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player addEventHandler ["HitPart",
{
(_this select 0) params ["_unit", "_shooter", "_bullet", "_pos", "_vel", "_hitLoc"];
if ((vest _unit) != "") then
{
{
if (_x == "pelvis" || _x == "body" || _x == "arms" && 20 > random 100) then
{
removeVest _unit;
};
} forEach _hitLoc;
};
}];
it gives a random chance of vest being removed on hit
Blastcore Murr tones down the spark effects though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2190826124
and I've tested it, seems works good together
Thank you!
a) a hat on a dead body will not be destroyed in the same way as a helmet.
c) when hit in the head, there is no blood puddle near the head.
Please don't forget this mod, keep working on it!
By removing these effects you can customise the mod to be still unrealistic, but without blood balloons.
It's easy to keep this mod updated and worthwhile for everyone.
utter garbage. email gaben to remove this shit from stim
Is there a way to deactive the "Helmet And Facewear Destruction" but still having the effects of impacts?
A liltle new year suggestion:
Could you add a CBA setting option to turn off that exagerated blood splash on head shots?
Tnks for your work for the community!
Wish you all the best! <3
Much love to you all
Your mod this pretty awesome, tnks for you work.
But, could you point how to make changes in the headshot blood splash effects? I think they are kinda overpowered.
Tnks in advance!