Don't Starve Together

Don't Starve Together

Dig your pond! [with Set Piece and Full Moon Event]
58 Comments
SSneaky 18 Sep, 2021 @ 6:23pm 
:lunar2019deadpanpig:
Ikkegwn 3 Apr, 2021 @ 1:07pm 
If you could only update the mod because of the fish change
souli 25 Mar, 2021 @ 12:31pm 
can you remove pond aswell?
yaboijardo69 27 Mar, 2020 @ 7:58pm 
the "fish" are now "freshwater fish" they dont work after the new update would greatly appreciate an update
EldVarg 1 Jan, 2020 @ 8:01am 
Fishes need to be updated in latest patch as they are changed.
zyxerdima  [author] 16 Jul, 2019 @ 10:03am 
@x0-VERSUS-1y perhaps it is possible, however, it should be unlikely to happen since the game tries to find the place for the Worm few times. If you could check it and report if there's a problem I could try to fix that by increasing the number of tries to find the spot for the Worm.
The-Goodwill-Tomcat 16 Jul, 2019 @ 9:54am 
@zyxerdima seems when I place structures like walls near the PK pond guarded by pigs that, sometimes (I think the majority of times, need to check more), worms don't spawn. I've made a nice thule-and-moonwalls enclosure with baits for werepigs plus some other aesthetic elements, will follow in with some printscreens. Maybe the worm spawns are at times blocked by those mentioned structures?!
zyxerdima  [author] 16 Jul, 2019 @ 9:21am 
you're welcome mindpp
EnemyChad 16 Jul, 2019 @ 7:50am 
Found this while looking for a sample test piece mod. Thanks for this, it's neat!
zyxerdima  [author] 16 May, 2019 @ 2:20am 
x0VERSUS1y I've just checked it out, seems like all works just fine!
https://i.imgur.com/JcZMmnL.png
The-Goodwill-Tomcat 15 May, 2019 @ 2:30pm 
Doesn't this mod spawn Depth Worms under Full Moons anymore (at Pond guarded by the Warrior Pigs)? In my case it doesn't. Or a new update scrapped that aspect of it? (would be sad if so, heh)
zyxerdima  [author] 26 Jan, 2019 @ 6:42am 
@Blackraven6 хорошая идея, спасибо. Если буду что-то делать около этого мода, то обязательно добавлю такую возможность.
Blackraven6 26 Jan, 2019 @ 5:56am 
Было бы неплохо сделать возможность наполнять пруд льдом(и может еще шариками с водой). Звучит вполне логично, что топленый лед вполне заменяет дождь. Ну сделать какое нибудь большое требование для него. Типа 30-50...
zyxerdima  [author] 7 Jan, 2019 @ 2:52am 
@Drowsy DST only
Shikikan 5 Jan, 2019 @ 2:01am 
Is this for Don't Starve. too?
zyxerdima  [author] 7 Dec, 2018 @ 9:39am 
@Shorop песок и камушки, если я тебя правильно понял. Созданный такой арт для того, чтоб можно было легко различить, где созданный игроком пруд, а где сгенеринованный.
(Да, можно было бы вообще нарисовать другой пруд, с нуля, но я не по части арта)
xixol 7 Dec, 2018 @ 9:05am 
Единственное что непонятно что это за белая фигня вокруг озера
xixol 7 Dec, 2018 @ 9:04am 
>Вес
>Рассказал
Если не придираться к фигне то мод топовый, а автору +rep
zyxerdima  [author] 1 Sep, 2018 @ 7:46am 
@Микс ага, ок. реплайнул под видео)
mix_girson 1 Sep, 2018 @ 5:58am 
Я его первее сделал давно уже, но я думаю, не которых механик так и не понял https://www.youtube.com/watch?v=usTbfMX52lc&index=2&list=PLSoHkXPBCV1B1QYCdyD0iNzKcgete9qwS
zyxerdima  [author] 1 Sep, 2018 @ 5:56am 
@Микс у меня еще есть другой мод - Quantum-linked chests - можешь и на него обзочик зделать, он поинтересней будет!
mix_girson 1 Sep, 2018 @ 5:53am 
Буду знать )
zyxerdima  [author] 1 Sep, 2018 @ 5:49am 
@Микс спасибо :) смешное видео, посмеялся от души, особленно на "водяной".
Правда есть нескольно моментов: "Награды можно будет выловить во время полнолуния или в течение следующего дня" - а не только во время полнолуния, и если двух червей на человека мало, можно в конфиге подкрутить побольше, чтоб посложней было :)
А еще в конфиге есть "Pond capacity" - сколько воды нужно чтоб пруд наполнился, и скорость заполнения зависит от "силы" дождя, т.е. если дождь моросит пруд будет медленней наполнятся, нежели если идет ливень.
mix_girson 31 Aug, 2018 @ 10:56pm 
У тебя моды очень каефные.
mix_girson 31 Aug, 2018 @ 10:55pm 
Я сделал обзоры на 2 твоих мода хоть я и мелкий канал.
https://www.youtube.com/watch?v=5ZgzYoxq_p8
zyxerdima  [author] 17 May, 2018 @ 1:22pm 
Bebestar if you have crash log - give it to me using pastebin.com
Bebestar 17 May, 2018 @ 11:10am 
Good mode, the full moon recently appears and the server is cut off after catching the worm. Why is this? I've been using it without a hitch. Hmm ...
Fish 6 Mar, 2018 @ 4:12pm 
Totally defies the logic of science lol but sure I will try to imagine it lmao.
zyxerdima  [author] 6 Mar, 2018 @ 3:30pm 
@iRex yeah it looks like dead, but let's assume that fish is in coma because it needs water for being fully.. functional. (Making fish alive after fishing it out is a hard process, in that case I should change other ponds' mechanics and so on :) )
Fish 6 Mar, 2018 @ 3:15pm 
When you catch a fish it's considered as dead right? so I was implying that fish should be alive if that makes sense or harvest fish eggs :) would be the solution.
zyxerdima  [author] 6 Mar, 2018 @ 3:02pm 
@iRex fish catcher but alive? can you please elaborate?
Fish 6 Mar, 2018 @ 1:40pm 
Fish catcher would be amazing to have but alive.
zyxerdima  [author] 6 Mar, 2018 @ 1:10pm 
@CottonAlpaca @󰀍eminchano󰀍 that was my first thought.
Louis 6 Mar, 2018 @ 12:48pm 
@󰀍eminchano󰀍 lmao the method you proposed literally takes millions of year for a bacteria to evolve to fish. Having ice melt is far more logical tbh
Mr.Shady 6 Mar, 2018 @ 9:46am 
k...
zyxerdima  [author] 6 Mar, 2018 @ 9:18am 
@󰀍eminchano󰀍 Ice Hat is not just a hat but also the ice - you can mount the Ice Hat on your head using rope as well as you can haul down the ice in a hole using those ropes and let it melt for making pond, aren't you? ;)
Mr.Shady 6 Mar, 2018 @ 9:05am 
delete the water at beginning i mean
Mr.Shady 6 Mar, 2018 @ 9:04am 
u could only need 1 golden shovel and then plant seeds that there is life in water like in real life then bacteria evolve then it evolves to fish. so u just need to create pond then put seeds and wait for rain.i would delete then water at beginning at pond cz would make no sense if yes delete the ice hat cz no sense.
parangsung 27 Feb, 2018 @ 5:18am 
thx :steamhappy:
zyxerdima  [author] 26 Feb, 2018 @ 9:26am 
@secgi I've added ability to bury manmade pond, now you can remove ponds by buring them.
zyxerdima  [author] 29 Jan, 2018 @ 2:12am 
@secgi just like any other regular item - your server admin (or you if youre server admin) should write in console
ConsoleWorldEntityUnderMouse():Remove()
and press enter while holding your mouse cursor above the pond
parangsung 29 Jan, 2018 @ 2:02am 
how can i remove pond
xixol 27 Jan, 2018 @ 5:35pm 
Наконец-то смогу выкопать море, как древние укры
Zelynda 27 Jan, 2018 @ 4:16pm 
Oh I'm not AFRAID of frogs. I just don't like them being directly right in my base. I do use traps for them--all the time, in fact. Like I said, I like living near both rabbit holes and ponds, so when spring comes, I can just relocate all the rabbit-traps to the ponds instead.

...frogs coming right up into my face and randomly killing Glommer or my bees, however, is not welcome. So I like them at a _bit_ of distance. :)
TotallyLike кιℓα 27 Jan, 2018 @ 9:52am 

zyxerdima  [author] 27 Jan, 2018 @ 3:53am 
@steven152 take a look at 1st video. Pond recipe is located in "Food" tab
leegyeongchan 27 Jan, 2018 @ 3:43am 
how can i dig the pond
zyxerdima  [author] 27 Jan, 2018 @ 2:30am 
Thanks to all of you for the feedback :)
@zelynda are you afraid of frogs? ;) if so, you can use Trap for catching them, just like rabbits and spiders. and Moose/Goose can't land near handmade pond - he need nest, and manmade pond haven't that nest [dontstarve.wikia.com]. so you're safe to place pond near the base :)
btw have you heard about Rabbit Nest mod?
Zelynda 26 Jan, 2018 @ 5:11pm 
I'm also a hunter/gatherer type of player, and like to live near both rabbit holes to get non-monster meat for jerky most of the year...AND have some ponds nearby (but not TOO close) for the spring, too. With this mod, if there aren't any ponds where I want them...I can make my own! :D
Lifeline enjoyer 26 Jan, 2018 @ 4:53pm 
-w- Good