Total War: WARHAMMER II

Total War: WARHAMMER II

Better Guns (Mortal Empires)
26 Comments
lev 29 Mar @ 1:07pm 
would you consider making this for warhammer 3?
Emphyrio  [author] 18 Jun, 2023 @ 5:04pm 
Gman probably not. CA breaks mods with their patches constantly and I don't feel like updating anymore.
Gman 14 Jun, 2023 @ 8:35pm 
Does this work still?
Count Jędrula 12 May, 2022 @ 8:40am 
Does this mod work anymore? It doesn't change anything in my game
ballasticraider 17 Apr, 2022 @ 8:11pm 
ballasticraider 10 Apr, 2022 @ 6:57pm 
Hey, will you be porting this mod to Warhammer III? This is quite possibly the best mod for warhammer 2
Random Pug, Soviet Pug 15 Jan, 2022 @ 5:03pm 
just want to say that other than the bullet speed thing I absolutely love the changes you made, guns feel like they actually crush people when used right
Emphyrio  [author] 15 Jan, 2022 @ 4:17pm 
Yes, but I tried to increase bullet speed when I first made this but it seemed to cap out and still seemed slow. Maybe it's different now.
Random Pug, Soviet Pug 6 Jan, 2022 @ 3:47pm 
is there a way to increase the bullet speed? Because while the bullets are faster than arrows, they are still way too slow
Nyahsica 2 Nov, 2021 @ 12:26pm 
The slow firing and high damage are good changes but it's weird to make the guns longer range than bows when the game actually got it right there. Bows were absolutely longer range than guns in the era the game depicts.
Cheapstall 8 Aug, 2021 @ 11:25am 
jumping on that "update please train"
J 4 Jun, 2021 @ 7:46pm 
pls update
Cheblavsky 25 May, 2021 @ 4:24am 
We need update!:lunar2019piginablanket:
wm.j.olson 24 May, 2020 @ 9:39am 
Update needed.
♠E39 M5♠ 26 Apr, 2020 @ 3:07pm 
please update for hochland handgunners please!
MF Shroom 5 Dec, 2019 @ 12:20am 
is this mod not working anymore?
Golden Eagle 4 Oct, 2019 @ 3:47am 
Update for Hochland handgunners in last DLC, please. You've done one the best mode for this game! I use it everytime, even if not playing Empire or dworfs
Razgriz 20 May, 2019 @ 11:42pm 
Any plans for an update?
Dibis 16 Nov, 2018 @ 10:01am 
wh_emp_pistol_bullet is for pistoliers and free company militia
Lycia Pintella 6 Nov, 2018 @ 3:45am 
No problem at all, thanks for replying. Happy modding!
Emphyrio  [author] 5 Nov, 2018 @ 4:40pm 
Lycia I don't remember. wh_emp_pistol_bullet might refer to the infantry guys with swords and pistols.
Lycia Pintella 5 Nov, 2018 @ 3:14am 
There was a conflict with Proper Combat Mod so I have copied your changes into the PCM pack file. I have everyone but pistoliers working. Is their projectile definition under wh_emp_pistol_bullet? I'm guessing the repeater bullet is for the outriders.
Emphyrio  [author] 28 Feb, 2018 @ 5:00pm 
Blacktoll- if the guns on the modded units use the same projectiles as handgunners it will work with that mod. Otherwise no. If the range/damage are different than vanilla handgunners then the projectiles are different.
M-Gay Ultra 26 Feb, 2018 @ 5:48pm 
Hey Kate, do you know if your mod would work well with Cataph's Southern Realm? He has unique units like Royal Guards, etc. which are his take on Handgunners.
고양이수염차 26 Jan, 2018 @ 3:16am 
TWWH's gun is totally based on Flint Rock Musket Rifle. So long range firing DPS is must lower than short range firing DPS. Like UK Red coat's tactics.