Sid Meier's Civilization VI

Sid Meier's Civilization VI

EnigmaConundrum's Cheyenne [GS]
34 Comments
Monsieur Dfeator 6 Nov, 2023 @ 7:00am 
Does this still work? Using r&f and the city style mod and it isn't working.
Your pocket medic boyfriend 15 Nov, 2022 @ 3:55am 
Great mod! Out of curiosity, who was Mohkemeona'e? I couldn't find anything looking up her name and she wasn't mentioned when I looked into who killed General Custer either. Thanks!
Shuhrat 10 Jul, 2021 @ 10:31am 
A wonderful mod. A very interesting nation to play with. There is only one nuance. It requires an update so that you can play using it in the latest version of the game.
Ingolenuru 8 Apr, 2020 @ 3:20pm 
Every dark cloud has a silver lining no matter how small it is. Thank you for taking your time to fix the civilizations! I really appreciate more diversity in these social distancing times.
CyberGamer15 8 Apr, 2020 @ 1:15am 
Nice!
NotJoeBiden  [author] 7 Apr, 2020 @ 7:28pm 
Hello there! So, my life has been, shall we say, hectic for the past few months. So much so that I've all but had to drop Civ (and yes, it's sucked) to keep up with school, college apps, etc. However, Coronacation has given me a lot of time to get shit back in order, and I'll probably have time to fix all of these broken civs now. I can't say exactly when they'll all be ready, as I have to diagnose the problems and do updates on quite a few mods, but expect stuff soon - and maybe with a couple of improvements here or there ;)
Sr. MeowMeow 3 Apr, 2020 @ 10:24am 
Just downloaded this after getting the expansion and I was absolutely surprised there was a mod for the Cheyenne. I am Northern Cheyenne and am stoked for this! You even have Buffalo Calf Trail Woman spelled right and OMG what a great thing to have :) Do any of the modders know Carrie Orange?
Great mod and just trying it for the first time
CyberGamer15 18 Feb, 2020 @ 8:02am 
From what I can tell, this mod works fine, but I'm also having the same issue with the Dog Soldiers, where they have the warrior models instead of the new models in their preview image.

Other than that, I think they are pretty cool in terms of their bonuses and abilities, but I'm unsure on what victory type they are best suited for, as they feel quite focused on defence and culture, rather than outright conquest via a Domination Victory.

As far as I can tell, they've got 2 big advantages from their unique traits.

1: Being able to blaze through the Civic Tree thanks to their UU, UD, UDP and LUA.

2: Getting tons of Great Generals and being tough to invade thanks to the Dog Soldier and the Generals.

I'm up for hearing tips and advice from others regarding the civ, in case there's anything I'm missing, though.:steamhappy:
Ingolenuru 1 Nov, 2019 @ 1:19am 
Hello E. Conundrum. Are you keep this up to date? Is it working with the Sept patch?
Cuso 5 Sep, 2019 @ 3:42pm 
Hi Enigma. The Dog Soldier doesn't seems to reference it's art correctly, as it shows with the warrior models. Besides that, it works amazing.
NotJoeBiden  [author] 23 May, 2019 @ 2:31pm 
Because I updated it for GS compatibility and as such won't work without it?
MakeLoveNotWar 20 May, 2019 @ 4:49pm 
why does it say it needs gathering storm when it didnt have it required before
jildazmoisan 6 Mar, 2019 @ 7:50am 
Hiram
me too
Queen Goblina 5 Mar, 2019 @ 2:10pm 
The dog soldier unique unit just looks like a normal ancient warrior sadly :/
Hiram 4 Mar, 2019 @ 12:08am 
After the update for GS they don't appear in the civ selection screen (same for South Africa and the Cherokee).
skywalkerfx 12 Mar, 2018 @ 4:00am 
Quick Review
I have played this mod to Gunpowder on Immortal in RF my thoughts:

- When you start out all Civs dislike you. Seen this on another mod also.
- Not much going on until you hit swordsman/dog soldier. Then the mod kicks in with the Great General and culture points. I took over my nearest neighbors civ and had two Great General's by the time I got Gunpowder.
- I did build a few of the UBs and did not find them overpowered.

Overall: A fun mod especially if you want to run a late early age war and you can fight your way through the other civs
Sojrn420 11 Mar, 2018 @ 5:30am 
i just recently started to play the three native american mods you have, all top shelf, excellent work. and thank you for keeping them up so quickly as well. any chance i could talk you into creating a Sitting Bull (Lakota) civ with a Crazy Horse UU??? Please, Please, Please!
Tokaba23 10 Mar, 2018 @ 9:02am 
Oh okay thats a pretty good way to balance it then
NotJoeBiden  [author] 9 Mar, 2018 @ 12:59pm 
@Big Daddy Booster I set it up to be based on your culture per turn, so it may only be giving 2 in the early game.
Tokaba23 9 Mar, 2018 @ 12:08pm 
Im only getting 2 great general points on triggering an inspiration, is that all its supposed to give?
NotJoeBiden  [author] 7 Mar, 2018 @ 6:31am 
The issues are fixed, the UA works again
Crystal Rose 20 Jan, 2018 @ 11:45am 
Great Mod. Two thumbs up, fav'd and subscribed. Good Luck with this Mod and all your future endeavors.
Nevermiss 19 Jan, 2018 @ 3:37pm 
This looks really high quality. Going to give it a try
justme 18 Jan, 2018 @ 9:25pm 
OP = Over Powered
NotJoeBiden  [author] 18 Jan, 2018 @ 7:47pm 
Weaken.
ebtek 18 Jan, 2018 @ 3:23pm 
Thank you - that helps. Now what does it mean to "nerf"
NotJoeBiden  [author] 18 Jan, 2018 @ 1:25pm 
Unique Ability and Unique District.
ebtek 18 Jan, 2018 @ 1:00pm 
Request for Clarification for us youngsters - What do the following words/initials/whatever mean.
(previous posting) OP: )Civ is now less OP)....nerf: (due to a nerf) UA and UD: end of sentence.
NotJoeBiden  [author] 16 Jan, 2018 @ 6:44pm 
@Alyx as for what you said, the Civ is now less OP due to a nerf to the UA and UD
NotJoeBiden  [author] 16 Jan, 2018 @ 6:43pm 
Update: Nerfed them!
Alyx 15 Jan, 2018 @ 3:47pm 
I guess if you played as them, you just win. Way too strong.
Roodbaardt 15 Jan, 2018 @ 3:52am 
Love the different shield designs!
Sailor Cat 14 Jan, 2018 @ 3:23pm 
Eyyy she's welcome to my rosebud.
RFormica 14 Jan, 2018 @ 3:15pm 
:veryhappysperm: