Total War: WARHAMMER II

Total War: WARHAMMER II

Script Debug Activator
11 Comments
bushez 1 Mar, 2022 @ 2:52am 
@thesniperdevil
do u know maybe a way to get from the script log a reason or what cause a Screen Look from game events ?
IfThenOrElse  [author] 11 Feb, 2022 @ 12:46pm 
yeah, this mod is a staple for me for all the TW games these days :)
bushez 11 Feb, 2022 @ 9:54am 
@thesniperdevil
you will publish this mod in WH3 too ?
玄霄 6 Jul, 2020 @ 11:03pm 
how to know why my game crash in the game?
Ruinae Retroque Rursus 4 May, 2019 @ 8:18pm 
This helps me out so much :D
Celtik 17 Aug, 2018 @ 3:46pm 
Very nice, exactly what I was looking for. Thanks!
IfThenOrElse  [author] 5 Jul, 2018 @ 1:38pm 
Np - if you are looking for more help with modding - feel free to pop over to the CnC discord!
https://discord.gg/kSWB8D also check out the tutorials I made under the guides section.
Ubermorgen 5 Jul, 2018 @ 8:00am 
Thanks for the great mod, man! Was really helpful so far.
IfThenOrElse  [author] 17 Jan, 2018 @ 9:54am 
@ gleen should do. debug log files spit out a LOT of info though so be sure to check logs the moment the event occurs.
@Sigmar. pretty much. WHen scripting, you can use script outputs in certain parts of your script which helps track progress when the script runs. It's a great way to figure out why it doesnt work. THis is very much a modding resource.
Malykriss 17 Jan, 2018 @ 1:03am 
hmm sorry for the noob question but I don't quite get it. does this make it easier to create scripts or what?
Gleen Cross 16 Jan, 2018 @ 3:09pm 
Interesting.. with this, maybe I can rework the vortex mechanics... I want to add more skaven/chaos waves + more intervention armies, but I didn't find anything in the lua files =/ If the game triggers a intervention, the log will capture that?