Banished

Banished

Improved Herbalist
24 Comments
山有木兮木有枝 25 Jun, 2023 @ 10:15am 
增加了一个草药存储空间(600存储容量)。最多3名工人(2名香草工人)。工作半径为40(香草中为30)。草药医生现在可以携带草药了(香草是由工人采摘的)。


你可能也喜欢那些类似的MOD:

改进的狩猎小屋

改良收集小屋

改良森林小屋
笔记
拼音
双语对照
SirRantsAlot 29 Apr, 2021 @ 1:48am 
It makes my savegame crash.
Sarphen 14 Apr, 2021 @ 1:30am 
人工瞎翻
改良的草药站
提升草药站的最高数量至3人,草药人也可以搬运草药,之前只有劳工才能搬运,草药站的工作半径也提升了33.333%
Overlord 13 Mar, 2021 @ 7:53am 
Anyone knows if it is possible get achievements with workshop mod like this? Thanks :)
BioFringe 24 Mar, 2019 @ 2:36pm 
No worries. Still love the mods and will use them regardless of what I can or can't notice. Nice job.
Yandersen  [author] 22 Mar, 2019 @ 5:13am 
I guess it just doesn't make much difference to notice it, that is all.
BioFringe 20 Mar, 2019 @ 3:33pm 
I like the idea of your "Improved" mods but I was curious...a couple of them claim to change vanilla behavior so that labourers aren't needed in order to get the job done. I.E. Herbalists can carry herbs now (in vanilla it was picked up by labourers). But I've never noticed a problem with that in any of my games. Am I missing something or have things changed in vanilla?
Yandersen  [author] 3 Nov, 2018 @ 1:47am 
Oh, that was an original plan for all my mods, but the mechanics of the game prohibit that, unfortunately. So the storage is the only way of the improvement.
a man and his harem 20 Oct, 2018 @ 10:50am 
is there anyway to make them live there also with there familys so it could count as such?
eduardokopp 15 Apr, 2018 @ 4:28pm 
Good idea, I hope it improves my game!
Briala6 1 Apr, 2018 @ 8:24am 
Ty, Yanderson! Everyone's healthy now :steamhappy:
Yandersen  [author] 31 Mar, 2018 @ 11:13pm 
Here is the modding community answering all the modding related questions: http://worldofbanished.com/index.php
EmperorSunFlower 26 Mar, 2018 @ 6:36am 
New to modding. Was wondering how you made this mod? Is there an easy way to increase the number of workers per building?
Yandersen  [author] 2 Feb, 2018 @ 2:01pm 
Guys, sorry for that. Just fixed the bug - the "healer" component was missing. Now the building functions as expected. No idea how could I not mention such an obvious thing in a first place.
Briala6 31 Jan, 2018 @ 5:02pm 
Agree with hipsu. My people aren't going to the herbalists anymore and getting healed. I have turned this mod off and started a new game in order to keep folks alive.
hipsu 29 Jan, 2018 @ 5:06pm 
I think theres some kind of bug in this mod because my people dont go to the herbalist anymore.
@a x e l s t a c k s: Only solves this problem until the storage is full. after this the same stuff as before wil happen because noone will empty this storage.
Red Earth 29 Jan, 2018 @ 1:35pm 
Picked up by labourers? If the herbalists aren't picking herbs then what are they doing out there?
a x e l s t a c k s 24 Jan, 2018 @ 11:23am 
This has always bothered me about the game. Villagers always ended up running really inefficient paths because they had to carry everything to a central barn/cart before returning to work. Either that or i build ANOTHER barn or market. Nice to see theres someone out there trying to inject some sanity into the villager mechanics.
WAND3R3R_R33C3 23 Jan, 2018 @ 6:59pm 
I didn't know hunters worked liked that. So basicly, two cabins with one hunter is better than one cabin with two hunters? Now I see why the Hunting Tool was made...
KorvaMeister 23 Jan, 2018 @ 7:38am 
Wow that actually worked, I finally have plenty of leather! Thank you so much, I didn't know that!
Yandersen  [author] 22 Jan, 2018 @ 6:52pm 
Amount of hunters per cabin only increases "efficiency" - how fast the new deer will be found and killed after the cooldown ends.
KorvaMeister 22 Jan, 2018 @ 6:48am 
So it's not the amount of hunters you have, it's the amount of cabins?
Yandersen  [author] 21 Jan, 2018 @ 2:08pm 
There is a 2 month cooldown after killing the deer. After that hunters will go hunt again. But this cooldown is not global, but for each building separately. Therefore to double the output one should build 2 Hunting Cabins. More workers will not double the output, generally.
KorvaMeister 21 Jan, 2018 @ 4:01am 
I am liking your mods/fixes so far. I hope you keep it up!
Is it possible for the hunters to actually hunt? I have had on multiple occassions, around 10+ deer right next to the hunters cabin, in a full workspace, and have nothing happen. It makes me want to rage because leather is one of my best trading resources.