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* Removed plants from blueprint, so it is spawnable in survival now.
* Typo: Box L - Ammo_Penta_Prom1
* SV Hangar now opens by either, sensor or ramp switch
* Doors at public hangar
* Crew Quarters
* Found more ventilators I could remove for power saving
Hotfix: Moved "Gravity Generator top" to group 'Access' to easy disable it seperatly
* Changed all windows, so they give a better view to the outside!
* Added box in SV Hangar: Weapons & Mods
* All named boxes (additional to all med stations) can now be made public by switching the 'Public' switch in the control panel
* Replaced 'bridge boxes' (penta, air, fusion cells, stuff, give aways/backup) with larger ones, colored and named
* Removed several ventilators, occasionaly replaced airtight doors with open ones
* Reworked Medic Bay
* Reworked crew sleeping area
So if you currently have it in the factory, you might want to halt it until then.
I'm currently working on a planetary 'docking station' (not spawn!) for the Duckverine.
But i'm currently lacking ideas how to fill (all) the space that resulted of that design ^^
He he, try it versus the station @ alien outpost with its satelites :p
Just saying, so you are warned, i was down to 22-24fps during fight I had there, without fight its double.
Do you have shadows on medium (now)?
I do have a decent machine, not high-end though, but setting shadows anything higher than medium slows me down.. everywhere...
Other than that, figured, I'd only be adding stuff... like furniture and maybe even 1 or 2 more npcs, as there are still 2 hallways unused.
I hope you do have a better experience of the SEA Duckverine now.
* Unhid mentioned hallway
* Recolored the 'external warp drive' at the back for better on/off experience
* Added more O2 tanks
After those are done, I might give it a shot, but be aware it'll look empty at places with out them
Also, if my FPS is not changed I will not make it a blueprint.
About the updates, there is a maintainance hallway that got hidden.
And there is an empty hallway, with wich I'm not sure what to do - as I already have a hughe armory included.
See, thats the kind of stuff I can only complete while actually playing it.
Cant wait for it, only 30k sathium to go! :)
How much FPS please? You can toggle it with F8.
I get 35-45 while inside, 55-60+ while flying with external view and like 22-32 during full combat.
This said I consider any- and everything between 25-60 FPS as 100% playable.
AFAIK: Computer-work wise, sure the NPC count much, so does all the tables, seats, lcd, chests and windows.
There is a reason why the complete ship, hull only, was only 10'ish... the npcs were placed at very last and that only increase by something like 0.5 class-size wise from early 17 to mid 17 counting.
From mid 17 to 18+, as of now, was reached by placing chests, lcd and sensors (last of which not enough yet!!).
And for a ship of this size, one obviously must have a decent gaming machine.
Just saying.
* Steel plots somehow got turned upside down or something... fixed
* cleaned up production group + ranmed to 'access-production' for top listing
* added + labeled chests for bridge+personal use... bridge-air/power/stuff/giveaways/pentaxit
Forgot to mention:
Multi-turrent and drill are covered by rolldoor which open upon CP-Harvest power on