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(Placed the userconfig on the second ssd where the mods are)
https://i.imgur.com/7rqebDM.jpg
Updated to better support Singleplayer gameplay- Merged the seperate squads and added Team Switching in SP.
tpw_hud_scale = 0.8; // HUD scale. > 1 = larger
to something larger than 0.8.
first of all, amazing work!
I encountered a somewhat unexpected behaviour and thought I'd share the issue and my current workaround.
Issue : Hosting on my local machine everything is fine, but when I run the same mission on a dedicated server this happens: If I change the resistance faction to be hostile towards west and friendly towards east in the editor the hud will show civilians with the hostile color , even when standing right next to them and revealing them myself.
This even happens in the simplest of missions (VR, just one civilian and the previously mentioned faction settings) and is reliably reproducable.
Current worakround : In the initServer.sqf of the mission I added
civilian setFriend [west, 1];
and now it's working as expected.
I think it's a little odd/unexpected behaviour and thought I might share :)