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This is the script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1401180554
With this, can use one sound block for mutliple sound. U must use the sound name as argument.
This is my script! I tried with 2 PB, as u see. Not worked for me :(
The color switch working, but run effects not...
[TBM SCRIPT]
WHEN ENABLED [A]_Shield_Emitter_-_Orion DO ONCE
FOR Offset_Lights_/_Bridge DO SET color TO 255 255 255
FOR Offset_Lights_/_Bridge DO SET blinkintervalseconds TO 0
FOR Computer_/_Sound DO RUN ShieldsOn
FOR Computer_[3D_Map] DO RUN NEXT_PLANET 3
WHEN DISABLED [A]_Shield_Emitter_-_Orion DO ONCE
FOR Offset_Lights_/_Bridge DO SET color TO 255 0 0
FOR Offset_Lights_/_Bridge DO SET blinkintervalseconds TO 2
FOR Computer_/_Sound DO RUN ShieldsOff
FOR Computer_[3D_Map] DO RUN NEXT_PLANET 3
* Error log:
* No errors found.
FOR Program_Block DO run argument
1. I made battery manager with your script and emergency
logic if power fails turn on Hydrogen Engine. That cannot be done just by Timer blocks.
2. Simple Autoclose doors based on their "state" = Open
Mostly anything that require to "ask vaule from block" this script is great for.
Half-Life 1 Door
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1767882718
Half-Life 1 Tram (PowerUp Chapter)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1789050065
Merge block generate new name after un-merge
(merge block better for like cargo storage or ship that can be modded by modules)
I must use this extra script for making grid name as old
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1756783160
WHEN intensity = 0.1 DO ONCE
WAIT 10
SET intensity TO 0.2
WHEN intensity = 0.2 DO ONCE
WAIT 10
SET intensity TO 0.3
...
But this solution is not reasonable because it creates too much overhead.
<put terminal actions here>
ENABLE button_panel
This script can do the trick. Set the button's action to disable itself.
I haven't tested for it. But it should work if modded block supports api of terminal actions and properties.
Hi. This script is functional. Please write here your tbm script and the group name.
I cant get it to detect my Arti mass group.
Since 1.192 update I can't suppress these warnings, sorry. But these are just warnings. Script should work fine despite of them. Just press 'Ok' in the editor, and if script works, you will see 'Terminal Block Manager >>>' message at the right bottom corner of terminal window.
Can u help?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916571718
Sure I will fix it if you answer what's wrong.
Also please answer me in "Bug reports" discussion.
(The language element "#pragma warning" is prohibited.)
I guess KSH make some alterations to API again...
With this script for piston both blocks will stop almost at the same time.
when velocity of rotor > 0 do once
set velocity to 1.675
when velocity of rotor < 0 do once
set velocity to -1.675
when velocity of rotor = 0 do once
set velocity to 0
Bug has been fixed in the recent update. Thanks for the report.
Usage: add_top_part
And can be requested by Block Properties & Actions API Helper script
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1756783160) or automatic lcd 2
Hope the TBM2 will be created.
I'm sorry, but TBM does not support string values. I have some ideas about updating the script (or just create TBM2), but I don't know when I will be able to do this.
One thing got in mind like this.
WHEN isconnected OF BPMerge = False DO ONCE
SET thisgridname TO BatteryPack555