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All the duplicate smd from the decompile are intentional and need to all get rendered at the same time. They're not bodygroups but jank material layering.
It mounts the vanilla crowbar's animations. If something else were to reference the remodel to try and do the same that would cause the error. Not much I can really do to fix that.
Relunch the game.
I had similar issues making CS:GO gun replacemnets work online properly, sequences can be named the same but if they're out of order it'll play the wrong animations. Thanks Source.