Space Engineers

Space Engineers

GPS Ingame Scripting API - Example (old)
3 Comments
woostyboy 31 Jan, 2018 @ 12:50pm 
Mind....blown... Sadly I don't understand scripting :( but thanks anyway.
Ikarus_Sol_314  [author] 31 Jan, 2018 @ 11:40am 
Unfortunately not. The script adds a gps marker at the pb's postition and removes it 100 ticks (~1 second) later to add a new one. That means very 100 ticks we get a new gps marker. If you add the gps marker to the remote control's waypoints it will fly your ship to your old carrier position (where it was when the gps marker was added).

You should use the IMyRemoteControl.AddWaypoint(Vector3D coords,string name) method (combined with a camera to detect it) to follow your carrier and successfully land on it.
woostyboy 31 Jan, 2018 @ 10:55am 
Is this the answer to my dreams!? Can I put this in a block on a moving carrier and auto land a fighter on it?