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- If you're going to have that many checkpoints so close together, you might as well just give the player infinite health to respawn from.
- I would move the respawn kill plane much higher up, because falling takes several seconds of just waiting.
Amazing level. We definitely need harder levels in the workshop. Hope you can keep up!
Very difficult but not enough to make rage, good use of abillities but could have used a bit more than just one hat and one badge
Great choice of background remix, went well with the level
I rate up
Hopefully I'll get to see more maps as good as this one form you <3
1. The music doesn't start playing again after you die. You have to walk back to spawn if you want to trigger it again.
2. While I didn't have much trouble with it, the falling platform/cannon combo is a bit much. I'd suggest making the cannon patterns vary more so less forced damage happens.
3. The Dweller Mask section feels sort of thrown in, maybe expand more on it. If you introduce a concept you should continue with it for a while. But that dweller platform was completely skippable.
4. Fast spinning platforms =/= difficulty.
Otherwise, I had some good fun with it. Some fun jumps and I liked the little "rafter climb" section before the end.