ENDLESS™ Space 2

ENDLESS™ Space 2

Wrath of the Righteous (Purification Actions)
41 Comments
The Viral Divinity 1 Jun @ 8:53pm 
thank god this mod at least loads, hopefully it doesn't break anything in my game
Ciaphas Cain 18 Jan @ 7:25pm 
Still working guys??
Eldrich Horror 17 Apr, 2022 @ 8:17am 
I NEEDED THIS SO MUCH.
The Destroyer of Worlds 16 Apr, 2022 @ 7:45pm 
PURGE THE XENO
Kyra_Blake 30 Mar, 2020 @ 1:38am 
Really good mod, but is there a way to avoid to purge guardians as unfallen ? I know i can search for any system without guardian, rename it Purgatory and send them all to their doom, but it's still annoying
Death threat collector 10 Dec, 2019 @ 3:26am 
Please make it so minor factions that are enslaved don't count as impure.
CHAPLAIN T 24 Mar, 2019 @ 8:26am 
I got to turn 136 with Riftborn. Then, for whatever reason, left-click actions ceased to register. I couldnt click anything into a build queue, or even end the turn (it would just get stuck in "Pending"). Is this the Riftborn "hang up" issue? And if so, how do I fix it?

I was really kicking ass this time and Id hate to lose my progress lol, thanks!
Spiner909 4 Feb, 2019 @ 11:18am 
Does this work with Penumbra?
Stad 22 Jan, 2019 @ 12:04am 
Two problems. One: can you make some sort of version that changes the political party it buffs, or removes the party buff altogether? It can be quite annoying and restrictive when Im trying to play an industrial focused empire, and the religious support jumps from 0% to 50% due to one purge. Second: I've noticed that putting the purge at the top of the construction queue, it causes the construction next in line to drop down a required turn, even more with multiple hunts. Don't know what causes this, and I don't use it, but it seems ripe for abuse. Thank you for your time, and thank you for making this mod.
Steiner 9 Aug, 2018 @ 2:11pm 
Its better than every former enemy planet being disloyal all the time. Its a wonder they didn't implement it in the base game. Anyway thanks for the fix
`'Kuma  [author] 9 Aug, 2018 @ 11:57am 
I couldn't find out how they changed the way the system calculates if it has non minor populations so I just disabled the happiness malus, don't really have time to investigate more.
Pokemastuh 6 Aug, 2018 @ 10:14pm 
I'm infested with Kalgeros and cannot properly purge the furry bastards. I hope you find some time soon Moon, because this mod is nearly a necessity at this point.
Steiner 6 Aug, 2018 @ 3:22am 
I dont know if its the game itself. Since the update its a bit laggy and some text of buildings and ships are missing. But yeah would appreciate your time to look into it. The game is literally unplayable without this mod. Flithy xenos
`'Kuma  [author] 5 Aug, 2018 @ 12:20pm 
Haven't updated the mod in a while, I'll see what I can do (I'm quite busy for now so no ETA).
Steiner 5 Aug, 2018 @ 12:12pm 
Hey since the new update The Hunt disprove rating dosent dissappear in the system its used in and on other previously conquered systems. When conquering a system it keep it as a "impure" system even if long time since and i only got faction population in it. Using The Hunt on a newly conquered system gives me a -120 approvel on systems i took in the beginning of the game.
Doctor Proteus 29 Jul, 2018 @ 1:35pm 
Come, the forces of Science shall scour the cosmos of the foolishness of Faith!
Pokemastuh 18 Mar, 2018 @ 5:16pm 
I have come to purge the unclean!
Aleksei 17 Mar, 2018 @ 6:43am 
Something like this should be part of base game. Its stupid how just random aliens just pop up into your systems and you cant do anything about it.
Tectonix 13 Feb, 2018 @ 9:40am 
Would it be possible to get a version of the mod with just the purrification actions and no religious policy changes? It is impossible to change industrial policy ...plz
`'Kuma  [author] 9 Feb, 2018 @ 6:40pm 
Yes, but it would require a lot of coding and would cause compatibility issues with other mods so I'm not gonna do it, sorry.
Queen Victoria's Top Guy 9 Feb, 2018 @ 5:06pm 
Would there be a way to make something that would recognize your starting minor pops and treat them as "original population"? For instance if we wanted to keep Pilgrims or Sisters of Mercy or Sheredyns and let them populate.
Cpt Hayes 9 Feb, 2018 @ 12:57am 
Thought of the day:
Suffer not the xeno to live.
5ColouredWalker 6 Feb, 2018 @ 3:38am 
Would it be possible to get a version of the mod with just the purrification actions and no religious policy changes?
`'Kuma  [author] 30 Jan, 2018 @ 12:48pm 
Economic Victory is triggering way too early and is too passive so I never play with it (so does a bunch of people), and you'd be better off with pacifists with the collection bonus for other minors that focus on dust, for that matter, rather than playing Pure.

And no it doesn't exclude Guardians, neither does the transforming population to Horatio improvement, that's because it would cause issues.
queenelise9830 30 Jan, 2018 @ 12:42pm 
Species stability under Republic for an Economic victory would be plenty powerful already, especially since this mod makes it easier to get Religious support... Maybe the others could use a slight buff, especially Peace and Prayer, but the party already gets Saints and Sinners so IDK... (Also, does The Hunt have an exception for Guardians? I feel it should.)
`'Kuma  [author] 30 Jan, 2018 @ 12:26pm 
No, apart from making another mod or playing Vodyanis. I don't think they're that powerful apart from the forced happiness ones at all (at least for non-shipbound factions), so I buffed all laws but this one.
queenelise9830 30 Jan, 2018 @ 12:08pm 
Hey, is it possible for you to add an option to toggle the additional effects on Religious laws? I find Religious party to be plenty powerful as-is...
WhiteFox 28 Jan, 2018 @ 12:56pm 
Bug fixed! Thanks a lot and again great job on it
`'Kuma  [author] 28 Jan, 2018 @ 11:09am 
Should be fixed, now.
`'Kuma  [author] 28 Jan, 2018 @ 9:31am 
Can you send me your most recent Diagnostics after you get the bug please, they're in My Documents\Endless Space 2\Temporary Files

I really can't reproduce your bug.
WhiteFox 28 Jan, 2018 @ 9:16am 
Actually the localization work fine but the strange bug is still here and any of the mod i use with it can't create a problem (curently using Research curiosity awards, rainbow colors and black heroes).
Viceroy 26 Jan, 2018 @ 11:30am 
For the Emrah!
`'Kuma  [author] 26 Jan, 2018 @ 10:47am 
Hey, thanks for the report, I added localization files for other locales. You'll get the mod's text in english but I don't have the time to translate it for every language (plus it'd probably be a terrible translation anyway) so this'll have to do.

I couldn't reproduce your issue at all even after changing my locale and trying out the laws, so tell me if it fixed your bug.
WhiteFox 26 Jan, 2018 @ 9:15am 
Great mod usefull to purge all unwanted species on your planets balanced by the great augmentation of the religious party but impossible to pick a law. When you choose the law it doesn't work and the game just stop everything, every button you push is just a useless button who do nothing.
English is not my native (i'm French) so my game was in french and the description of the system improvements were made of code line you used, is it possible to take the description (even if it's still in english) to the others language (it work as long you got your game in english)?
Even with those little problems it's still a great work
Bubbiboor 25 Jan, 2018 @ 9:16pm 
Preparing to launch fortheemperor.exe...
Seraphim Sword 25 Jan, 2018 @ 6:14pm 
Thanks for this realistic and non-PC/ SJW feature that should have been in the vanilla game. "Call a spaceMAN a spaceMAN... and purge everything else!"
TuNegritoSancho 25 Jan, 2018 @ 7:04am 
Purge all the unclean face pickers from our trailer parks,what was that? oh that's not a socially acceptable comment,lol oh k.kill all insurgents!
Tyrazial 24 Jan, 2018 @ 9:39pm 
Purge the Unclean!
Nkrumah 23 Jan, 2018 @ 5:25pm 
Suffer not the Alien
Froz Butcher 22 Jan, 2018 @ 3:12am 
aliens must be purged!
`'Kuma  [author] 20 Jan, 2018 @ 2:03pm 
#remove organics