Medieval Engineers

Medieval Engineers

Small-Block Doors [0.7]
103 Comments
titanius anglesmith 8 Aug, 2022 @ 7:30am 
Round-top double. plz re add it :o
titanius anglesmith 17 Dec, 2020 @ 1:09am 
STORI3D PAST Productions. we still all love you! don't forget about us :o
titanius anglesmith 24 Jan, 2020 @ 12:58pm 
the doors oh lordy the doors
titanius anglesmith 13 Jan, 2020 @ 8:28am 
STORI3D PAST Productions. with luck hope and love we can hope :D
STORI3D PAST Productions  [author] 13 Jan, 2020 @ 8:20am 
Shasaeb: I don't remember where the bulkhead door is crafted, though I thought it would have been in the same place as all the others. I haven't worked on Medieval Engineers for a year and my computer can't handle the load times and overhead of 0.7 anymore. :(
STORI3D PAST Productions  [author] 13 Jan, 2020 @ 8:19am 
When the devs rebuilt all of the door blocks from scratch, most of the round-top stone-wall door openings got screwed up. I tried to put back in as many as made sense. But some just looked stupid or worked badly. And I can't remember if I ever got the double sliding-door working again. They made a change to how the motion gets calculated and it made it very hard to get the slide to look right. Can't remember if I ever solved it.
titanius anglesmith 12 Jan, 2020 @ 6:39pm 
huh there seems to be some doors missing
HollowTech 5 Jan, 2020 @ 7:21pm 
Where is the Bulkhead Door Crafted?
STORI3D PAST Productions  [author] 22 Aug, 2019 @ 5:57pm 
Hi Xelthia. With the game currently abandoned by the devs and a lot of bugs left unfixed I haven't done any work on M.E. for several months. My computer doesn't run 0.7 very well; it's a multi-threading issue that I doubt will be fixed anytime soon. But if they do & the game shows signs of life again, I can take a look at it. I never liked the idea of making very large things as small-blocks. It is way too easy to use those as exploits to break into castles, etc.
titanius anglesmith 22 Aug, 2019 @ 9:49am 
i was wondering can you make small drawbridge too ?
Kill3rCat [1st FORECON] 3 Jun, 2019 @ 2:46pm 
His mod had a similar issue to your own, but he fixed it.
Kill3rCat [1st FORECON] 3 Jun, 2019 @ 2:45pm 
I see. The author of the 'Ship Crafting' mod has a trap door in his mod, intended for use on ship decks. It has an animated door, whose collision works even on small grids. You can take a look at that, maybe, for help.
STORI3D PAST Productions  [author] 3 Jun, 2019 @ 10:55am 
That would definitely be a game bug and not a mod bug. There are all sorts of ridiculous game bugs with the 0.7 release. And for now there are no developers working to fix it. I hope at some point there will be.
Kill3rCat [1st FORECON] 31 May, 2019 @ 8:02am 
There is no collision on the doors when placed on a small grid.
Allicia Lumine Fireen 29 May, 2019 @ 3:53pm 
I have to say this mod is great STORI3D it makes the game more fun with more doors but i also seem to have a small issue going on not all the doors are showing up im missing the folding doors the round top with the grate but except tht good job i have subscribed to many of your mods and it did change alot and also keeps medieval engineers interesting for me
Chester 23 May, 2019 @ 8:19pm 
I agree with zigurat. Yes please add a iron door to match your Iron bars mod. Like a Jail cell or cage.

Thanks
zigurat 3 Apr, 2019 @ 2:16am 
Hi, love the mod and was wondering if you would consider please adding an iron door and a prison door like the one on this mod, thanks in advance! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=766857004&searchtext=door
Malum1971 11 Mar, 2019 @ 8:00am 
Supernice STORI3D. And may I also pay my respect to you and the other Modders who realy makes this game come to life with all your great mods.
Such a shame that 0.7 update killed your cow and sheep mod, I really liked that :(
STORI3D PAST Productions  [author] 6 Mar, 2019 @ 2:27pm 
Privy Doors are back in and should be working right. Please let me know if anything's weird!
Capuzzi09 5 Mar, 2019 @ 4:26pm 
Thank you so much!
STORI3D PAST Productions  [author] 5 Mar, 2019 @ 2:41pm 
OK. Doors should open & close again. I know there are still other issues -- placement on some is difficult or only works on one side, deconstructing still touchy. A lot of this is due to vanilla bugs in the model design or the code. Some of it I can work around, some of it I can't. :( But it's getting there! Next step will be to try to add the privy door and a couple others.
STORI3D PAST Productions  [author] 5 Mar, 2019 @ 12:57pm 
Thanks much, Capuzzi, that's very kind to say! I have started looking at the problem, and it might be quicker to fix than I had feared. I don't want to get my hopes up too much, but I'm encouraged!
Capuzzi09 5 Mar, 2019 @ 11:30am 
Phew... Must be really annoying for you. I've also heard wolfgar complaining how much the devs mess up with mods every single patch. No fun!
You (and all other modders) have my heartfelt sympathy. And at the same time I want to express my thanks and highest respect. We are very lucky that such great modders are active in the community. By that I mean you, Wolfgar, Equinox, Peaceman, to name just the most outstanding. Without you this game still would be really nice to look at - but deadly boring. Thank you for your great work and stay brave.
STORI3D PAST Productions  [author] 5 Mar, 2019 @ 10:41am 
Hi Capuzzi. I’m not surprised. They keep breaking things with every patch. I just spent hours this morning trying to get some other things working. They keep changing their own rules!! I will try to fix this yet again but it could be several days. I’m sorry to say.
Capuzzi09 5 Mar, 2019 @ 10:17am 
In addition to my latest post I'd like to add, that it's only open the double doors (round and flat). All other types seem to have an error in the trigger. The door becomes highlighted, but not functional. So you can't open or close them.
Capuzzi09 5 Mar, 2019 @ 9:48am 
Hi, I just noticed that the trigger for open/close doors seems to be messed somehow. I noticed that with the small roundtop door. There has been a very small update to the game today and since then it's not possible to open or close those roundtop doors. Before that little patch the trigger from the inside was located at the top of the door instead the complete surface of the door as it is with all other doors.
Any chance that you fix this, please?

and sorry for bad english :)
Xaerthus 27 Feb, 2019 @ 8:08am 
Awesome, thanks!
STORI3D PAST Productions  [author] 27 Feb, 2019 @ 8:05am 
Hi Xaerthus — the devs really screwed over the mod when they changed door sizes. The door still fits the double-wide straight wall door opening. But no longer fits the normal openings. It’s on my list to update all those roundtop models & I hope to get to it in the next week. The privy door was an oversight! I meant to have thaf ready, I’ll look at it within the week too.
Xaerthus 27 Feb, 2019 @ 7:48am 
Hi! Really great mod there, been using it a long time now. Though, I have noticed a few things recently: I cannot for the life of me find the 'Round-top rusty iron', 'Wide round-top' and 'Old worn-out privy/outhouse' doors anywhere in any menu, were they maybe removed for some reason?

Also, just FYI, the stone doorways are now slightly bigger, which makes the round-top doors have a small gap around the frame when placed there.

Keep it up and thanks for your great work!
Sidcopathe 23 Feb, 2019 @ 6:09pm 
I might post the ship on the workshop later on , with the doors to troll people , I will leave a hint the description on steam and hide somewhere in the ship a note about the ghost doors that might sink the ship.
Sidcopathe 23 Feb, 2019 @ 6:07pm 
Me wants to cry xD , i guess it's worse for you
STORI3D PAST Productions  [author] 23 Feb, 2019 @ 6:07pm 
Looks great! But yeah, that’s the worst part. Sometimes they behave fine, and then for no reason they start freaking out. It’s the most frustrating thing!
Sidcopathe 23 Feb, 2019 @ 5:59pm 
I see , well , still love this mod haha , i knew that all dynamic small blocks had issues , even vanilla catch blocks sometimes clang when too many on a ship but thanks for your reply !

I will try and think of something that looks nice , not as cool as the bulk head doors !

The thing is , after i took them off , placed them back , ship sails without problems ( in single player )
STORI3D PAST Productions  [author] 23 Feb, 2019 @ 4:16pm 
Yeah I have given up trying to make any animated mod work on dynamic things like boats or trains. The physics boxes of the frame and the moving parts interact badly, and chaos ensues. Unfortunately there is no satisfying way to get around the issue, with how vanilla physics works :(
Sidcopathe 23 Feb, 2019 @ 2:46pm 
Hey STORI , so far i love your mods , especially this one , i don't know if this question came up already , but is known that this mod is unusable on ships with the water ?

Made my ship sink after a reload =( , all good but the bulkhead door fitted perfectly on my deck
STORI3D PAST Productions  [author] 23 Feb, 2019 @ 2:39am 
Hey ZipTie. Hmm, they weren’t doing that before. I’ll be back at the computer in a day or two and will check this out. Thanks!
ZipTie 22 Feb, 2019 @ 11:43pm 
Hey bud the Flat Top doors after you close them will no longer open, the only action you can take is if you have a hammer equipped is the right click destroy option.
STORI3D PAST Productions  [author] 11 Jan, 2019 @ 7:20pm 
Yeah I worked my tail off to get these to behave on boats. I thought I had solved it but the problem still shows up — though not consistently. It’s maddening.
Elsass Frei 11 Jan, 2019 @ 12:05pm 
Hi! I don't know if you are aware of it, but I placed one of those doors on a ship (water mod) and it was leading it to the right side. I solved my problem by removing the door!

So not to be used on dynamic grids
Rohaa 27 Dec, 2018 @ 2:49am 
Aw, ok. How do you feel about a triangle with window / door block, much like the vanilla 2x1 large wall but then to fit in the top of a roof? I'm always patching it up with timbers atm ;)
STORI3D PAST Productions  [author] 13 Oct, 2018 @ 5:44am 
Hi Rohaa. I don’t like making such big “small-block” items. They’re too easy to use as exploits on server worlds, and having them often means a mod will get kicked off a server. ;/
Rohaa 13 Oct, 2018 @ 5:33am 
Storei3D, can we please please please have 2x2 and 1x2 around doors? So we can make two high gates and high entrances and be able to close them off? Would be fantastic!
STORI3D PAST Productions  [author] 2 Oct, 2018 @ 4:46pm 
Oh you mean the moving part of the door clips through other things that are placed in its way? Yeah that’s a part of how every animated block works. The animated parts will force themselves through things without stopping. If you put a log or timber in the path of a vanilla door, the door will open right through it too.
Oobfiche 2 Oct, 2018 @ 4:32pm 
with random modded blocks attached to it like logs cupboard sliding doors and arrow slilts
Oobfiche 2 Oct, 2018 @ 2:57pm 
my keyboard doesint do screenshots. sadly. but it was a box with 4 wheels in the forest.
STORI3D PAST Productions  [author] 2 Oct, 2018 @ 2:07pm 
Hey Oobfiche, can you show me a screenshot of what happened and where? Shouldn't be any real clipping issues as far as I can tell.
Oobfiche 2 Oct, 2018 @ 1:56pm 
ehh.. hi.. i made a scrappy defence box cart with the double doors closed and the coor clipped through. i know you talked about the game changing it to what it thinks its n whatnot towhere it self destructs and oblierates
STORI3D PAST Productions  [author] 2 Oct, 2018 @ 5:00am 
Heya. I’m going to work next on the diagonal door variants. I can’t make a very tall small-block door because such large, easy-to-place blocks can create exploits on multiplayer worlds.
titanius anglesmith 2 Oct, 2018 @ 1:06am 
indeedy