Garry's Mod

Garry's Mod

ttt_rapture_v3
36 Comments
Kirya 21 Mar, 2022 @ 3:48am 
WHAT WHY I'AM IN THE PICTURE WHY I'AM DEAD?!
Slippery Jim  [author] 27 May, 2020 @ 11:11am 
sad thing is the new version had underground maintenance tunnels and stuff so the map wasn't so linear and one way :(
Slippery Jim  [author] 27 May, 2020 @ 11:10am 
that would only get the current version, I had a new pretty heavily updated version. younger me wasn't smart enough with backups unfortunately
deckenid 27 May, 2020 @ 10:12am 
have you tried to decompile the map?
Slippery Jim  [author] 27 May, 2020 @ 10:11am 
the hard drive i had the source files on wiped and i'm not sure where the backups are
Slippery Jim  [author] 27 May, 2020 @ 10:11am 
yea spoiler alert: update never
deckenid 27 May, 2020 @ 9:55am 
"update soon"
[C3:M] Bubbanator 16 Jan, 2016 @ 8:04am 
Looks like the old Doom game. Looks cool
That Old Fisherman By The Docks 9 Oct, 2015 @ 6:33pm 
i remember when this map fist came out, uii lied it and now its getting better! please dont stop updating it! :)
TeslaVet 30 Aug, 2015 @ 11:08am 
it's great to see you're back and still working on the map, hope we'll see the update very soon, no rush :)
Slippery Jim  [author] 19 Aug, 2015 @ 2:52pm 
I did some work on it just now, kinda forgot about the map. Here's a WIP screenshot:
http://i.imgur.com/rEHMEan.jpg
Suggestions welcomed
Slippery Jim  [author] 19 Aug, 2015 @ 2:28pm 
haha no it's completely fine, this is my first map and I made a lot of mistakes. I've made a new version but it's not complete and I don't play TTT enough anymore to update it :(
Slippery Jim  [author] 1 Jun, 2014 @ 1:03pm 
I redid the layout because it was way too linear. I moved the cafeteria type area and redid it to have booths. I got rid of the sewers (not sure if they actually ever made it into the workshop version) due to their glitchiness. Spawns are random and not just in 1 room. I added some underwater hallways (like the glass ones from the game) as well. There are a few more rooms I plan on changing/adding as well. Oh and the T tester has been fixed.
ESloman 1 Jun, 2014 @ 8:39am 
Sounds good! What else are you planning on adding to it?
Slippery Jim  [author] 1 Jun, 2014 @ 8:28am 
I'm still working on some updates I'm just taking it slow to make sure everything works. It's gonna hopefully look a lot better.
ESloman 1 Jun, 2014 @ 8:26am 
That's cool! Hope you found the video - the link below doesn't work for some reason anymore. We really enjoyed the map :) we've been busy but plan to release the next few episodes over the coming weeks!
Slippery Jim  [author] 1 Jun, 2014 @ 7:41am 
Nice video, sorry for the late reply I didn't see this comment until now :)
ESloman 3 Apr, 2014 @ 11:42pm 
Slippery Jim  [author] 13 Feb, 2014 @ 3:43pm 
i'm a better coder than mapper lol
Slippery Jim  [author] 13 Feb, 2014 @ 3:43pm 
I might, but if I did it'd be in a seperate add-on. I need to find models too.
Ayy Teamo! 13 Feb, 2014 @ 7:38am 
a man chooses and a slave obeys and obey me when i say make bioshock sweps (just a joke)
Slippery Jim  [author] 19 Nov, 2013 @ 11:52am 
I am working on a V4 with more map arrangement so people go to other areas, been boggled down with otehr projects
Larsen 18 Nov, 2013 @ 12:23pm 
Best map for TTT. Would love a v4, the NPC's are awesome and balanced.
Slippery Jim  [author] 18 Sep, 2013 @ 9:29am 
soon my man soon
Mickers 18 Sep, 2013 @ 12:29am 
UPDATES!
TeslaVet 17 Sep, 2013 @ 10:47am 
yeah hope so :)
Slippery Jim  [author] 17 Sep, 2013 @ 10:15am 
me too :) and yeah hopefully will be done soon. You'll get the update automatically i think
TeslaVet 17 Sep, 2013 @ 6:53am 
that world be anazing :P i world be there when it updated with those new old Textures and low boxys and Bigger map :)

(PS i love Bioshock :P)
Slippery Jim  [author] 16 Sep, 2013 @ 5:56pm 
thanks but Nookyava is pretty correct. I'm working on an update to make it less boxy feeling and larger and less linear :) and the walls will blend better
:headcrab:
TeslaVet 16 Sep, 2013 @ 9:48am 
WHY DID I NEVER CHECK THIS ONE BEFORE!?!
!

(Great Work)
Nookyava 27 Jun, 2013 @ 10:59am 
The map is way too boxy and linear. The textures are mediocre at best.
Mickers 22 May, 2013 @ 3:04pm 
Yay! Can't wait to check it out!
Slippery Jim  [author] 22 May, 2013 @ 12:03pm 
It's updated now.
Slippery Jim  [author] 19 May, 2013 @ 4:50pm 
No, sorry. Haven't had time to work on it. I will get it working soon, hopefully within a week or two not that I have more time
Mickers 19 May, 2013 @ 10:31am 
Has the traitor tester been finished yet? Regardless really fun and unique map.
Pale Horse 15 Feb, 2013 @ 3:47pm 
Awesome