RimWorld

RimWorld

[1.3] No Boom Boom
65 Comments
Stornwald 28 Aug, 2024 @ 6:07pm 
1.5
arsenic 28 Feb, 2023 @ 7:31pm 
Haven't seen any boomalopes but I saw some boomrats so its not working totally in 1.4
r3xm0rt1s 30 Dec, 2022 @ 12:28pm 
You can still see booms on sale and get them in pet sitting quests. But that is not new to 1.4.
CloudSeeker 2 Nov, 2022 @ 10:04am 
It seems the 1.3 mod still works. It gives no errors and I see no booms.
SunGod 26 Oct, 2022 @ 3:39pm 
Oh man, a 1.4 update would be lovely.
LOTO 22 Oct, 2022 @ 8:16pm 
1.4 please
WeirdNoodle1 25 Jun, 2022 @ 11:12am 
1984
Rhaeven 30 Nov, 2021 @ 2:27pm 
Any chance we can get a patch for 'Medieval Overhaul's Dark Forest biome?
Tutsi Noncombatant 9 Aug, 2021 @ 11:17pm 
Have u talked withe Rainbow recently? @WalkingProblem
WalkingProblem  [author] 29 Jul, 2021 @ 3:06pm 
So with the launch of the smurf mod, I gonna divert my resources and time on other stuffs and my professional work until funding raising targets are met.

I will also create rimworld related youtube content - probably a lot to do with the mods I created on my walkingproblem studio youtube channel. (please subscribe here: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw )

Subscriber Targets
~ 100 to allow me to have a custom youtube channel ID
~ 1000 to allow me to monetise the youtube channel.

My aim is 1000 subscribers, so that my content will allow me to earn advertising dollars - which in term will allow me to spend more time on modding.This is actually the best thing to help me help you get more of my mods updated and created!
WalkingProblem  [author] 28 Jul, 2021 @ 8:40am 
@JinxLuckless @Анатолий - My pleasure~ =}
JinxLuckless 27 Jul, 2021 @ 7:57pm 
Thanks for the update!
Анатолий 27 Jul, 2021 @ 1:55am 
:steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
WalkingProblem  [author] 8 Jul, 2021 @ 12:45pm 
[1.3] No Boom Boom

Now updated to Rimworld 1.3
Free free to join me on my discord: https://discord.com/invite/W2Vb27T

SUPPORT ME ON PATREON: https://www.patreon.com/walkingproblem
WalkingProblem  [author] 24 Jun, 2021 @ 8:16pm 
Mod is now updated to 1.2.

Please consider joining my patreon and become a patron to support my modding (or the updates will always take a back seat to everything else happening in my life)

http://patreon.com/walkingproblem

Many major mods update coming up! I need your support!

---

@qux - load this mod last.

If it is new boomboom creatures from animal mods, perhaps will need to let me know which mods - because I need to manually add these boomers from loading in the respective biomes.
Hatsune Miku 18 Jun, 2021 @ 6:09am 
is this mod still up to date?
qux 9 Apr, 2021 @ 12:57pm 
don't works for me with Vanilla Animals Expanded
JinxLuckless 24 Sep, 2020 @ 2:02pm 
Thanks, @Decay Tempest!
Decay Tempest 24 Sep, 2020 @ 12:47pm 
Works for me so far on 1.2, been playing the last couple of days, and no boom boom spawn.
JinxLuckless 18 Sep, 2020 @ 3:06pm 
Anyone know if this works okay in 1.2?
RhymesWithGreen 12 Jun, 2020 @ 11:43pm 
I love this mod; it's made playing the game MUCH less frustrating with things not randomly exploding. Is there any chance you could update it to support the More Vanilla Biomes mod?
WalkingProblem  [author] 14 Apr, 2020 @ 2:29pm 
Nylem - Oops. I forgot to set something to disregard the patching when the mod is not detected. =P

My bad. Fixed.

Good to know that you forgotten the mod. The best things are always so seamless, you dont realise they exist... like air. haha
Nylem 14 Apr, 2020 @ 1:59pm 
I'm getting 3 red errors now since the last update. I don't use vanilla animals expanded and I'm getting the following red errors now but the game runs fine so I assume they are harmless.

[[1.1] No Boom Boom ] Patch operation Verse.PatchOperationRemove(*/ThingDef[defName = "AEXP_Boombat"]/race/wildBiomes) failed

[[1.1] No Boom Boom ] Patch operation Verse.PatchOperationInsert(*/ThingDef[defName="AEXP_Boombat"]/race/canBePredatorPrey) failed

and

[[1.1] No Boom Boom ] Patch operation Verse.PatchOperationInsert(*/PawnKindDef[defName="AEXP_Boombat"]/combatPower) failed

Thanks for this mod. I've used it for so long now I forget they are even a thing and I'm happy to keep forgetting about them as well.
WalkingProblem  [author] 14 Apr, 2020 @ 6:30am 
@Emilija - Its 1.1 already~ =}

@Arnovitz - Okay, Vanilla Animals Expanded Australia is now supported.

@Human.jpeg - Dunno what that mean, but, BOOMZ~!
Eshminima 8 Apr, 2020 @ 7:52am 
train go boom
Emilija 25 Feb, 2020 @ 1:40pm 
Hey any chance to update this to 1.1?
Arnovitz 10 Jan, 2020 @ 7:06pm 
Any chance you could update this to mod out the Boombats from Vanilla Animals Expanded? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1963681588
Firestorm🗿 8 Jan, 2020 @ 9:23am 
The name of this mod gave me a good giggle.
Tyrant 3 Aug, 2019 @ 4:14am 
ty for creating this, the popper critters always annoyed me to the poing i mainly played boreal to be free of them
WalkingProblem  [author] 24 May, 2019 @ 11:16am 
@HarderDaddy - Huh!?

If you dont want Boomers to spawn... just enable this.
LoboOscuro 16 Apr, 2019 @ 12:59pm 
so is this the whole mod or is this like an add-on? basically do i need both this and the main or just this one?
WalkingProblem  [author] 27 Nov, 2018 @ 11:19am 
The mod now supports thanks to Rainbeau Flambe:
- "Advanced Biomes"
- "Terra Core"
- "Nature's Pretty Sweet"
- "Misc. MapGen Xtension 'Urban Biome'"
- "Archipelagos"
- "Realistic Planets"

Woot woot!

I have also added @Rainbeau Flame as a contributor to the mod! =D
E-Claire  [author] 26 Nov, 2018 @ 6:52am 
It's been pointed out to me that your mod (as is entirely to be expected) doesn't remove boomalopes and boomrats from the new biomes added by my new "Realistic Planets" mod. If I throw together a patch file, would you mind adding it to your mod? ;)
Devestatio 19 Oct, 2018 @ 10:42am 
Your awesome, thank you for the quick update :)
WalkingProblem  [author] 19 Oct, 2018 @ 7:35am 
Updated to RimWorld 1.0~
Devestatio 18 Oct, 2018 @ 10:41pm 
@WalkingProblem Any news on a 1.0 update soon? Thank you in advance.
WalkingProblem  [author] 21 Sep, 2018 @ 12:16pm 
@MoonRainChild - You are welcome!
LittleGrayHearts 20 Sep, 2018 @ 2:13pm 
Thanks for the update!
WalkingProblem  [author] 13 Sep, 2018 @ 9:46pm 
Did I mentioned I created another mod, that makes boomers huntable?

BOOM BOOM IS PREY!

Its here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1511181700
Geethebluesky 13 Sep, 2018 @ 12:58pm 
Perfect :)
WalkingProblem  [author] 13 Sep, 2018 @ 6:40am 
NO BOOM BOOM Updated to B19!

B19 Changelog:
- Removed boomers from herd migrations.
_♣Caligula♣_ 13 Sep, 2018 @ 6:29am 
:3
WalkingProblem  [author] 12 Sep, 2018 @ 12:57pm 
Noted on the feedback - I will update this mod.

Probably tomorrow I shall work on it after work.
_♣Caligula♣_ 11 Sep, 2018 @ 7:52am 
I would really like/need this for b19. I hate boomrats and boomalopes, they are simply annoying and not fun at all for me. Just started a new colony and instantly got reminded why i had your mod on...
LittleGrayHearts 10 Sep, 2018 @ 11:58am 
Is it difficult to update this mod? If not, I would personally prefer having no Booms. They are not extremely difficult to kill but with the Wild Animal Sex mod they do take over the map rather quickly. (Perhaps you could make both if you're really interested in a hunter for Boomalop/rats.
WalkingProblem  [author] 10 Sep, 2018 @ 10:37am 
@Geethebluesky - Predators still do not hunt boomrats and boomalopes... so its still imperative (and part of the game) to kill the boomers yourself... or get this mod (which is yet to be updated)

I am thinking of creating a predator that hunts boomers... it will be an original and unique creature that I shall design.... I probably gonna make it really scary...... maybe it can be a dragon... or a drake... lol~
Geethebluesky 10 Sep, 2018 @ 10:27am 
With Wild Animal Sex back, not having boomers mate and overrun the map is still important. Would the hunter creature automatically show up to prevent boomers from breeding insanely?
WalkingProblem  [author] 9 Sep, 2018 @ 9:03am 
I thinking of discontinuing this mod; and instead create a boomer hunting creature mod...

Or someone really still want this mod in B19?
WalkingProblem  [author] 20 Jun, 2018 @ 9:48am 
@Slye_Fox - =x

Could be a mod conflict? Put it the last mod to be loaded
Slye_Fox 18 Jun, 2018 @ 12:29am 
This dosn't seem to be working, I'm still getting them wondering in.