what if it was like the papermaker and made gold instead of costing?
DJSHenninger  [author] 19 Mar, 2013 @ 12:21pm 
I could change it to two cities (UA). I don't want to make it too dull by removing the bonus. Perhaps I could remove the faith bonus, idk.
About the UB, what do you exactly mean? Completely change the gold bonuses back to production and lower the culture bonus?
About the UU, I guess I could remove it, but I'm not sure if the defense penalty alone makes it balanced enough.
Finding the exact balance is always a problem when it comes to making civs for me :P
Ubergeneral 18 Mar, 2013 @ 10:59pm 
After playing around with them, I think this civ could use a little tuning.

UA: Burma seemed to be designed for culture or diplomatic victory. As it stand the UA is really strong. Having a free resource to trade is a big advantage, while I do like the idea, I think the maybe less cities should get bonus gems. Also a bonus for having gems is probolly not needed since you have a resource to trade already to gold and other goods

UB: i really think that the bonus should be toned down, and it should give the 10% production. Not having 10% production really hurts, especially when your trying to get a wonder you need.

UU: best part of the civ. I dislike anything that has to have higher production costs. Maybe the unit should be adjusted to not need it.
DJSHenninger  [author] 24 Feb, 2013 @ 6:32am 
Thanks! Well, the main problem with Venezuela is that I don't know how to give oil after a certain tech. I tried with adding a free building that gives 1 oil, so that you have 1 oil in every city. The problem is, however, that the building is available from the start of the game (even if I make it require a tech!). This means you have oil before you can actually even have it. The only real problem is with having oil before being able to discover it, is that you can already trade it.
Zark 24 Feb, 2013 @ 5:43am 
Love the changes to the UU. Feels much more fitting for a civ which defended its borders from much more powerful invaders using superior tactics (not unlike the Celts during the Roman invasions, for example).
The defense penalty is definitely fitting and works as a good balance for Woodsman. Good job making a very unique UU!

For Venezuela what about giving each city oil after the Refrigeration or Telegraph techs? Considering their economy is based on exporting the stuff it would make sense to give bonuses once researching the relevant techs for long distance oil trade.
DJSHenninger  [author] 23 Feb, 2013 @ 11:40am 
I gave Venezuela +2 prod. and gold for oil resources because I don't want to give any of my civs the same effects of already in-game civs. I wanted to give it +1 oil for each city after discovering biology, but it didn't really work :P (Oil was already available before biology..)
Okay, I think im going to update it now :)
The last King of Scotland 23 Feb, 2013 @ 11:35am 
sounds like a good change!
The last King of Scotland 23 Feb, 2013 @ 11:35am 
Venezuela can get a oil bonus like arabia.
DJSHenninger  [author] 23 Feb, 2013 @ 11:34am 
I'm going to make the following changes to the UU tomorrow:
- Strength will equal that of the Lancer's.
- I remove the Ampibious promotion.
- I add the "Flank Attack Bonus" and the "Woodsman" promotion. (stronger when flanking and double movement in jungle and forests)
- I give them a defense penalty (-33%) to compensate. I thought it was fitting because the Cassay Horsemen do not appear to be very heavily armoured.
- Production costs: 220. This is 35 more production compared to the Lancer.
So basically it comes to this: 2 promotions versus 1 defense penalty and higher production costs. Austria's Hussar also has the Flank Attack Bonus promotion and I do not want to make that unit appear useless compared to this one!

Would be nice if any of you could respond to this. I do not want to make changes that outbalance or ruin this mod :P
DJSHenninger  [author] 23 Feb, 2013 @ 9:42am 
So, I think I'll add the Flank Attack bonus promotion. That would be fitting :) Not sure how strong the bonus exactly is (and I have to change the effect of the UU of my upcoming Venezuelan civ, because its basically the same effect!)
The last King of Scotland 23 Feb, 2013 @ 9:01am 
Burmese often tried to outflank their enemies. Best example is battle of Maymyo 1767 vs Qing-China. The chinese lost like 28.000 men vs 12.000 burmese warriors, who encircled them and wiped them out. And in 1279 in Vochan the Mongols encountered birmese elephants. While the mongols won that battle, the birmese often proved smart.
DJSHenninger  [author] 23 Feb, 2013 @ 7:33am 
Thanks! I'll figure something out for the horsemen.
Zark 23 Feb, 2013 @ 7:23am 
Maybe instead of raw power bonus (seeing as they didn't have a raw power advantage to their Chinese, Thai, and other rivals) the UU has a tactical bonus. Like extra potency while flanking if possible, or mounted units which receive defensive bonuses from forests and hills.
It's a very interesting (and thankfully not OP!) civ you have here. :)
DJSHenninger  [author] 23 Feb, 2013 @ 2:36am 
I'll think about it! It would make them very mobile indeed :P Shouldn't make them too powerful though. Not sure if just the higher production costs compensate the benefits.
The last King of Scotland 23 Feb, 2013 @ 2:08am 
Well...that would include war elephants...but with Siam, India and Karthage there are plenty enough of these in game. So the cassay horsemen you included could actually fit... maybe give them also a mobility bonus in jungle warfare?
DJSHenninger  [author] 22 Feb, 2013 @ 1:03pm 
Thanks! Perhaps I could replace it :P The only problem is that I had trouble with finding a UU at all, but if you do know a unique Burmese unit, tell me ;)
Only information I can find about Burmese armies is mainly about the current army and not the historic army. If I do find something interesting, I'd still need appropriate art to edit.
The last King of Scotland 22 Feb, 2013 @ 12:26pm 
Excellent Idea. One of asias finest Civs. But maybe UU could be replaced. Burmese were cunning and fought off mongols, thai and chinese with rather small but well leaded armies and unusual tactics.