Total War: WARHAMMER II

Total War: WARHAMMER II

Of Men and Monsters [Updated For Silence and Fury]
416 Comments
DaveCG 25 Jul, 2023 @ 6:47pm 
Hey Tanit, might be a long shot but any chance you'd be able to add the lizardmen units into the appropriate buildings for campaign? No worries if you're super busy with real life, I just really enjoy the work you've put into this and was planning on doing a lizardman game :) Thanks again for the effort it must have taken to make this beast in the first place, hope you're doing well!
Yersinis Von Squeak 16 Apr, 2023 @ 9:13pm 
Any plans for WH3?
ParadoxParanoid 13 Aug, 2022 @ 8:55am 
Lizardmen still not working, sadly.
Fulgrim 20 May, 2022 @ 4:58pm 
SFO please :3
primeambitions 5 May, 2022 @ 4:23pm 
all the sfo versions seem to be abandoned indefinitely :winter2019saddog:
BJDERV 25 Apr, 2022 @ 11:27am 
nvm figured out i needed to buy the latest dlc
Gvitrafn 24 Apr, 2022 @ 10:08pm 
@Tanit thanks for the response, nice to see a modder caring :). Hope you will fix and update soon. Had a blast using the units in custom battles, can't wait to use in ME ^^. Awesome job on the mod, mad skills!
Tanit  [author] 24 Apr, 2022 @ 6:03pm 
@Gvitrafn: You are correct, looks like I never entered the lizardmen building info. I will try to fix that this week if I can
Kraker 24 Apr, 2022 @ 8:54am 
Can I learn which Lizardmen mods you use ?
Gvitrafn 24 Apr, 2022 @ 8:14am 
it doesnt work for me on my lizardmen campaign. Every other faction that has new units, works. I can only assume that there is a mod conflict, since I am also using other mods that add new units, or maybe there is some other mod that conflicts with this one, though I cant figure out which one. Any help, please?
Kraker 23 Apr, 2022 @ 12:26pm 
SFO is made by Flamboyant you should ask him
Yeah Bwoi 23 Apr, 2022 @ 7:07am 
Any info about sfo version of mod? I really appreciate Ur work.
Tanit  [author] 23 Apr, 2022 @ 6:02am 
@Kraker: Still have to ad the descriptions for some of them, but all new units are in the list.
Kraker 22 Apr, 2022 @ 1:46pm 
Can you update unit list ?
Kangaroo Salesman 18 Apr, 2022 @ 3:09pm 
Gotcha.
Tanit  [author] 18 Apr, 2022 @ 2:19pm 
Nope, not me. My Vampire Count units are 4 varieties of Peasant levy, Bat Swarms, Sylvanian Skeleton Spearmen and Crossbowmen, Sylvananian Zombie Spearmen, Undead Sylvanian Knights and Greatswords and the Brood of Vhaltovia (Vampires in wolf form).
Kangaroo Salesman 17 Apr, 2022 @ 9:08am 
Does this mod add Northern warriors with shields for Vampire counts? They have 128000HP...
Kraker 16 Apr, 2022 @ 1:06pm 
Okay then
Tanit  [author] 16 Apr, 2022 @ 1:03pm 
@Kraker: Yeah, the regular spells are locked behind skill trees in campaign, so I have to give bound spells to the Sons of Bretonnia, Venom Dragon, Nightmare Dragon and Verminlords. I just wanted to get the Beastmen update up at last, the other units were stuff I had been working on a year ago.
Kraker 16 Apr, 2022 @ 9:20am 
Verminlords still don't have their magic in campaign. I think you should make verminlord's magic bound spells. Unit with normal lores of magic don't work well
Kraker 16 Apr, 2022 @ 8:50am 
Thanks for update
Tanit  [author] 15 Apr, 2022 @ 5:52pm 
Mod updated: 62 new units, Beastmen units brought into line with DLC, 2 new abilities for Balthazar Gelt, AoS references removed.
Tanit  [author] 10 Apr, 2022 @ 8:01pm 
@Kraker As my focus is on bringing obscure lore to life, if you can find it in a book or lore article and screenshot it I will try my best to make it.
Kraker 10 Apr, 2022 @ 6:49pm 
Also did you have any plans for Custom units ? For example you can make Jet pack Skaven units with Ikit Claw Skeleton
Kraker 10 Apr, 2022 @ 6:39pm 
👍 can't wait to play mod again
Tanit  [author] 10 Apr, 2022 @ 4:28pm 
@Kraker Thanks for the input and update! I also received a message that apparently the units based loosely on AoS lore are in violation of the UA for Steam's Workshop and I have to either re-name them or cut them. I find this a little mildly iriitating as AoS is allowed to take whatever it wants from old Fantasy, but it isn't allowed to work vice-versa despite it being a shared universe due to some branding nonsense. As such, I think I will have to revisit the balance of every unit.

As for TWW3, I already have a list of 27 Ogre Kingdoms and 36 Kislev units I could potentially make, some from very obscure lore, so that is in my back pocket for the future.
Kraker 10 Apr, 2022 @ 2:12pm 
Also in your absance Beastmen got an rework and you have to rework thier units (they no longer cost money just like TK). And units still can't use magic in campaign other than everything is work well.
Kraker 10 Apr, 2022 @ 2:08pm 
You should focus to this mod. CA will most likely release IE in Summer and it will be buggy. Until CA fix their game you should focus your mod for Warhammer 2
Tanit  [author] 10 Apr, 2022 @ 1:54pm 
@Kraken Hidden? That's weird. Also, steam never notifies if I have messages to view on here for some reason. The message was:

"Hey guys, sorry for the long absence, had a lot to deal with in RL and only just got a new computer. I haven't even played Warhammer for almost half a year. Just bought Warhammer 3, would people rather I focus on updating this mod version or on starting a Warhammer 3 mod first?"
Kraker 7 Mar, 2022 @ 12:41pm 
@Tanit you are ALIVE 🥳🥳🥳🥳 but sadly your message is hidden :(
Tanit  [author] 24 Feb, 2022 @ 5:28pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Kraker 14 Feb, 2022 @ 10:34am 
Press F for mod

It is sadly abondened
Wyvernfall 18 Jan, 2022 @ 8:31am 
error the mod isnt downloading when i hit subscribe i unintsalled to update and now i cant get it back
Wyvernfall 17 Jan, 2022 @ 11:21am 
how do i get the empire light cannons there not appearing in my game
melloplus1 14 Nov, 2021 @ 3:39pm 
can you remove upkeep from beastmen units?
Thamas Rugin 1 Nov, 2021 @ 11:54pm 
*CLEAR*
hfr0qy15c 18 Sep, 2021 @ 10:34am 
update,please,There have been bugs in the Skaven animal laboratory, and some arms have been unable to recruit
Alex the Great 28 Aug, 2021 @ 5:49pm 
2 questions I have for ya, werent the chasseurs de la mort mounted crossbowmen? And have you considered making the spirits of the fey use that green shader that the green knight uses? If I remember correctly, the term “fey/fey folk” to the bretonnians is how they’d say the WE (for fey folk) and fey is the green color that fey magic gives off.
aldazarlord 11 Aug, 2021 @ 3:14pm 
I can't view the land_unit tables for dwarfs to edit them for sfo/radious.
lucastuliolima 29 Jul, 2021 @ 12:51pm 
Can we expect Chaos Ogres models to be changed to the new ones?
lucastuliolima 29 Jul, 2021 @ 12:49pm 
update?
Kraker 28 Jul, 2021 @ 2:34pm 
Yeah onlye beastmen and broken but skaven works fine fine also

Verminlords are not working :(
Rachel L 27 Jul, 2021 @ 10:23am 
@kraker
Yeah, it might work, but its not balanced to the changes, especially beastman changes
Kraker 27 Jul, 2021 @ 10:02am 
Rachel mod units works fine you don't need to wait for update only Verminlord don't have spells

Please Tanit give Verminlord spells or remove them
Rachel L 25 Jul, 2021 @ 6:35pm 
And now we wait for this to be updated, again. because i couldnt play before the update :p
Kraker 19 Jul, 2021 @ 9:05am 

Verminlords are not working

Pls just fix Verminlord spells this mod is only mod who adds Verminlords



TheBloodRat 23 Jun, 2021 @ 4:12pm 
Does this really require twisted and the twilight?
^Triumph 16 Jun, 2021 @ 3:11am 
Will the HE get some stuff? Thx for the mod!
G0DLIKE_ 29 May, 2021 @ 11:17pm 
Hi my friend! I love your mod, I'll say it again. I wanted to ask for some minor edits. Spirits of the Fey - this unit is available ONLY in the castle of King Leoncourt, but logically, this unit belongs to the castle of Carcassonne, I often play as the Fairy Caster and would like to see this gorgeous unit in my Lady. Could you make some minor edits and add this unit, Spirits of the Fey. for Carcassonne ?! Thanks in advance. Your mod is awesome.