Total War: WARHAMMER II

Total War: WARHAMMER II

Oakenhammer (GCCM)
18 Comments
OswaldShotFirst 29 Oct, 2019 @ 7:00am 
great idea for a map, however i cant add siege equipment to the attacking army. either playing the map in PvP or PvE. is this intentional?
BladeofSharpness 5 Oct, 2019 @ 9:07pm 
west, not east, i.e left on the map
BladeofSharpness 5 Oct, 2019 @ 9:06pm 
Hi,
I played on this map and I can't say the experience has been very enjoyable, even if the layout is cool in theory.

Bugs: the steam gates and tower can never be captured (both) or destroyed (tower).

In the east, the cliff is super high and will screw up camera angles. The east gate only allow a trickle of soldiers to move around at the same time, in a single file.
AimAce 27 Jan, 2019 @ 7:03pm 
Update please!
Wiid 21 Jan, 2018 @ 9:35am 
Put up more screen shots let us know what were getting into. TY for the new content.
Lucius Junius Aemilianus 21 Jan, 2018 @ 4:22am 
I have to say I totally adore this map! Such high quality! What I noticed is that at the left (if you are the defender) entrance there are two fires floating in mid-air ;)

Edit: also at the right entrance and to the left of the waterfall.
aeON 19 Jan, 2018 @ 2:44pm 
If you look on my profile I uploaded a screenshot of where there is a texture glitch. IDK how to put the link here
Maruka  [author] 18 Jan, 2018 @ 2:42pm 
ah :P
White Chocolate 18 Jan, 2018 @ 2:39pm 
I think you might have forgotten a letter in Vampire Counts :LIS_butterfly:
greenminogon 18 Jan, 2018 @ 8:00am 
Well, we certainly appreciate your dedication. Thank you for your hard work!
Maruka  [author] 18 Jan, 2018 @ 4:58am 
Testing*
Maruka  [author] 18 Jan, 2018 @ 4:58am 
It's mostly because we're being much more strict in TWW2. So weve been updating and fixing old maps, or just leaving them out altogether. It's quite a bit of work, as you might imagine. Texting takes quite some time as well.
< blank > 18 Jan, 2018 @ 4:39am 
YES! Keep them coming sir. (although a question is at hand; Why is it so that barely half of the campaign maps from the first game are implemented into the second game and so late? Has the requirement to install or alter maps changed since the first game? Because i remember we had to use a ton of MODS to room them all!)
Maruka  [author] 16 Jan, 2018 @ 10:59pm 
I'll take another look at the hose shrooms
Nikad 16 Jan, 2018 @ 3:47pm 
This map has that killing fields vibe that personifies the numerous undead swarming it. I did a battle with this map and the AI handled it quite well (used mutiple attack points, used their siege tower properly.) My only issue I ran into is the mushroom strewn across the map, they were kind of a red and blue color one direction, but a black and green/gold when I spun my camera around them. Hope this helps.
Shifter 16 Jan, 2018 @ 11:42am 
Just took a quick stab at it, beautifully done and the gates seem to function really well! My reservation would be the glow from the mushrooms? I'm not saying I would remove them entirely, but maybe tone it down to a dark green glow? It seems to match the Skaven Wyrdstone colour?
Maruka  [author] 16 Jan, 2018 @ 11:31am 
We will add the map to the campaign soon, after people have had some time to test it. So please give some feedback so that we know whether it all works properly :)
Shifter 16 Jan, 2018 @ 11:27am 
I know this is a stupid question, but are these maps all included in battles when in the Campaign?