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Well, people, here is the link to the mod he's talking about: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370870503
It will fix the map loading error.
(Maybe add it as a Workshop requirement in the meantime, Harbinger?)
I am having the same problem as erc493 and probably everyone else. Would you be so kind as to fix this? Thanks in advance.
Started loading world "Content/SeriousSamHD_TSE/Levels/Z5_Others/Lava_Planet/Lava_Planet.wld"
Content/SeriousSamHD/Models/Enemies/Spider/Spider_NM.tex texture uses outdated normal map encoding, please recreate
Content/SeriousSamHD/Models/Enemies/Beheaded/Textures/SeriousSam3/Rocketeer_02_NM.tex texture uses outdated normal map encoding, please recreate
ERR: Unable to load type CBAWakeup as it no longer exists.
ERR: Unable to load type SBAList as it no longer exists.
Content/SeriousSamHD_TSE/Levels/Z5_Others/Lava_Planet/Lava_Planet.wld: Cannot open file Content/SeriousSamHD/Effects/PotionYellow.pfx
Failed loading world. (process memory: 5680 MB)
Either I broke something with my game or it's something else that I'm just not getting.
But fortunately it was restored, I think, maybe. :V
So, I was just wondering, do you think you could fix it? I'm sorry if your really busy with other things at the moment, it's just that this map is amazing and I miss playing on it.
However, there are some issues:
- Lava rocks are often too far apart to jump without taking damage
- Rocket laser is OP. It devastates everything, inluding boss - except the first area where it's introduced, as enemies spawn around you there. It makes all other weapons obsolete.
- Contrast. Everything is red-gre or red-white, very boring and tiring. It also makes some enemies, such as red biomechs, difficult to see.
-There are (as usual :P) floating rocks and clipping walls, but nothing gamebreaking.
12:02:24 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Others/Lava_Planet/Lava_Planet.wld
12:02:24 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Others/Lava_Planet/Lava_Planet.wld
This happened after the new update.
Enemy waves were generally well-designed with most of the battles lasting the right time. There are some exceptions though where enemy trickle happened because of too high enemy counter for some spawners.
What I didn't like is that the level is often very empty with lots of idle walking (including backtracking for supplies). Also it seems that I got stuck somewhere as I've killed almost all the enemies and there was nowhere to go as an obvious wall wasn't destroyed (the one with lava rock in front of it).