XCOM 2
[WOTC] Tons Of Utility Items
75 Comments
Eversor 2 May @ 6:04pm 
Having disabled this mod I've found:
1 my guys did not lose a utility slot
2 pistol now works

So I think the function of this mod is inbuilt into the highlander or long war mods, but having it enabled causes some conflict.
Eversor 2 May @ 3:36am 
@engager6 4 years later and I am trying to narrow down why my pistol slot isn't working. It's lead me here. Seems likely the issue remains
BigTonyDee 25 Sep, 2022 @ 1:38am 
how do you get this to work i have tried to alter the ini file but no changes in game
Lebowskichild 20 Jun, 2021 @ 12:32pm 
Sorry to ask, but I was just interested in the clarification of which features of this mod have been rolled into the Highlander.

Specifically, I'm trying to determine whether, " The issue of ammo pocket overflowing into utility items slot, causing loss of ammos." has been integrated into the Highlander?
engager6 25 Nov, 2020 @ 6:22pm 
Excellent mod, much needed changes allowed. At least now i can justify insane investment in lategame LWOTC armors by adding them 1 utility slot bonus. So that part of the mod works with Long War Of The Chosen, however for some reason pistol slot disappeared from the soldier's loadout and i can't equip pistols on anyone, even if they have appropriate perks. Strangely though units equipped with pistols before installation with this mod still have them, but i can't remove them now. Any idea how to fix this problem? Thanks.
Iridar 25 Oct, 2020 @ 11:17am 
@EAIICarnage
You are not supposed to use this mod with Highlander.
CarnageFxz 25 Oct, 2020 @ 4:58am 
never had a issue with this until highlander had an update in last day or 2 now i dont have slots. what is everyone else using?
Iridar 22 Sep, 2020 @ 12:06am 
Yeah it's been pointed out to me, and apparently this been said a 100 times already. Sorry for annoying you.
-bg-  [author] 21 Sep, 2020 @ 9:01pm 
this mod is meant to be the workaround for those who don't use the highlander, so there's no plans on fixing that.
Iridar 18 Sep, 2020 @ 8:04pm 
@-bg-
Highlander now has multiple ways of adding Utility and Heavy Weapon slots that is compatible with other mods, in case you ever want to resolve this issue.
Iridar 18 Sep, 2020 @ 7:54pm 
It appears this mod is incompatible with any mod that uses Highlander to add new inventory slots. They are visible in robojumper's Squad Select, but cannot be interacted with.
Skootchums 18 Sep, 2020 @ 1:35pm 
Are there any alternatives to this? Seems to have a performance impact during missions for me for some reason, possibly a conflict.
-bg-  [author] 23 Apr, 2020 @ 6:06pm 
it will require major changes, currently weapons are coded in a way that it only supports one kind of special ammo
[H]. GrimPanzer 23 Apr, 2020 @ 6:21am 
Did some testing tried a crazy build in which instead of researching new tier guns i add a new ammo type to the loadout. I changed the inis to have 10 utility slots and have multiple unique equipments (vests and ammo). However even if i place 1 of each ammo type on a soldier (old and new ammo) only the first ammo in the utilities is applied and the rest are ignored. They also dont stack ( so no +100Crit +5 Crit dmg with 5x talon rounds ) any tis on how to change the inis so that the effects stack / are applied from multiple ammo types?
Juvar 14 Feb, 2020 @ 3:37am 
I had an issue with this mod on WOTC, which somehow disabled the utility item slot for my Reaper gained through the perk Tactical Rigging. That perk unlocked a slot, and it showed up briefly, but as soon as I wanted to equip an item, the slot disappeared. Just as an info.
Tim_ 8 Oct, 2019 @ 5:36pm 
I just completed a WOTC campaign with 104 mods including this one. The mod list was stable with this included (no crashes, etc, and no lost ammo).

But between this mod, WOTC Tactical Rigging and WOTC Vest Slot (and possibly some others), something was not quite working in terms of the utility slots. To start with, the vest slots were visible on the squad select, but on the individual soldiers they did not appear (so I could not equip a vest). On top of this, tactical rigging seemed to have no effect. It may not be this mod that is the issue, but I don't know where the issue is and thought I'd let folks know.
SGMRock 18 Jan, 2019 @ 5:48pm 
@Nifty there is a mod that keeps soldiers you send on missions equiped. It's called "Dont Unequip" so when you send soldiers on covert missions they keep their gear on.
-bg-  [author] 4 Jan, 2019 @ 6:07pm 
only if they get injured/sent to covert mission with no ambush as their inventory gets cleared anyway
space is cool 3 Jan, 2019 @ 1:24pm 
? we have to re equip the soldiers after a mission? barely worth the hastle
Scryehard 1 Nov, 2018 @ 12:19pm 
Is there a way to make it so I won't have to re-equip my guys every time they go on a mission?
Rhino20011 20 Oct, 2018 @ 5:34pm 
How can I make sparks equip vests, if possible?
MantisUK 17 Oct, 2018 @ 10:07am 
Does this effect sparks?
-bg-  [author] 9 Oct, 2018 @ 3:35pm 
TLP UPDATE: mod still work with TLP, but using this mod will force unlock all the legacy weapons and armor before you complete the challenge. This bug is minor and will not be fixed before the next major update.
Astral Descend 23 Jul, 2018 @ 5:27am 
Astral Descend 23 Jul, 2018 @ 2:25am 
Thank you bg!
Malichai 22 Jul, 2018 @ 7:06pm 
You're a gentleman and a scholar -bg- Thank you!
-bg-  [author] 22 Jul, 2018 @ 3:03pm 
don't change backpack, backpack is for gathering loot item
Malichai 22 Jul, 2018 @ 12:41pm 
I just want to report that all you have to do is edit that line. No idea if it works on an existing save as I started a new game but I set it to 5 and had all the Utility Slots I could ever use.
Malichai 22 Jul, 2018 @ 12:10pm 
Do we also need to edit CharacterBaseStats[eStat_BackpackSize]=3 ?
Malichai 22 Jul, 2018 @ 12:08pm 
I assume you mean this line CharacterBaseStats[eStat_UtilityItems]=1
I'll try editing that. Thank you so much.
Malichai 22 Jul, 2018 @ 12:07pm 
Am I stupid or are you saying that if I"m using Highlander mod I can just edit XComGameData.CharacterStats and it increases utility slot count?
-bg-  [author] 22 Jul, 2018 @ 11:55am 
I'd need to know what use case are you using this mod if you are not extending the features with another mod.

In WOTC they already fixed the utility item stats base stat detection so if you just want to increase soldier utility slot count, you can change it in the XComGameData_CharacterStats.ini
Malichai 22 Jul, 2018 @ 11:45am 
-bg- Any chance of a Highlander version of this mod?
Astral Descend 12 Jun, 2018 @ 6:18am 
Looking at highlander code it seems that another mod needs to explicitly tell highlander to modifiy the count...
-bg- could you please a highlander version of this mod?
Goggles 11 Jun, 2018 @ 10:13pm 
Basically which file would be the best to look in and what do I look for in the file to change the amount of utility items......also if you happen to know a console command that allows the user to change the amount of utility items a soldier has that would also be a huge help....the normal "SetSoldierStat eStat_UtilityItems" doesn't seem to work with the highlandermod I believe.
Goggles 11 Jun, 2018 @ 10:10pm 
@-bg- how do you change the amount of utility slots available through the highlander? I have zero modding or programming ability so is it possible to do this through the files that can be opened easily in notepad and display correctly? If so, do you happen to know which allows for more utility slots and what the line is called? I can use crtl + F to find the line if I can figure out what to look for.
-bg-  [author] 3 Jun, 2018 @ 10:39pm 
the mod's features is mostly implemented into highlander already, use this mod only when you are not going to use any highlander.
Torres 3 Jun, 2018 @ 10:19am 
what does the non highlander mod means? is it not compatible with highlander and LW2? cheers
Cibertron 21 May, 2018 @ 6:16pm 
Wow the mod was great then windows got to know that i said that and sent an update of it self and had to reset to the older version to get it back... yay i love you windows, so much that i won't abandom you! (just beacause you are the only one that all games work well :/ )
Shield of Ultramar 20 May, 2018 @ 6:40am 
A bit of an update to my last comment. I did some more testing, and I found that it shows the added slots when getting soldiers ready for a mission, however nothing can be put in them.
Shield of Ultramar 19 May, 2018 @ 7:37pm 
I don't know what I'm doing wrong, but this just will not work for me. I went into the .ini files, and I think I changed the right settings, but I don't get any more utility slots.
Laharl 28 Apr, 2018 @ 9:25am 
Same question as Ray there. I can see the vest slot in the squad selection screen, but when I go to edit loadout it doesn't exist.
[=VF=]-Ray Jefferson 14 Mar, 2018 @ 3:02pm 
Hello compatible with ammo tactial riddind and vest slots?
-bg-  [author] 13 Mar, 2018 @ 5:11pm 
0, this mod is also acting as a mod to apply item limitation before community highlander was a thing
Deathjester 13 Mar, 2018 @ 4:02pm 
What's the default amount of extra item slots this mod gives? (If i don't mod the ini file)
CommanderShepard153 11 Mar, 2018 @ 10:19am 
@-bg- Thanks boss
-bg-  [author] 11 Mar, 2018 @ 10:13am 
No, but the features will be rolled into the next version of community highlander, which that mod requires.
CommanderShepard153 11 Mar, 2018 @ 7:53am 
@-bg- is this compatible with Musashi's RPG mod?
-bg-  [author] 7 Feb, 2018 @ 10:23am 
yes, you can associate bonus utility/hearvy slots to any armor and perks.
Siven 7 Feb, 2018 @ 7:12am 
Is it possible to add a utility slot to the light/heavy armors (Spider etc) with this mod? Or even the tactical rigging ability to classes so the only get the extra utility slot when wearing the light/heavy armors?