RimWorld

RimWorld

[Retired] Charged Armoury
9 Comments
dikrida!! 10 Sep, 2020 @ 5:38pm 
I think this is incompatible with combat extended
cucumpear  [author] 1 Feb, 2019 @ 3:53pm 
Not that I know of. ^^
Natalo77 1 Feb, 2019 @ 1:49pm 
Any hard incompatabilites?
cucumpear  [author] 14 Aug, 2018 @ 2:35am 
@Catlord9001 https://www.dropbox.com/s/7hp9ugwy478vzrr/ChargedArmoury.zip?dl=0
I usually have stuff on github but apparently I update that (*shame bell*).
Tal'Raziid 13 Aug, 2018 @ 5:33pm 
Lol yeah, for some reason colonists with Frontier Rifles dotn use the bayonet
Catlord9001 13 Aug, 2018 @ 5:13pm 
oh, and i also kind of want to make the hyperknife and hybersword do toxic buildup like cobra bites do, like i did to the vanilla spear and longsword.
Catlord9001 13 Aug, 2018 @ 5:08pm 
would it be possible to get a direct download for this mod? asking because i kind of want to remove the pommel-bash attack from the hyperknife since my colonists seem to hate using the sharp end of the stabbing weapon, even when fighting unarmored tribals or animals.
Tal'Raziid 19 Jan, 2018 @ 10:16pm 
Another possible way to improve the knock out weapons (in my opinion), is to make it so that the knock out effect doesnt have to be treated multiple times as a disease, since it seems to be some form of electro-kinetic weapon, rather than a poison or toxin
Tal'Raziid 19 Jan, 2018 @ 10:00pm 
Could you possibly tone down the knock out rifle? Perhaps lowered accuracy a bit, and increase the number of hits required for knockout a little?