The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mad Man's Spell Book
71 Comments
Ballcifer 7 Mar, 2018 @ 1:27am 
merci pour votre livre jaim
123 18 Nov, 2017 @ 5:58am 
dud fucking insane mod expet you cant dubel cast
Bimo 17 Dec, 2016 @ 2:31am 
can u make a chargeable spell?
BirdMan 24 Nov, 2016 @ 1:41pm 
i would do this myself but i have no modding experience
BirdMan 24 Nov, 2016 @ 1:41pm 
here is an idea a that gives the target all skyrim vanilla diseases it would be cool and they and they they take 1000 poison damage but it also takes 1000 seconds to do the full damage
The Bape of Nanking 2 Jul, 2016 @ 6:26pm 
my only problem is the name of the spells always have mad man's
jordan99.evans 23 Jul, 2015 @ 9:48am 
you should make a magic mod based off of this http://fairytail.wikia.com/wiki/Heavenly_Body_Magic
ArcticFox126 6 Jul, 2015 @ 8:54pm 
Someone needs to add Shadow Damage destruction spells. I would do it myself if i knew anything about modding
Phyan 4 Jun, 2015 @ 9:13pm 
I can still only cast one rune on the ground? Any idea why it won't let me cast the 3?
ForgottenLore 9 May, 2015 @ 4:38pm 
Do you have to complete Sheogorath's quest before buying the madman's spells?
malachigordon01 7 Dec, 2014 @ 7:35pm 
could you make one for archery
Hybermotion 20 Sep, 2014 @ 8:20am 
says i dont hav enchanted weapon equiped and i do
Hybermotion 20 Sep, 2014 @ 8:20am 
The Soul charge
Hybermotion 20 Sep, 2014 @ 8:20am 
ok this dont work
Pr.Jitterskull - best bug fixer 9 Jul, 2014 @ 3:07pm 
no flamethrowers... D:
Malfane  [author] 9 Jul, 2014 @ 8:42am 
ragnarokeod 27 Jun, 2014 @ 9:24am 
Excuse me, I was wondering if you make a different mod that only adds the spells and not the changes to the perk tree. I already have another mod that does that for me that I'm quite happy with but I really would like the master spells this mod provides because they seem very interesting and fun. I hope to hear from you.
Shadowlord 26 Jun, 2014 @ 1:05pm 
I am having problems with it on mine it has crashed my game so many times i just dont know what the cause of it is can you give me some tips
Pr.Jitterskull - best bug fixer 11 Jun, 2014 @ 7:21pm 
Can you please make flamethrower mod for it? :P
Tomoko 3 Apr, 2014 @ 2:42am 
"Mad Man's spell book"

Does this mod, by any chance, have a "Summon Giant Chicken" spell?
b-ry-clarkeee 11 Mar, 2014 @ 8:49am 
a spell that summons a dadra and a wind spell that like unrulenting force but bigger and a spell that summons albium to fight with u and last a spell that gives u a stone plate of armor around u for 2 mins like a alteration spell plz
Darth Gaia 29 Jan, 2014 @ 8:57am 
an idea for the mad man spells is a mad man shout which drives the surrounding enemies into a frenzy
evilerevilhero 13 Dec, 2013 @ 8:35pm 
...and I have the Dragonborn and Dawnguard dlc.
evilerevilhero 13 Dec, 2013 @ 8:17pm 
Problem. I had bartered with Mad Man before I started another new game, now he doesn't show up. What should I do?
Alpha Virus 9 Dec, 2013 @ 2:36pm 
@rickvdveen you need dawnguard FYI
Mithniir 27 Nov, 2013 @ 12:14pm 
This mod is awesome. And vanheckepeter1 he tends to wonder around.
76561198053791061 6 Nov, 2013 @ 11:52am 
i cast the regen spell and i cant get my magica to go back up. anyone know how to fix that?
H3LLD0G 21 Sep, 2013 @ 2:13pm 
Doesnt work :(
vivimaes 6 Aug, 2013 @ 11:28am 
that mad man sopose to be after isolda's house but he dont schows up
Philippe 5 Aug, 2013 @ 8:54pm 
I installed the mod, but didn't like it so I removed it. But I forgot to toggle off the mage armor and now i'm stuck with the +1000 armor bonus. I've already tried to install the mod again in order to toggle it off, but it only add another +1000 armor. Does it always add +1000 armor? Is there a way to cancel the effect using the console?
merlinfire 26 Jul, 2013 @ 9:04am 
that worked perfectly. thank you. i am certain this has to do with the open cities mod....because when i went to the gate it was a "zoning gate" again instead of just the opening gate....and when i used it, it took me back to the open cities version of whiterun.
merlinfire 26 Jul, 2013 @ 8:54am 
thanks i will try that
Malfane  [author] 25 Jul, 2013 @ 10:05pm 
@merlinfire: try "coc whiterunplainsdistrict02" and if that teleports you outside the walls just use the command again and you should be brought very close to the merchant.
merlinfire 25 Jul, 2013 @ 3:01pm 
alternatively, is there a way to just grant the spells via console?
merlinfire 25 Jul, 2013 @ 3:00pm 
do you know which cell the vendor is located in? google tells me there's a whole bunch of exterior whiterun cells
Malfane  [author] 24 Jul, 2013 @ 10:05pm 
@|OVG|Psybin I highly doubt that any spell pack is causing the conflict, you most likely have a mod that alters some of the same perks as this one and/or alters the bound weapons.

@merlinfire: It's not a conflict but you're technically not loading the whiterun cell that he's in. You could use the console coc command to get to the correct whiterun cell, buy the spells and then use the coc command to leave. Google how to use the console commands if you don't already know.
merlinfire 24 Jul, 2013 @ 6:45pm 
I can't find the spell vendor behind Ysolda's house. I have the open cities mod.....is that causing a conflict?
Psybin 11 Jul, 2013 @ 7:39am 
Ffor some reason this mod causes my game to crash after the launcher. It sounds cool for a master mage though. I think I just have too many magic mods, and this one doesn't have as many new spells as the others.
Malfane  [author] 10 Jul, 2013 @ 10:31pm 
you must have a conflict then... do you have any mods that alter any perks or alter Whiterun?
Randub 10 Jul, 2013 @ 7:14pm 
it keeps crashing my game every time i start witrh this mod n i have both dlcs
mrusert13 22 Apr, 2013 @ 1:44pm 
i like the death grip spell, but I realized, being my character is evil, that I desire for a weaker version of death grip, one that will have same effect, but not as powerful. I mean draining the life from yor opponent is awesome, but slowely is better.
『₮empuƦa』 22 Mar, 2013 @ 4:49pm 
Who the hell is " Im gonna fuckin die ", I demand an answer.
SirSkipptillion 21 Mar, 2013 @ 11:05am 
really like the spells especially the death grip but alot of the time it doesnt mdrain health
Cerium 20 Mar, 2013 @ 8:37pm 
yeah the soul charge isn't working for me either, l would love to help fix it , but it is your mod so.........?
mackenzt 15 Mar, 2013 @ 4:16pm 
this is so crazy and I just love on master settings its just great fun love it!!
Ride The Sandworm 8 Mar, 2013 @ 9:46pm 
I like the mod; howver, the soul charge ability is not working for me and the channeled deathbeam does not dual cast.
Demon Games 6 Mar, 2013 @ 6:38pm 
@MadManP can you please make it so that people do not have to require Dragonborn? I don't have it yet, and I probably will not be able to buy the DLC.
SioBibble 6 Mar, 2013 @ 11:21am 
a really cool mod :D
Malfane  [author] 4 Mar, 2013 @ 1:55am 
This mod requires both dawnguard and dragonborn... you need to have both expansions for this mod to work
freebird33 4 Mar, 2013 @ 1:21am 
this mod dosent work on my game when i start my game it crashes every time so i wont get a chance to see what it is like